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author | salo <salo> | 2003-04-06 00:46:07 +0000 |
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committer | salo <salo> | 2003-04-06 00:46:07 +0000 |
commit | f38dc987c2e72fcda6045b92b6140728c3787c74 (patch) | |
tree | 19a0a76d383efbf63f94d159a148d035bec178cc /games | |
parent | 19fc0ab15d15df6fd3240e50f2426a14fea5cd7b (diff) | |
download | pkgsrc-f38dc987c2e72fcda6045b92b6140728c3787c74.tar.gz |
Shorten.
Diffstat (limited to 'games')
-rw-r--r-- | games/xdemineur/DESCR | 91 |
1 files changed, 22 insertions, 69 deletions
diff --git a/games/xdemineur/DESCR b/games/xdemineur/DESCR index b40847626d5..87fa7fb5d57 100644 --- a/games/xdemineur/DESCR +++ b/games/xdemineur/DESCR @@ -1,69 +1,22 @@ -README file for xdémineur -========================= - -Xdémineur is a minesweeper game for the X Window System. - -The object of this game is to find the location of the mines -hidden in the minefield and to mark their location by placing a -warning flag. You have exactly as many flags as there are mines. -The number of flags that remain to be placed is displayed in the -top left corner of the window and a timer is displayed in the top -right corner. - -The game is played using a three buttons mouse, as usual with the -X Window System. The left button (button 1) is used to uncover -the square on which you click (hoping that a mine is not hidden -there). The number displayed in an uncovered square indicates -how many mines are located around this square (for example, a 3 -means that there are three mines within the 8 surrounding -squares). The whole game relies on the right use of these -numbers. The right button (button 3) is used to place a flag on -a square (this indicates that there is a mine here). If you -click again with the right button on a square that has a flag, -the flag is changed into a question mark: this is useful if you -are trying to guess the possible location of some mine, you can -use question marks to think about it. One more click with the -right button and the question mark disappears. Clicking with the -middle button (button 2) on an uncovered square which has all its -flags placed around uncovers the surrounding cells which have no -flags (this will save a lot of time). - -Finally, to start a new game, just click on the yellow face above -the minefield. - -FTP sites ---------- - -You can get the latest version of xdémineur by anonymous FTP -from: - -<URL:ftp://ftp.agm-ita.ensta.fr/pub/babafou/> -<URL:ftp://ftp.x.org/contrib/games/> - -Installation ------------- - -See the INSTALL file. - -Bugs ----- - -Please report any bug you could find in xdémineur to -<babafou@agm-ita.ensta.fr>. Also, you should tell me the -customizations you may have done, such as adding new functions to -the game or making modifications to allow the game to run on your -system. - -Copyright ---------- - -Copyright © 1993-1998 Marc Baudoin <babafou@agm-ita.ensta.fr> - -Permission to use, copy, modify, and distribute this software and -its documentation for any purpose and without fee is hereby -granted, provided that the above copyright notice appear in all -copies and that both that copyright notice and this permission -notice appear in supporting documentation. The author makes no -representations about the suitability of this software for any -purpose. It is provided "as is" without express or implied -warranty. +Xdemineur is a minesweeper game for the X Window System. + +The object of this game is to find the location of the mines hidden in the +minefield and to mark their location by placing a warning flag. You have +exactly as many flags as there are mines. The number of flags that remain to +be placed is displayed in the top left corner of the window and a timer is +displayed in the top right corner. + +The game is played using a three buttons mouse, as usual with the X Window +System. The left button (button 1) is used to uncover the square on which you +click (hoping that a mine is not hidden there). The number displayed in an +uncovered square indicates how many mines are located around this square (for +example, a 3 means that there are three mines within the 8 surrounding +squares). The whole game relies on the right use of these numbers. The right +button (button 3) is used to place a flag on a square (this indicates that +there is a mine here). If you click again with the right button on a square +that has a flag, the flag is changed into a question mark: this is useful if +you are trying to guess the possible location of some mine, you can use +question marks to think about it. One more click with the right button and +the question mark disappears. Clicking with the middle button (button 2) on +an uncovered square which has all its flags placed around uncovers the +surrounding cells which have no flags (this will save a lot of time). |