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authornia <nia@pkgsrc.org>2020-11-24 13:04:52 +0000
committernia <nia@pkgsrc.org>2020-11-24 13:04:52 +0000
commit7d2625a3fc6b41652f1823c7077f857cbec5e378 (patch)
treed68e825388b48e983e3582100677ebe3944e46d2 /games/yquake2
parent693afa2a74f7b2825b3842e0f0c4a9c113575541 (diff)
downloadpkgsrc-7d2625a3fc6b41652f1823c7077f857cbec5e378.tar.gz
yquake2: Update to 7.45
Quake II 7.44 to 7.45: - Fix a crash under windows when opening the games menu with mods installed. Quake II 7.43 to 7.44: - Fix some input option not getting saved. - Limit busywaits to the full client. This lowers the cpu consumption of q2ded considerably. - Rework the build system to be more distribution friendly. The base CFLAGS and LDFLAGS can now be overridden by the environment and by options passed to make. (by Simon McVittie) - Fix some corner cases of broken IPv6 connectivity. - Fix qport colliding between several Yamagi Quake II clients. - Keyboard keys unknown to Yamagi Quake II can now be bound. - Adaptive vsync is now supported by setting 'r_vsync' to '1'. - Implement 'coop_pickup_weapons'. When set to '1', a weapon may be picked up by coop players if the player doesn't have the weapon in their inventory or no other player has already picked it up. - In coop elevators wait for 'coop_elevator_delay' seconds. - If 'cl_anglekick' is set '1' angle kicks are ignored. This breaks the gameplay a little bit, but helps against motion sickness. This cvar is cheat protected. - Add 'listmaps' command and autocompletion for maps. (by JBerg) - Make 'wait' in scripts wait for 17 ms. This fixes some movement makros. - Support for Haiku. (by David Carlier) - Add a 'mods' submenu. (by earth-metal) - Add the 'vstr' command and 'nextdemo' cvar. Ported from ioquake3. (by Denis Pauk)
Diffstat (limited to 'games/yquake2')
-rw-r--r--games/yquake2/MESSAGE4
-rw-r--r--games/yquake2/Makefile24
-rw-r--r--games/yquake2/PLIST12
-rw-r--r--games/yquake2/distinfo12
-rw-r--r--games/yquake2/files/quake2.sh.in2
-rw-r--r--games/yquake2/patches/patch-CMakeLists.txt14
-rw-r--r--games/yquake2/patches/patch-Makefile27
7 files changed, 54 insertions, 41 deletions
diff --git a/games/yquake2/MESSAGE b/games/yquake2/MESSAGE
index 07e9e78472e..b8bd1227439 100644
--- a/games/yquake2/MESSAGE
+++ b/games/yquake2/MESSAGE
@@ -1,10 +1,10 @@
===========================================================================
-$NetBSD: MESSAGE,v 1.1 2019/10/01 12:28:18 nia Exp $
+$NetBSD: MESSAGE,v 1.2 2020/11/24 13:04:52 nia Exp $
To use Yamagi Quake II, you must have a set of data files from the original
Quake II.
-Place them in the $PREFIX/share/yquake2/baseq2 directory.
+Place them in the ${PREFIX}/share/yquake2/baseq2 directory.
Then run "quake2".
