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authorwiz <wiz>2005-12-07 17:57:38 +0000
committerwiz <wiz>2005-12-07 17:57:38 +0000
commit03d86fa526f9e9fd8aed8d48ce12b46dd0a3320d (patch)
tree302d239c807f1baa666e5f1e5f22f515a88ae7ed /games
parent00dcabd94fa1315a31db65745340e22b2ad267a9 (diff)
downloadpkgsrc-03d86fa526f9e9fd8aed8d48ce12b46dd0a3320d.tar.gz
Update to 1.0.2:
Version 1.0.2: * new utilities: prkill, find-unused-images, mkdos * fixed text savegames (as opposed to binary savegames) having wrong textdomain information, making the messages be displayed in English when loading levels (#4454). * backport fix for Create Unit menu not being translated (#4424) * graphics: * improved lava-tiles and transitions * new attack icon for the fireball * new paved road * new swamp tiles * new cave wall tiles * new snow villages (human & elven) * new underground village * new Deep Tentacle images * new death animation: Deep Tentacle * sounds: * New entangle sound * New bat movement sound * language and i18n: * updated translations: Afrikaans, German, Japanese, Polish, Portuguese (Brazil), Slovak * multiplayer * revised multiplayer maps: Blitz, Clash, Charge, CastleHoppingIsle, Hamlets, Hornshark Island, Meteor Lake, Sablestone Delta, Sullas Ruins, Smallolof * fixed gamelist diff bug * Fix bug where duplicate key values were being concatenated rather than being replaced by the last value. * Backport recall fix to allow access to recall list when short on gold. * Fix bug with leader starting position. * Tighten up checks on leaders and units placed on the map at the start of a scenario. * Campaigns * Fix bug in HTTP FoA where a serpent leader was defined off board instead of using the no_leader attribute. * Fix bug in TDH UP where units are placed off map and in walls. * Fix bug in EI NO where no_leader should have been used instead of a leader without a starting position. * Fix bug in EI OT where no_leader should have been used instead of a leader without a starting position. * Fix bug in EI Captured where no_leader should have been used instead of a leader without a starting position. * Fix bug in EI TD. Sides 3 and 4 had leaders on the recall list. These units have speaking roles, but shouldn't be on the map, so they were changed to be regular units. * Fix bug in SotBE DoD where no_leader should have been used instead of a leader without a starting position. * Fix bug in SotBE CoA where the mermen side should have their leader created in an event rather than defined in the side setup. * Add a backup save_id to use if both save_id and description are empty. * Increase maximum allowed recursion depth. The previous limit was being reached in "The Heist". * Replace all calls to sprintf with snprintf to prevent buffer overflow attacks from other players in multiplayer games or from downloaded campaigns.
Diffstat (limited to 'games')
-rw-r--r--games/wesnoth/Makefile4
-rw-r--r--games/wesnoth/PLIST59
-rw-r--r--games/wesnoth/distinfo8
3 files changed, 64 insertions, 7 deletions
diff --git a/games/wesnoth/Makefile b/games/wesnoth/Makefile
index beef8cdcd7c..83a1670c1eb 100644
--- a/games/wesnoth/Makefile
+++ b/games/wesnoth/Makefile
@@ -1,6 +1,6 @@
-# $NetBSD: Makefile,v 1.21 2005/12/05 23:55:07 rillig Exp $
+# $NetBSD: Makefile,v 1.22 2005/12/07 17:57:38 wiz Exp $
-DISTNAME= wesnoth-1.0.1
+DISTNAME= wesnoth-1.0.2
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=wesnoth/}
diff --git a/games/wesnoth/PLIST b/games/wesnoth/PLIST
index c713e9ed8b7..b1854875540 100644
--- a/games/wesnoth/PLIST
+++ b/games/wesnoth/PLIST
@@ -1,4 +1,4 @@
-@comment $NetBSD: PLIST,v 1.12 2005/10/20 10:41:09 wiz Exp $
+@comment $NetBSD: PLIST,v 1.13 2005/12/07 17:57:38 wiz Exp $
bin/wesnoth
bin/wmlxgettext
man/de/man6/wesnoth.6
@@ -753,6 +753,12 @@ share/wesnoth/images/cuttlefish-die-2.png
share/wesnoth/images/cuttlefish.png
