diff options
author | adam <adam@pkgsrc.org> | 2005-01-04 13:41:53 +0000 |
---|---|---|
committer | adam <adam@pkgsrc.org> | 2005-01-04 13:41:53 +0000 |
commit | 13138b50838f5e8cff243ab498b28c74ee31d09a (patch) | |
tree | 57179fa5769a8ea549d3df631da42c3e72e06c37 /games | |
parent | a937c90e9bf55ef5b5582d266dcd32278d5e6fd0 (diff) | |
download | pkgsrc-13138b50838f5e8cff243ab498b28c74ee31d09a.tar.gz |
Changes 0.7.0:
New Games:
- Added 26 Humongous Entertainment titles, only a few are completable.
General:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Added 'Extra Path' option allows for a searching an additional datafile
location (for reencoded cutscenes and the like)
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- Separate smaller font for the console, allowing for more visible
information, for example in the SCUMM debugger.
- Added support for setting output sample rate at run-time, although there
is currently no GUI for it.
- The save directory now has a default rather than the current directory on
some platforms:
Mac OS X: $HOME/Documents/ScummVM Savegames/
Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits
SCUMM:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
(matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
- Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.
Sword1:
- Added support for compressed speech and music.
- Added support for the demo.
- Better support for the Czech version.
- Added workarounds for script and subtitle bugs in some game versions.
Sword2:
- Simplified memory/resource management
- Simplified sound effects handling
- Added support for compressed speech and music.
- Fixed various minor bugs.
BASS:
- Added workarounds for some rare scripting bugs that could render the game
unwinnable.
Diffstat (limited to 'games')
-rw-r--r-- | games/scummvm/Makefile | 6 | ||||
-rw-r--r-- | games/scummvm/distinfo | 11 | ||||
-rw-r--r-- | games/scummvm/patches/patch-aa | 15 | ||||
-rw-r--r-- | games/scummvm/patches/patch-ab | 10 | ||||
-rw-r--r-- | games/scummvm/patches/patch-ac | 13 |
5 files changed, 34 insertions, 21 deletions
diff --git a/games/scummvm/Makefile b/games/scummvm/Makefile index 39d619a2a6a..a8764ace283 100644 --- a/games/scummvm/Makefile +++ b/games/scummvm/Makefile @@ -1,7 +1,6 @@ -# $NetBSD: Makefile,v 1.29 2004/10/06 09:29:35 tron Exp $ +# $NetBSD: Makefile,v 1.30 2005/01/04 13:41:53 adam Exp $ -DISTNAME= scummvm-0.6.1b -PKGREVISION= 1 +DISTNAME= scummvm-0.7.0 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/} EXTRACT_SUFX= .tar.bz2 @@ -25,6 +24,7 @@ do-install: ${INSTALL_DATA} ${WRKSRC}/README ${PREFIX}/share/doc/scummvm ${INSTALL_DATA} ${WRKSRC}/scummvm.xpm ${PREFIX}/share/pixmaps +.include "../../audio/flac/buildlink3.mk" .include "../../audio/libmad/buildlink3.mk" .include "../../audio/libvorbis/buildlink3.mk" .include "../../devel/SDL/buildlink3.mk" diff --git a/games/scummvm/distinfo b/games/scummvm/distinfo index ec6908bc87c..25de72c5ebe 100644 --- a/games/scummvm/distinfo +++ b/games/scummvm/distinfo @@ -1,6 +1,7 @@ -$NetBSD: distinfo,v 1.15 2004/08/09 11:24:41 adam Exp $ +$NetBSD: distinfo,v 1.16 2005/01/04 13:41:53 adam Exp $ -SHA1 (scummvm-0.6.1b.tar.bz2) = 3384624c5b8d5c825f722e9c8ccee68bd90e8c6d -Size (scummvm-0.6.1b.tar.bz2) = 1626950 bytes -SHA1 (patch-aa) = e38b7efdd69701e77aa3421769fc2484389cd4c7 -SHA1 (patch-ab) = 8e694dab27d76d3df00be07f510094b1e326ca6c +SHA1 (scummvm-0.7.0.tar.bz2) = 67ffacd1797fbdb377e17c53d16241201bac2038 +Size (scummvm-0.7.0.tar.bz2) = 2045328 bytes +SHA1 (patch-aa) = 74ebc406c606b48a2f1b1c4b3731363514fb2a88 +SHA1 (patch-ab) = 4e36e3a0c7ab2d3e9acd187c0cf16fd60c202f0b +SHA1 (patch-ac) = d165bb41fc8da04dcacbace4fa366f07f2b88626 diff --git a/games/scummvm/patches/patch-aa b/games/scummvm/patches/patch-aa index 7e688084cd8..14ce15a3e98 100644 --- a/games/scummvm/patches/patch-aa +++ b/games/scummvm/patches/patch-aa @@ -1,15 +1,14 @@ -$NetBSD: patch-aa,v 1.12 2004/07/27 13:40:36 adam Exp $ +$NetBSD: patch-aa,v 1.13 2005/01/04 13:41:53 adam Exp $ ---- Makefile.orig 2004-04-12 12:50:21.000000000 +0000 +--- Makefile.orig 2004-07-27 15:33:15.000000000 +0000 +++ Makefile -@@ -2,3 +2,3 @@ - --CXX := c++ -+#CXX := c++ - AR := ar cru -@@ -35,4 +35,3 @@ include config.mak +@@ -21,8 +21,7 @@ include config.mak + # Uncomment this for stricter compile time code verification + # CXXFLAGS+= -Werror -CXXFLAGS:= -Wall $(CXXFLAGS) -CXXFLAGS+= -O -Wuninitialized +CXXFLAGS+= -Wall -Wuninitialized CXXFLAGS+= -Wno-long-long -Wno-multichar -Wno-unknown-pragmas + # Even more warnings... + CXXFLAGS+= -pedantic -Wpointer-arith -Wcast-qual -Wconversion diff --git a/games/scummvm/patches/patch-ab b/games/scummvm/patches/patch-ab index 756d6cbb3c9..442b7f2a266 100644 --- a/games/scummvm/patches/patch-ab +++ b/games/scummvm/patches/patch-ab @@ -1,10 +1,10 @@ -$NetBSD: patch-ab,v 1.3 2004/03/29 01:09:56 dillo Exp $ +$NetBSD: patch-ab,v 1.4 2005/01/04 13:41:53 adam Exp $ ---- common.rules.orig Fri Sep 19 23:47:14 2003 +--- common.rules.orig 2004-05-07 14:43:02.000000000 +0000 +++ common.rules -@@ -28,6 +28,8 @@ clean: clean-$(MODULE) - clean-$(MODULE): clean-% : - -$(RM) $(MODULE_OBJS-$*) $(MODULE_LIB-$*) $(PLUGIN-$*) +@@ -26,6 +26,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n + # If not building as a plugin, add the object files to the main OBJS list + OBJS += $(MODULE_LIB-$(MODULE)) +CPPFLAGS+= -I$(BUILDLINK_DIR)/include + diff --git a/games/scummvm/patches/patch-ac b/games/scummvm/patches/patch-ac new file mode 100644 index 00000000000..0d5b8b71e85 --- /dev/null +++ b/games/scummvm/patches/patch-ac @@ -0,0 +1,13 @@ +$NetBSD: patch-ac,v 1.1 2005/01/04 13:41:53 adam Exp $ + +--- base/gameDetector.cpp.orig 2005-01-04 14:38:58.000000000 +0000 ++++ base/gameDetector.cpp +@@ -37,7 +37,7 @@ + #endif + + #ifdef UNIX +-#include <sys/errno.h> ++#include <errno.h> + #include <sys/stat.h> + #ifdef MACOSX + #define DEFAULT_SAVE_PATH "Documents/ScummVM Savegames" |