diff options
author | nia <nia@pkgsrc.org> | 2019-06-30 22:13:13 +0000 |
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committer | nia <nia@pkgsrc.org> | 2019-06-30 22:13:13 +0000 |
commit | c8b92a5a448d314f2ce2a28b67914ffacedc5da6 (patch) | |
tree | ff10030e39eb5057f3c288aa6ae99eeb836eda2c /graphics/irrlicht/PLIST | |
parent | 50017575490ace35262ac6eb9c005e5be9769edd (diff) | |
download | pkgsrc-c8b92a5a448d314f2ce2a28b67914ffacedc5da6.tar.gz |
Add irrlicht-1.8.4 as graphics/irrlicht.
Based on work in pkgsrc-wip.
The Irrlicht Engine is an open source high performance real-time
3D engine written and usable in C++ and also available for .NET
languages.
It is completely cross-platform, using D3D, OpenGL and its own
software renderer, and has all of the state-of-the-art features
which can be found in commercial 3d engines.
Diffstat (limited to 'graphics/irrlicht/PLIST')
-rw-r--r-- | graphics/irrlicht/PLIST | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/graphics/irrlicht/PLIST b/graphics/irrlicht/PLIST new file mode 100644 index 00000000000..7b8ffb7f831 --- /dev/null +++ b/graphics/irrlicht/PLIST @@ -0,0 +1,184 @@ +@comment $NetBSD: PLIST,v 1.1 2019/06/30 22:13:13 nia Exp $ +include/irrlicht/CDynamicMeshBuffer.h +include/irrlicht/CIndexBuffer.h +include/irrlicht/CMeshBuffer.h +include/irrlicht/CVertexBuffer.h +include/irrlicht/EAttributes.h +include/irrlicht/ECullingTypes.h +include/irrlicht/EDebugSceneTypes.h +include/irrlicht/EDeviceTypes.h +include/irrlicht/EDriverFeatures.h +include/irrlicht/EDriverTypes.h +include/irrlicht/EGUIAlignment.h +include/irrlicht/EGUIElementTypes.h +include/irrlicht/EHardwareBufferFlags.h +include/irrlicht/EMaterialFlags.h +include/irrlicht/EMaterialTypes.h +include/irrlicht/EMeshWriterEnums.h +include/irrlicht/EMessageBoxFlags.h +include/irrlicht/EPrimitiveTypes.h +include/irrlicht/ESceneNodeAnimatorTypes.h +include/irrlicht/ESceneNodeTypes.h +include/irrlicht/EShaderTypes.h +include/irrlicht/ETerrainElements.h +include/irrlicht/IAnimatedMesh.h +include/irrlicht/IAnimatedMeshMD2.h +include/irrlicht/IAnimatedMeshMD3.h +include/irrlicht/IAnimatedMeshSceneNode.h +include/irrlicht/IAttributeExchangingObject.h +include/irrlicht/IAttributes.h +include/irrlicht/IBillboardSceneNode.h +include/irrlicht/IBillboardTextSceneNode.h +include/irrlicht/IBoneSceneNode.h +include/irrlicht/ICameraSceneNode.h +include/irrlicht/IColladaMeshWriter.h +include/irrlicht/ICursorControl.h +include/irrlicht/IDummyTransformationSceneNode.h +include/irrlicht/IDynamicMeshBuffer.h +include/irrlicht/IEventReceiver.h +include/irrlicht/IFileArchive.h +include/irrlicht/IFileList.h +include/irrlicht/IFileSystem.h +include/irrlicht/IGPUProgrammingServices.h +include/irrlicht/IGUIButton.h +include/irrlicht/IGUICheckBox.h +include/irrlicht/IGUIColorSelectDialog.h +include/irrlicht/IGUIComboBox.h +include/irrlicht/IGUIContextMenu.h +include/irrlicht/IGUIEditBox.h +include/irrlicht/IGUIElement.h +include/irrlicht/IGUIElementFactory.h +include/irrlicht/IGUIEnvironment.h +include/irrlicht/IGUIFileOpenDialog.h +include/irrlicht/IGUIFont.h +include/irrlicht/IGUIFontBitmap.h +include/irrlicht/IGUIImage.h +include/irrlicht/IGUIImageList.h +include/irrlicht/IGUIInOutFader.h +include/irrlicht/IGUIListBox.h +include/irrlicht/IGUIMeshViewer.h +include/irrlicht/IGUIScrollBar.h +include/irrlicht/IGUISkin.h +include/irrlicht/IGUISpinBox.h +include/irrlicht/IGUISpriteBank.h +include/irrlicht/IGUIStaticText.h +include/irrlicht/IGUITabControl.h +include/irrlicht/IGUITable.h +include/irrlicht/IGUIToolbar.h +include/irrlicht/IGUITreeView.h +include/irrlicht/IGUIWindow.h +include/irrlicht/IGeometryCreator.h +include/irrlicht/IImage.h +include/irrlicht/IImageLoader.h +include/irrlicht/IImageWriter.h +include/irrlicht/IIndexBuffer.h +include/irrlicht/ILightManager.h +include/irrlicht/ILightSceneNode.h +include/irrlicht/ILogger.h +include/irrlicht/IMaterialRenderer.h +include/irrlicht/IMaterialRendererServices.h +include/irrlicht/IMesh.h +include/irrlicht/IMeshBuffer.h +include/irrlicht/IMeshCache.h +include/irrlicht/IMeshLoader.h +include/irrlicht/IMeshManipulator.h +include/irrlicht/IMeshSceneNode.h +include/irrlicht/IMeshWriter.h +include/irrlicht/IMetaTriangleSelector.h +include/irrlicht/IOSOperator.h +include/irrlicht/IParticleAffector.h +include/irrlicht/IParticleAnimatedMeshSceneNodeEmitter.h +include/irrlicht/IParticleAttractionAffector.h +include/irrlicht/IParticleBoxEmitter.h +include/irrlicht/IParticleCylinderEmitter.h +include/irrlicht/IParticleEmitter.h +include/irrlicht/IParticleFadeOutAffector.h +include/irrlicht/IParticleGravityAffector.h +include/irrlicht/IParticleMeshEmitter.h +include/irrlicht/IParticleRingEmitter.h +include/irrlicht/IParticleRotationAffector.h +include/irrlicht/IParticleSphereEmitter.h +include/irrlicht/IParticleSystemSceneNode.h +include/irrlicht/IQ3LevelMesh.h +include/irrlicht/IQ3Shader.h +include/irrlicht/IRandomizer.h +include/irrlicht/IReadFile.h +include/irrlicht/IReferenceCounted.h +include/irrlicht/ISceneCollisionManager.h +include/irrlicht/ISceneLoader.h +include/irrlicht/ISceneManager.h +include/irrlicht/ISceneNode.h +include/irrlicht/ISceneNodeAnimator.h +include/irrlicht/ISceneNodeAnimatorCameraFPS.h +include/irrlicht/ISceneNodeAnimatorCameraMaya.h +include/irrlicht/ISceneNodeAnimatorCollisionResponse.h +include/irrlicht/ISceneNodeAnimatorFactory.h +include/irrlicht/ISceneNodeFactory.h +include/irrlicht/ISceneUserDataSerializer.h +include/irrlicht/IShaderConstantSetCallBack.h +include/irrlicht/IShadowVolumeSceneNode.h +include/irrlicht/ISkinnedMesh.h +include/irrlicht/ITerrainSceneNode.h +include/irrlicht/ITextSceneNode.h +include/irrlicht/ITexture.h +include/irrlicht/ITimer.h +include/irrlicht/ITriangleSelector.h +include/irrlicht/IVertexBuffer.h +include/irrlicht/IVideoDriver.h +include/irrlicht/IVideoModeList.h +include/irrlicht/IVolumeLightSceneNode.h +include/irrlicht/IWriteFile.h +include/irrlicht/IXMLReader.h +include/irrlicht/IXMLWriter.h +include/irrlicht/IrrCompileConfig.h +include/irrlicht/IrrlichtDevice.h +include/irrlicht/Keycodes.h +include/irrlicht/S3DVertex.h +include/irrlicht/SAnimatedMesh.h +include/irrlicht/SColor.h +include/irrlicht/SExposedVideoData.h +include/irrlicht/SIrrCreationParameters.h +include/irrlicht/SKeyMap.h +include/irrlicht/SLight.h +include/irrlicht/SMaterial.h +include/irrlicht/SMaterialLayer.h +include/irrlicht/SMesh.h +include/irrlicht/SMeshBuffer.h +include/irrlicht/SMeshBufferLightMap.h +include/irrlicht/SMeshBufferTangents.h +include/irrlicht/SParticle.h +include/irrlicht/SSharedMeshBuffer.h +include/irrlicht/SSkinMeshBuffer.h +include/irrlicht/SVertexIndex.h +include/irrlicht/SVertexManipulator.h +include/irrlicht/SViewFrustum.h +include/irrlicht/SceneParameters.h +include/irrlicht/aabbox3d.h +include/irrlicht/coreutil.h +include/irrlicht/dimension2d.h +include/irrlicht/driverChoice.h +include/irrlicht/fast_atof.h +include/irrlicht/heapsort.h +include/irrlicht/irrAllocator.h +include/irrlicht/irrArray.h +include/irrlicht/irrList.h +include/irrlicht/irrMap.h +include/irrlicht/irrMath.h +include/irrlicht/irrString.h +include/irrlicht/irrTypes.h +include/irrlicht/irrXML.h +include/irrlicht/irrlicht.h +include/irrlicht/irrpack.h +include/irrlicht/irrunpack.h +include/irrlicht/line2d.h +include/irrlicht/line3d.h +include/irrlicht/matrix4.h +include/irrlicht/path.h +include/irrlicht/plane3d.h +include/irrlicht/position2d.h +include/irrlicht/quaternion.h +include/irrlicht/rect.h +include/irrlicht/triangle3d.h +include/irrlicht/vector2d.h +include/irrlicht/vector3d.h +lib/libIrrlicht.la |