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authorsalo <salo>2003-04-06 00:46:07 +0000
committersalo <salo>2003-04-06 00:46:07 +0000
commitf38dc987c2e72fcda6045b92b6140728c3787c74 (patch)
tree19a0a76d383efbf63f94d159a148d035bec178cc /games
parent19fc0ab15d15df6fd3240e50f2426a14fea5cd7b (diff)
downloadpkgsrc-f38dc987c2e72fcda6045b92b6140728c3787c74.tar.gz
Shorten.
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-rw-r--r--games/xdemineur/DESCR91
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diff --git a/games/xdemineur/DESCR b/games/xdemineur/DESCR
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-README file for xdémineur
-=========================
-
-Xdémineur is a minesweeper game for the X Window System.
-
-The object of this game is to find the location of the mines
-hidden in the minefield and to mark their location by placing a
-warning flag. You have exactly as many flags as there are mines.
-The number of flags that remain to be placed is displayed in the
-top left corner of the window and a timer is displayed in the top
-right corner.
-
-The game is played using a three buttons mouse, as usual with the
-X Window System. The left button (button 1) is used to uncover
-the square on which you click (hoping that a mine is not hidden
-there). The number displayed in an uncovered square indicates
-how many mines are located around this square (for example, a 3
-means that there are three mines within the 8 surrounding
-squares). The whole game relies on the right use of these
-numbers. The right button (button 3) is used to place a flag on
-a square (this indicates that there is a mine here). If you
-click again with the right button on a square that has a flag,
-the flag is changed into a question mark: this is useful if you
-are trying to guess the possible location of some mine, you can
-use question marks to think about it. One more click with the
-right button and the question mark disappears. Clicking with the
-middle button (button 2) on an uncovered square which has all its
-flags placed around uncovers the surrounding cells which have no
-flags (this will save a lot of time).
-
-Finally, to start a new game, just click on the yellow face above
-the minefield.
-
-FTP sites
----------
-
-You can get the latest version of xdémineur by anonymous FTP
-from:
-
-<URL:ftp://ftp.agm-ita.ensta.fr/pub/babafou/>
-<URL:ftp://ftp.x.org/contrib/games/>
-
-Installation
-------------
-
-See the INSTALL file.
-
-Bugs
-----
-
-Please report any bug you could find in xdémineur to
-<babafou@agm-ita.ensta.fr>. Also, you should tell me the
-customizations you may have done, such as adding new functions to
-the game or making modifications to allow the game to run on your
-system.
-
-Copyright
----------
-
-Copyright © 1993-1998 Marc Baudoin <babafou@agm-ita.ensta.fr>
-
-Permission to use, copy, modify, and distribute this software and
-its documentation for any purpose and without fee is hereby
-granted, provided that the above copyright notice appear in all
-copies and that both that copyright notice and this permission
-notice appear in supporting documentation. The author makes no
-representations about the suitability of this software for any
-purpose. It is provided "as is" without express or implied
-warranty.
+Xdemineur is a minesweeper game for the X Window System.
+
+The object of this game is to find the location of the mines hidden in the
+minefield and to mark their location by placing a warning flag. You have
+exactly as many flags as there are mines. The number of flags that remain to
+be placed is displayed in the top left corner of the window and a timer is
+displayed in the top right corner.
+
+The game is played using a three buttons mouse, as usual with the X Window
+System. The left button (button 1) is used to uncover the square on which you
+click (hoping that a mine is not hidden there). The number displayed in an
+uncovered square indicates how many mines are located around this square (for
+example, a 3 means that there are three mines within the 8 surrounding
+squares). The whole game relies on the right use of these numbers. The right
+button (button 3) is used to place a flag on a square (this indicates that
+there is a mine here). If you click again with the right button on a square
+that has a flag, the flag is changed into a question mark: this is useful if
+you are trying to guess the possible location of some mine, you can use
+question marks to think about it. One more click with the right button and
+the question mark disappears. Clicking with the middle button (button 2) on
+an uncovered square which has all its flags placed around uncovers the
+surrounding cells which have no flags (this will save a lot of time).