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authorwiz <wiz>2005-03-01 14:35:17 +0000
committerwiz <wiz>2005-03-01 14:35:17 +0000
commitecd9d54767add0cc91cda5b2710ab5d000ba4daa (patch)
tree03531e2bb13071ec9e1a83dfeceaf4b57116a069 /games/wesnoth/distinfo
parentf4b4817314822cf3e8a5f209bb719d45e80e5a19 (diff)
downloadpkgsrc-ecd9d54767add0cc91cda5b2710ab5d000ba4daa.tar.gz
Update to 0.8.11:
* new translation: * British English * updated translations: * Basque * Catalan * French * German * Italian * Latin * Slovenian * Swedish * in language-selection dialog, consistently use native name for all languages, with the (hopefully) official latin transcription for those that cannot be displayed in the default font (russian, bulgarian, greek) * language fixes and polishing (English) * campaign fixes and changes: * fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls' (HttT) * updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT) * updated 'Evacuation' & 'Captured' (EI) * fixed the talking tentacle in 'Temple of the Deep' (TroW) * switch to the new Merfolk and Nagas in TRoW and HttT * unit fixes and changes: * fixed several units using non-existing sound files * added sounds (existing) to several attacks * updated all uses of the 'old fireball' to use the 'new fireballs' * added new images and animations for all mages * updated the attack frame sequences for the Drakes * added attack icons for 'slam' and 'ballista' * obsoleted all instances of the old 'Mermen' & 'Naga' unit lines * modified defense weight for Drake Slasher * decreased hitpoints for Gate * renamed 'Elvish Lady Parandra' 'Elvish Lady' * made all mages use staff (impact) as melee attack * added support for directional attack animations * fixed slovene being wrongly localized as sl_SL insteof sl_SI * fixed zipios support so that user campaigns custom images and sounds can be loaded * fixed locale-dependent numeric input/output bug, it allowed units to walk on the water, and prevented the AI from being correctly configured in campaigns * use fixed-point arithmetics in critical functions, so that wesnoth can reasonably run on an FPU-less machine (eg. ipaq PDA) * fixed the width of 'HP' and 'XP' in the right side panel * fixed some multiplayer connect bugs * fixed the AI not going through the no-ZoC of lv0 units when it should have * code cleanups and bug fixes
Diffstat (limited to 'games/wesnoth/distinfo')
-rw-r--r--games/wesnoth/distinfo8
1 files changed, 4 insertions, 4 deletions
diff --git a/games/wesnoth/distinfo b/games/wesnoth/distinfo
index 690703f50bf..593d3c2e324 100644
--- a/games/wesnoth/distinfo
+++ b/games/wesnoth/distinfo
@@ -1,5 +1,5 @@
-$NetBSD: distinfo,v 1.6 2005/02/23 23:12:03 agc Exp $
+$NetBSD: distinfo,v 1.7 2005/03/01 14:35:18 wiz Exp $
-SHA1 (wesnoth-0.8.10.tar.gz) = fa1c401b39d1630ef2e2319e169225dd71f333dd
-RMD160 (wesnoth-0.8.10.tar.gz) = 163c06adf923049b4d6f0afea7ee74687d02eb29
-Size (wesnoth-0.8.10.tar.gz) = 36687797 bytes
+SHA1 (wesnoth-0.8.11.tar.gz) = 14c50a4424305e9db9044310e2f6a488faa3ad8a
+RMD160 (wesnoth-0.8.11.tar.gz) = a61b963ed1bd6b7d37c10dca0cc7c415ed4ea5a8
+Size (wesnoth-0.8.11.tar.gz) = 33034379 bytes