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authorsnj <snj>2017-01-16 20:43:07 +0000
committersnj <snj>2017-01-16 20:43:07 +0000
commit2b625d529d606dd292b776356e9a450e085f111d (patch)
tree44f446bcefa3dbc948c3ca2751e52a8ec23c1788 /games
parentbbf0c42613116107f0020da3baf5b3e4fcb5279c (diff)
downloadpkgsrc-2b625d529d606dd292b776356e9a450e085f111d.tar.gz
Update quakespasm to 0.92.1. Changes:
0.92.1 - Fixed large menu scale factors (was broken in 0.92.0). - Fixed PAUSE key (was broken in 0.92.0). - Updated some of the third-party libraries. 0.92.0 - SDL2 Game Controller support. - Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white. - RMQ protocol (999) support, adapted from RMQEngine. - New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ). - New "setpos" console command. - New "vid_borderless" cvar for getting a borderless window. - Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack. - Server edicts are now allocated using malloc instead of allocating on the hunk. - gl_clear now defaults to 1. - Fix items falling out of the world on oms3.bsp on SSE builds. - Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen. - Fix wrong trace endpoint from the tracepos console command. - Updated some of the third-party libraries. Other fixes/clean-ups. 0.91.0 - Fix unwanted fog mode change upon video restart. - Work around Intel 855 bug in status bar drawing with "r_oldwater 0" and "scr_sbaralpha 0". - Fix an obscure GLSL bug where changing gamma would result in the screen turning to noise. - Fix GLSL gamma causing the tiled screen border to turn white when "sizedown" is used. - Fix an alias model VBO renderer bug where a model not precached during map start wouldn't be drawn. - Fix the order of OpenGL context creation and window creation in SDL2 video. - Fix a calling convention issue in windows DPI awareness function pointers. - Fix a random texture recoloring after video mode change. - Fix a liquid turning to garbage after several video mode changes and "r_oldwater 0". - Fix a wrong alpha-sorting bug introduced in 0.90.1. - Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1). - Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug). - Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug). - New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ/RMQEngine, non-archived, default to 0), and new worldspawn keys _wateralpha, _lavaalpha, _slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to the behaviour of the "fog" worldspawn key). - GLSL gamma is now supported on older hardware without NPOT extension. - New r_pos command to show player position. - NaN detection in traceline with "developer 1" set now warns instead of errors. - Update third-party libraries. - Default max_edicts 8192 (was 2048) and no longer saved to config.cfg. - Default heapsize 256 MB (was 64 MB). - Default zone 4 MB (was 384 KB). - Raised MAX_SFX to 1024 (was 512). 0.90.1 - Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0). - Fix texture memory leak when changing video modes with SDL2. - Fix rare incorrect mdl lighting on 64-bit builds. (details here.) - Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0). - Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp. - Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp. - Fix viewmodel not lerping on extended-limit maps. - Fix crash on out-of-bounds skin number. - Use multithreaded OpenGL on OS X for better performance. - New, faster mdl renderer using GLSL. Disable with "-noglslalias". - New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma". - Use high-quality water by default (r_oldwater 0). - Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.) - r_noshadow_list cvar added (from MarkV.) - Support pausing demo playback with the "pause" command. - Autocompletion for "game", "record", "playdemo". - Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.) - Silence "exceeded standard limit" messages unless developer cvar is >= 1. - Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" - Clean up IDE project files to build on fresh systems. - Update 3rd-party libraries.
Diffstat (limited to 'games')
-rw-r--r--games/quakespasm/Makefile5
-rw-r--r--games/quakespasm/distinfo10
2 files changed, 7 insertions, 8 deletions
diff --git a/games/quakespasm/Makefile b/games/quakespasm/Makefile
index eb880329a34..1c4d92b2924 100644
--- a/games/quakespasm/Makefile
+++ b/games/quakespasm/Makefile
@@ -1,7 +1,6 @@
-# $NetBSD: Makefile,v 1.4 2015/04/25 14:23:03 tnn Exp $
+# $NetBSD: Makefile,v 1.5 2017/01/16 20:43:07 snj Exp $
-DISTNAME= quakespasm-0.90.0
-PKGREVISION= 1
+DISTNAME= quakespasm-0.92.1
CATEGORIES= games x11
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=quakespasm/}
EXTRACT_SUFX= .tgz
diff --git a/games/quakespasm/distinfo b/games/quakespasm/distinfo
index a56d44cdfd3..892f7ab5e6c 100644
--- a/games/quakespasm/distinfo
+++ b/games/quakespasm/distinfo
@@ -1,7 +1,7 @@
-$NetBSD: distinfo,v 1.4 2015/11/03 20:57:03 agc Exp $
+$NetBSD: distinfo,v 1.5 2017/01/16 20:43:07 snj Exp $
-SHA1 (quakespasm-0.90.0.tgz) = 975bd05d21bca695a87831e5b48f40c378ae30fc
-RMD160 (quakespasm-0.90.0.tgz) = 8db85cf7b8ca912e7f420d52804b786112450ff6
-SHA512 (quakespasm-0.90.0.tgz) = 205a7ba42305bb585cfa8e7e07ac989774d75e54788709958a39d1aa653efb07af7b055ad6e8059e13b28199c5839d65b680b6c67349f222dd048db051a194a4
-Size (quakespasm-0.90.0.tgz) = 6221873 bytes
+SHA1 (quakespasm-0.92.1.tgz) = ca37bbc73d96a4f34372586e2c1990ec8aac8b17
+RMD160 (quakespasm-0.92.1.tgz) = ad246cb3aebfa0a73edd35d8eccc6330342e3eb3
+SHA512 (quakespasm-0.92.1.tgz) = 4e0aadf6ef232aa9f35e421ebbcbf6780abc483db08a08cc27c153c67b3c8e881215beb2b4fda03a2c98f2fcc8b723c6329132b5fcf8977c79c41e0d56b7a674
+Size (quakespasm-0.92.1.tgz) = 7909800 bytes
SHA1 (patch-aa) = 3c46fbc72ffa736be66aa4b96e683406a6b05832