diff options
author | wiz <wiz> | 2000-08-10 23:45:32 +0000 |
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committer | wiz <wiz> | 2000-08-10 23:45:32 +0000 |
commit | 1514d1bfcf3685357cbb628eaaef1f8f3c20e276 (patch) | |
tree | 40483fa7576d2faf87404c7c2aad5a6f51999bfa /games | |
parent | 22d0c44f2f7542b6ee4334fcfb13c5f04edbdadb (diff) | |
download | pkgsrc-1514d1bfcf3685357cbb628eaaef1f8f3c20e276.tar.gz |
cleanup
Diffstat (limited to 'games')
-rw-r--r-- | games/xjig/pkg/DESCR | 52 |
1 files changed, 15 insertions, 37 deletions
diff --git a/games/xjig/pkg/DESCR b/games/xjig/pkg/DESCR index f561f424a72..674e9091906 100644 --- a/games/xjig/pkg/DESCR +++ b/games/xjig/pkg/DESCR @@ -1,41 +1,19 @@ - _ _ - _ __ (_|_)___ _ - | |/_/ / / / __ `/ - _> < / / / /_/ / - /_/|_|_/ /_/\__, / V2.4 - /___/ /____/ - the jigsaw puzzle +XJig is a puzzle, that tries to replicate a jigsaw puzzle on the +screen as close as possible. Gif-images can be loaded and sliced into +pieces and as in every jigsaw puzzle, the goal is to set the parts +together again. +Special effects: +- Tiles are freely rotatable with intuitive pointer movement. +- Tiles can even be flipped to their back (to mirror them). +- Tiles can be shown as shaped windows on the desktop. - available at ftp.x.org and mirrors as: - /contrib/games/xjig-2.4.tgz +Restrictions: +- The game needs a C++ - compiler (tested with gcc-2.7.0 and HP's CC) +- The game works only on color monitors. +- For the texture-mapping routines, you might a bit of machine power + to make them look good (it runs very smooth on my Pentium 90). +Have fun. - Description: - XJig is a puzzle, that tries to replicate a jigsaw puzzle on the - screen as close as possible. Gif-images can be loaded and sliced - into pieces and as in every jigsaw puzzle, the goal is to - set the parts together again. - - Special effects: - - Tiles are freely rotatable with intuitive pointer movement. - - Tiles can even be flipped to their back (to mirror them). - - Tiles can be shown as shaped windows on the desktop. - - - Restrictions: - - The game needs a C++ - compiler (tested with gcc-2.7.0 and HP's CC) - - The game works only on color monitors. - - For the texture-mapping routines, you might a bit of machine power - to make them look good (it runs very smooth on my Pentium 90). - - Have fun. - - comments to: - - __ __ __ __ __ __ _ - / / / /__ / /___ ___ __ __/ /_ / / / /___ ___ ____ (_)___ _ - / /_/ / _ \/ / __ `__ \/ / / / __/ / /_/ / __ \/ _ \/ __ \/ / __ `/ - / __ / __/ / / / / / / /_/ / /_ / __ / /_/ / __/ / / / / /_/ / - _ /_/ /_/\___/_/_/ /_/ /_/\__,_/\__/ /_/ /_/\____/\___/_/ /_/_/\__, / -/__________________________________e-mail: Helmut.Hoenig@hub.de______/ +Send comments to: Helmut.Hoenig@hub.de |