share/wesnoth/images/deep-tentacle-attack.png
share/wesnoth/images/deep-tentacle-defend.png
+share/wesnoth/images/deep-tentacle-die-1.png
+share/wesnoth/images/deep-tentacle-die-2.png
+share/wesnoth/images/deep-tentacle-die-3.png
+share/wesnoth/images/deep-tentacle-die-4.png
+share/wesnoth/images/deep-tentacle-die-5.png
+share/wesnoth/images/deep-tentacle-die-6.png
share/wesnoth/images/deep-tentacle.png
share/wesnoth/images/direwolf_rider.png
share/wesnoth/images/drake-blademaster-attack-close1.png
@@ -2118,6 +2124,10 @@ share/wesnoth/images/portraits/core/Jason_Lutes/human-royalguard.png
share/wesnoth/images/portraits/core/Jason_Lutes/human-spearman.png
share/wesnoth/images/portraits/core/Jason_Lutes/human-swordsman.png
share/wesnoth/images/portraits/core/Jason_Lutes/human-thug.png
+share/wesnoth/images/portraits/core/Neoriceisgood/dwarvish_berzerker.png
+share/wesnoth/images/portraits/core/Neoriceisgood/orcish_grunt.png
+share/wesnoth/images/portraits/core/Neoriceisgood/orcish_leader.png
+share/wesnoth/images/portraits/core/Neoriceisgood/orcish_shaman_old.png
share/wesnoth/images/projectiles/bone-n.png
share/wesnoth/images/projectiles/bone-ne.png
share/wesnoth/images/projectiles/bullet.png
@@ -2724,11 +2734,23 @@ share/wesnoth/images/terrain/keep-wall-se.png
share/wesnoth/images/terrain/keep-wall-sw.png
share/wesnoth/images/terrain/keep-wall-w.png
share/wesnoth/images/terrain/keep.png
+share/wesnoth/images/terrain/lava-n-ne-nw-s.png
+share/wesnoth/images/terrain/lava-n-ne-nw.png
+share/wesnoth/images/terrain/lava-n-ne.png
share/wesnoth/images/terrain/lava-n.png
+share/wesnoth/images/terrain/lava-ne-nw-s.png
+share/wesnoth/images/terrain/lava-ne-se.png
share/wesnoth/images/terrain/lava-ne.png
+share/wesnoth/images/terrain/lava-nw-n.png
share/wesnoth/images/terrain/lava-nw.png
+share/wesnoth/images/terrain/lava-s-nw-ne-n.png
+share/wesnoth/images/terrain/lava-s-sw-nw.png
+share/wesnoth/images/terrain/lava-s-sw.png
share/wesnoth/images/terrain/lava-s.png
+share/wesnoth/images/terrain/lava-se-s.png
share/wesnoth/images/terrain/lava-se.png
+share/wesnoth/images/terrain/lava-sw-nw-n.png
+share/wesnoth/images/terrain/lava-sw-nw.png
share/wesnoth/images/terrain/lava-sw.png
share/wesnoth/images/terrain/lava.png
share/wesnoth/images/terrain/lava2.png
@@ -2749,13 +2771,21 @@ share/wesnoth/images/terrain/ocean.png
share/wesnoth/images/terrain/ocean2.png
share/wesnoth/images/terrain/ocean3.png
share/wesnoth/images/terrain/out.png
+share/wesnoth/images/terrain/road-n-ne.png
share/wesnoth/images/terrain/road-n.png
+share/wesnoth/images/terrain/road-ne-se.png
share/wesnoth/images/terrain/road-ne.png
+share/wesnoth/images/terrain/road-nw-n.png
share/wesnoth/images/terrain/road-nw.png
+share/wesnoth/images/terrain/road-s-sw.png
share/wesnoth/images/terrain/road-s.png
+share/wesnoth/images/terrain/road-se-s.png
share/wesnoth/images/terrain/road-se.png
+share/wesnoth/images/terrain/road-sw-nw.png
share/wesnoth/images/terrain/road-sw.png
share/wesnoth/images/terrain/road.png
+share/wesnoth/images/terrain/road2.png
+share/wesnoth/images/terrain/road3.png
share/wesnoth/images/terrain/rocks.png
share/wesnoth/images/terrain/ruin1-concave-e.png
share/wesnoth/images/terrain/ruin1-concave-ne.png
@@ -3237,11 +3267,27 @@ share/wesnoth/images/terrain/sunkenkeep-wall-se.png
share/wesnoth/images/terrain/sunkenkeep-wall-sw.png
share/wesnoth/images/terrain/sunkenkeep-wall-w.png
share/wesnoth/images/terrain/sunkenkeep.png
+share/wesnoth/images/terrain/swampwater-flowers1.png
+share/wesnoth/images/terrain/swampwater-flowers2.png
+share/wesnoth/images/terrain/swampwater-n-ne-se.png
+share/wesnoth/images/terrain/swampwater-n-ne.png
share/wesnoth/images/terrain/swampwater-n.png
+share/wesnoth/images/terrain/swampwater-ne-se-s.png
+share/wesnoth/images/terrain/swampwater-ne-se.png
share/wesnoth/images/terrain/swampwater-ne.png