diff --git a/games/yquake2/Makefile b/games/yquake2/Makefile
index eb73df0e367..148c4d22351 100644
--- a/games/yquake2/Makefile
+++ b/games/yquake2/Makefile
@@ -1,8 +1,7 @@
-# $NetBSD: Makefile,v 1.10 2020/08/18 17:57:59 leot Exp $
+# $NetBSD: Makefile,v 1.11 2020/11/24 13:04:52 nia Exp $
-DISTNAME= quake2-7.43
+DISTNAME= quake2-7.45
PKGNAME= y${DISTNAME}
-PKGREVISION= 3
CATEGORIES= games
MASTER_SITES= https://deponie.yamagi.org/quake2/
EXTRACT_SUFX= .tar.xz
@@ -12,14 +11,14 @@ HOMEPAGE= https://www.yamagi.org/quake2/
COMMENT= Yamagi Quake II - alternative Quake II client
LICENSE= gnu-gpl-v2
-USE_CMAKE= yes
-USE_TOOLS+= pkg-config
-USE_LANGUAGES= c99 c++
+USE_TOOLS+= gmake
+USE_LANGUAGES= c99
-CMAKE_ARGS+= -DCMAKE_BUILD_TYPE="Release"
-CMAKE_ARGS+= -DSYSTEMWIDE_SUPPORT=ON
+MAKE_FLAGS+= WITH_SYSTEMWIDE=yes
+MAKE_FLAGS+= WITH_SYSTEMDIR=${PREFIX}/share/yquake2
-INSTALLATION_DIRS+= bin libexec
+INSTALLATION_DIRS+= bin
+INSTALLATION_DIRS+= libexec/yquake2
INSTALLATION_DIRS+= share/applications
INSTALLATION_DIRS+= share/pixmaps
INSTALLATION_DIRS+= share/yquake2/baseq2
@@ -33,19 +32,20 @@ do-install:
${INSTALL_SCRIPT} ${WRKDIR}/quake2.sh \
${DESTDIR}${PREFIX}/bin/q2ded
${INSTALL_PROGRAM} ${WRKSRC}/release/quake2 \
- ${DESTDIR}${PREFIX}/libexec/quake2
+ ${DESTDIR}${PREFIX}/libexec/yquake2/quake2
${INSTALL_PROGRAM} ${WRKSRC}/release/q2ded \
- ${DESTDIR}${PREFIX}/libexec/q2ded
+ ${DESTDIR}${PREFIX}/libexec/yquake2/q2ded
${INSTALL_LIB} ${WRKSRC}/release/baseq2/game.so \
${DESTDIR}${PREFIX}/share/yquake2/baseq2
${INSTALL_LIB} ${WRKSRC}/release/*.so \
- ${DESTDIR}${PREFIX}/share/yquake2
+ ${DESTDIR}${PREFIX}/libexec/yquake2
${INSTALL_DATA} ${FILESDIR}/yquake2.desktop \
${DESTDIR}${PREFIX}/share/applications
${INSTALL_DATA} ${WRKSRC}/stuff/icon/Quake2.png \
${DESTDIR}${PREFIX}/share/pixmaps/quake2.png
.include "../../audio/openal-soft/buildlink3.mk"
+.include "../../devel/libexecinfo/buildlink3.mk"
.include "../../graphics/glu/buildlink3.mk"
.include "../../devel/SDL2/buildlink3.mk"
.include "../../www/curl/buildlink3.mk"
diff --git a/games/yquake2/PLIST b/games/yquake2/PLIST
index 298ec1562fe..35b92fb2a50 100644
--- a/games/yquake2/PLIST
+++ b/games/yquake2/PLIST
@@ -1,11 +1,11 @@
-@comment $NetBSD: PLIST,v 1.1 2019/10/01 12:28:18 nia Exp $
+@comment $NetBSD: PLIST,v 1.2 2020/11/24 13:04:52 nia Exp $
bin/q2ded
bin/quake2
-libexec/q2ded
-libexec/quake2
+libexec/yquake2/q2ded
+libexec/yquake2/quake2
+libexec/yquake2/ref_gl1.so
+libexec/yquake2/ref_gl3.so
+libexec/yquake2/ref_soft.so
share/applications/yquake2.desktop
share/pixmaps/quake2.png
share/yquake2/baseq2/game.so
-share/yquake2/ref_gl1.so
-share/yquake2/ref_gl3.so
-share/yquake2/ref_soft.so
diff --git a/games/yquake2/distinfo b/games/yquake2/distinfo
index a976591e68d..c8140078d32 100644
--- a/games/yquake2/distinfo
+++ b/games/yquake2/distinfo
@@ -1,7 +1,7 @@
-$NetBSD: distinfo,v 1.3 2020/03/22 09:08:51 nia Exp $
+$NetBSD: distinfo,v 1.4 2020/11/24 13:04:52 nia Exp $
