diff options
author | adam <adam@pkgsrc.org> | 2012-07-18 06:37:40 +0000 |
---|---|---|
committer | adam <adam@pkgsrc.org> | 2012-07-18 06:37:40 +0000 |
commit | 93451e39f824c2a13f3f7b83cbcb5208a60af802 (patch) | |
tree | f7276dc98933de4c8e0ad7222fe00889d72c6804 /games/wesnoth/distinfo | |
parent | f91e90a6cf7cc5501f5487f169848dbdfd451962 (diff) | |
download | pkgsrc-93451e39f824c2a13f3f7b83cbcb5208a60af802.tar.gz |
Changes 1.10.3:
* Campaigns:
* Heir to the Throne:
* Fixed bug 19531: scroll to reinforcement units in Blackwater Port
* Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now
always become visible when he is discovered.
* Under the Burning Suns:
* Made it so that all units are rehydrated quietly upon victory in scenario
two
* Under the Burning Suns:
* Fix bug 19630: unit lost when Nym returns
* Dust Devil no longer comments on cuttlefish
* Wolf Riders now utter fleeing message on easy in scenario 3
* Editor:
* Improved performance of the Editor Settings ToD lighting controls
* Language and i18n:
* Fixed untranslatable Cancel button label in the add-ons server network
status dialog (bug 19659)
* Updated translations: Chinese (Simplified), Finnish, French, Galician,
Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian
* Multiplayer:
* A New Land:
* Made it so that the "Elvish Shaman" option in the elvish unit selection
menu gets translated. Fixes bug 19677.
* User interface:
* Stop showing a unit's potential moves before moving in a move & attack,
rather than after (more consistent with regular movement)
* Whiteboard:
* Fixed bug 19613: Multiple attacks after planning attacks in whiteboard
* Fixed bug 19619: In local games, units keep ghosted appearance during
opponent's turn
* Fixed bug 19618: Problems with ending turn with impossible moves
* Fixed bug 19615: Can see part of opponents' planned moves in local
multiplayer game
* WML engine:
* Fix $owner_side in capture events fired due to unit movement
* Miscellaneous and bug fixes:
* Fixed: A preprocessor bug looking beyond the end of a buffer.
* Fixed: Binding a temporary in the network code, possibly causing
crashing.
* Fixed bug 19469: Missing scenario hash results in Remote scenario always
added to game description
* Fixed bug 19322: controller=null hides a side in the status table
* Fixed bug 19681: cache is never valid tweaked the number to string
conversion of config_attribute
* Fixed bug 16544: Fail to read `empty' cache files.
* Added shroud_data to the inspection window (FR 19623).
* Fixed: Wrong current side number after side turns (bug 19735)
It also affected the lua field wesnoth.current.side
Diffstat (limited to 'games/wesnoth/distinfo')
-rw-r--r-- | games/wesnoth/distinfo | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/games/wesnoth/distinfo b/games/wesnoth/distinfo index bf3bbe0a504..416491670c1 100644 --- a/games/wesnoth/distinfo +++ b/games/wesnoth/distinfo @@ -1,12 +1,9 @@ -$NetBSD: distinfo,v 1.44 2012/07/01 00:10:51 dholland Exp $ +$NetBSD: distinfo,v 1.45 2012/07/18 06:37:40 adam Exp $ -SHA1 (wesnoth-1.8.6.tar.bz2) = ade2f88287b5900485646f0ffe3414fa8b695afb -RMD160 (wesnoth-1.8.6.tar.bz2) = 2190efe45d554df59052db1a58fcc3bdf766c47e -Size (wesnoth-1.8.6.tar.bz2) = 302226547 bytes -SHA1 (patch-Makefile_am) = 3023b63d31fc9a0bc72eeae88f234f42877dca1e -SHA1 (patch-aa) = 17ffae20b02ccdaed6f465c988d330e4890df76c -SHA1 (patch-ac) = 41d23e2103fd3c3e0f085b0164e9f29bcb8d024c +SHA1 (wesnoth-1.10.3.tar.bz2) = a8992ed64617a8d569ea1557b7f2b6d25bdb805b +RMD160 (wesnoth-1.10.3.tar.bz2) = d27f5771a2311b7ea0d0eca57491a33c8e44fb5a +Size (wesnoth-1.10.3.tar.bz2) = 342168933 bytes +SHA1 (patch-CMakeLists.txt) = 1f17a95793db0d311508f1ff93f9aacedc7782f9 SHA1 (patch-ae) = 9e0ee531c33da80565791d81f716b313fa85af18 -SHA1 (patch-af) = d3554b1c164ff95ee2b86c17990ed236f0e00c32 -SHA1 (patch-ag) = 624f54980f894af0ad98f4a83ada344bf51dbc77 -SHA1 (patch-ah) = 6fd2cc1de4929704bb770dcabe1f32f9257529a1 +SHA1 (patch-af) = 411fda4c3f19b68cab0b0a702d2b012066e3cdb4 +SHA1 (patch-ah) = b63017ae43c4748aced31ab64dc141682e535ff2 |