+share/wesnoth/images/terrain/swampwater-nw-n-ne.png
+share/wesnoth/images/terrain/swampwater-nw-n.png
share/wesnoth/images/terrain/swampwater-nw.png
+share/wesnoth/images/terrain/swampwater-plant1.png
+share/wesnoth/images/terrain/swampwater-plant2.png
+share/wesnoth/images/terrain/swampwater-s-sw-nw.png
+share/wesnoth/images/terrain/swampwater-s-sw.png
share/wesnoth/images/terrain/swampwater-s.png
+share/wesnoth/images/terrain/swampwater-se-s-sw.png
+share/wesnoth/images/terrain/swampwater-se-s.png
share/wesnoth/images/terrain/swampwater-se.png
+share/wesnoth/images/terrain/swampwater-sw-nw-n.png
+share/wesnoth/images/terrain/swampwater-sw-nw.png
share/wesnoth/images/terrain/swampwater-sw.png
share/wesnoth/images/terrain/swampwater.png
share/wesnoth/images/terrain/swampwater2.png
@@ -3269,6 +3315,8 @@ share/wesnoth/images/terrain/tropical-forest3.png
share/wesnoth/images/terrain/tropical-forest4.png
share/wesnoth/images/terrain/village-cave-tile.png
share/wesnoth/images/terrain/village-cave.png
+share/wesnoth/images/terrain/village-cave2.png
+share/wesnoth/images/terrain/village-cave3.png
share/wesnoth/images/terrain/village-coast-tile.png
share/wesnoth/images/terrain/village-coast.png
share/wesnoth/images/terrain/village-desert-shadow.png
@@ -3280,6 +3328,9 @@ share/wesnoth/images/terrain/village-dusk.png
share/wesnoth/images/terrain/village-dusk2.png
share/wesnoth/images/terrain/village-dusk3.png
share/wesnoth/images/terrain/village-dusk4.png
+share/wesnoth/images/terrain/village-elven-snow-tile.png
+share/wesnoth/images/terrain/village-elven-snow.png
+share/wesnoth/images/terrain/village-elven-snow2.png
share/wesnoth/images/terrain/village-elven-tile.png
share/wesnoth/images/terrain/village-elven.png
share/wesnoth/images/terrain/village-elven2.png
@@ -3287,6 +3338,9 @@ share/wesnoth/images/terrain/village-first_watch.png
share/wesnoth/images/terrain/village-human-hills-tile.png
share/wesnoth/images/terrain/village-human-mountain-tile.png
share/wesnoth/images/terrain/village-human-snow-hills-tile.png
+share/wesnoth/images/terrain/village-human-snow.png
+share/wesnoth/images/terrain/village-human-snow2.png
+share/wesnoth/images/terrain/village-human-snow3.png
share/wesnoth/images/terrain/village-human-tile.png
share/wesnoth/images/terrain/village-human.png
share/wesnoth/images/terrain/village-human2.png
@@ -3729,10 +3783,12 @@ share/wesnoth/music/wesnoth-8.ogg
share/wesnoth/sounds/arrive.wav
share/wesnoth/sounds/arrow-hit.wav
share/wesnoth/sounds/arrow-miss.wav
+share/wesnoth/sounds/bat-flapping-wings.wav
share/wesnoth/sounds/bell.wav
share/wesnoth/sounds/dagger-swish.wav
share/wesnoth/sounds/dart.wav
share/wesnoth/sounds/eagle.wav
+share/wesnoth/sounds/entangle.wav
share/wesnoth/sounds/female-hit.wav
share/wesnoth/sounds/female-strong-hit.wav
share/wesnoth/sounds/fire.wav
@@ -3779,6 +3835,7 @@ share/wesnoth/sounds/zombie-hit.wav
@dirrm share/wesnoth/images/tools
@dirrm share/wesnoth/images/terrain
@dirrm share/wesnoth/images/projectiles
+@dirrm share/wesnoth/images/portraits/core/Neoriceisgood
@dirrm share/wesnoth/images/portraits/core/Jason_Lutes
@dirrm share/wesnoth/images/portraits/core/James_Woo
@dirrm share/wesnoth/images/portraits/core/Alex_Jarocha-Ernst
diff --git a/games/wesnoth/distinfo b/games/wesnoth/distinfo
index 8951ee1a33a..0e305a2f763 100644
--- a/games/wesnoth/distinfo
+++ b/games/wesnoth/distinfo
@@ -1,5 +1,5 @@
-$NetBSD: distinfo,v 1.15 2005/10/20 10:41:09 wiz Exp $
+$NetBSD: distinfo,v 1.16 2005/12/07 17:57:38 wiz Exp $
-SHA1 (wesnoth-1.0.1.tar.gz) = 823d4f3dd07ab10b158eb2dbbd2c3a3735f239ce
-RMD160 (wesnoth-1.0.1.tar.gz) = 8a29bf022eab8767adc22bbaa34639edf492210d
-Size (wesnoth-1.0.1.tar.gz) = 39014760 bytes
+SHA1 (wesnoth-1.0.2.tar.gz) = c2313242615b79249f26371bd7c410e8385adc0a
+RMD160 (wesnoth-1.0.2.tar.gz) = 20ba5be7078224f65a37d268eaf95be79e0e57c2
+Size (wesnoth-1.0.2.tar.gz) = 40034289 bytes