-SHA1 (quake2-7.43.tar.xz) = 7336f1e9958bee28a6d3a9e26337a68de28a955f
-RMD160 (quake2-7.43.tar.xz) = 1e9d48416c757e2b27da125a83ace0ea450637b5
-SHA512 (quake2-7.43.tar.xz) = c728609e277330b39fc423d66bbd098e360e7fc8c54500fa5accbc4aaeb9145a00c8ff8be67ce8f36047dbe6d98480bdbe1f330da5b0037517607ada8a63e4b8
-Size (quake2-7.43.tar.xz) = 1989812 bytes
-SHA1 (patch-CMakeLists.txt) = 9abf8f2345ed90379146a637bf79f4021777a67b
+SHA1 (quake2-7.45.tar.xz) = 1ad30e0a91606f2dfe6f960041e966111b9a3226
+RMD160 (quake2-7.45.tar.xz) = c3b5527486003e2bea9b5f2d55c72e124a4cd3cc
+SHA512 (quake2-7.45.tar.xz) = 1aa161ca03782eba14feecd142d65eb5a9ca5af4b384f21d3e68338cd8d88bd5e71c1678d44285eea692d5d1b2161429270745d880b4caacd6c87c7e76ed404b
+Size (quake2-7.45.tar.xz) = 1997816 bytes
+SHA1 (patch-Makefile) = c9ed23e0361c676d8fe560b591f217dd9f662516
diff --git a/games/yquake2/files/quake2.sh.in b/games/yquake2/files/quake2.sh.in
index 8e19e752f6f..e5d996b3984 100644
--- a/games/yquake2/files/quake2.sh.in
+++ b/games/yquake2/files/quake2.sh.in
@@ -1,3 +1,3 @@
#!/bin/sh
BIN=$(basename "$0")
-cd "@PREFIX@/share/yquake2" && exec "@PREFIX@/libexec/$BIN" "$@"
+cd "@PREFIX@/share/yquake2" && exec "@PREFIX@/libexec/yquake2/$BIN" "$@"
diff --git a/games/yquake2/patches/patch-CMakeLists.txt b/games/yquake2/patches/patch-CMakeLists.txt
deleted file mode 100644
index f7bf3cc6bdd..00000000000
--- a/games/yquake2/patches/patch-CMakeLists.txt
+++ /dev/null
@@ -1,14 +0,0 @@
-$NetBSD: patch-CMakeLists.txt,v 1.1 2019/10/01 12:28:19 nia Exp $
-
-Don't allow it to default to /usr/share/games/quake2.
-
---- CMakeLists.txt.orig 2019-09-26 13:14:20.599841947 +0000
-+++ CMakeLists.txt
-@@ -81,6 +81,7 @@ add_definitions(-DYQ2ARCH="${ARCH}")
- # Systemwide installation of game assets.
- if(${SYSTEMWIDE_SUPPORT})
- add_definitions(-DSYSTEMWIDE)
-+ add_definitions(-DSYSTEMDIR="${CMAKE_INSTALL_PREFIX}/share/yquake2")
- endif()
-
- # We need to pass some options to minizip / unzip.
diff --git a/games/yquake2/patches/patch-Makefile b/games/yquake2/patches/patch-Makefile
new file mode 100644
index 00000000000..619a9d1baea
--- /dev/null
+++ b/games/yquake2/patches/patch-Makefile
@@ -0,0 +1,27 @@
+$NetBSD: patch-Makefile,v 1.1 2020/11/24 13:04:53 nia Exp $
+
+Add support for NetBSD.
+
+--- Makefile.orig 2020-10-17 13:37:27.000000000 +0000
++++ Makefile
+@@ -286,6 +286,8 @@ ifeq ($(YQ2_OSTYPE),Linux)
+ override LDFLAGS += -lm -ldl -rdynamic
+ else ifeq ($(YQ2_OSTYPE),FreeBSD)
+ override LDFLAGS += -lm
++else ifeq ($(YQ2_OSTYPE),NetBSD)
++override LDFLAGS += -lm
+ else ifeq ($(YQ2_OSTYPE),OpenBSD)
+ override LDFLAGS += -lm
+ else ifeq ($(YQ2_OSTYPE),Windows)
+@@ -452,6 +454,11 @@ release/quake2 : CFLAGS += -DHAVE_EXECIN
+ release/quake2 : LDFLAGS += -lexecinfo
+ endif
+
++ifeq ($(YQ2_OSTYPE), NetBSD)
++release/quake2 : CFLAGS += -DHAVE_EXECINFO
++release/quake2 : LDFLAGS += -lexecinfo
++endif
++
+ ifeq ($(YQ2_OSTYPE), OpenBSD)
+ release/quake2 : CFLAGS += -DHAVE_EXECINFO
+ release/quake2 : LDFLAGS += -lexecinfo