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author | kamil <kamil> | 2016-09-18 17:08:20 +0000 |
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committer | kamil <kamil> | 2016-09-18 17:08:20 +0000 |
commit | 6d3ece48360e8efd407cb200ea76e182342db3fd (patch) | |
tree | bd44f7e35facef8da3231bdbb78e8c467c36f387 /graphics/nvidia-texture-tools/PLIST | |
parent | b95544eac52c2627ac752240b6892b53175804cb (diff) | |
download | pkgsrc-6d3ece48360e8efd407cb200ea76e182342db3fd.tar.gz |
Import nvidia-texture-tools-2.0.8 as graphics/nvidia-texture-tools
NVIDIA Texture Tools is a collection of image processing and texture
manipulation tools, designed to be integrated in game tools and asset
conditioning pipelines. The primary features of the library are mipmap and
normal map generation, format conversion and DXT compression.
Diffstat (limited to 'graphics/nvidia-texture-tools/PLIST')
-rw-r--r-- | graphics/nvidia-texture-tools/PLIST | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/graphics/nvidia-texture-tools/PLIST b/graphics/nvidia-texture-tools/PLIST new file mode 100644 index 00000000000..48ddf3c6d9b --- /dev/null +++ b/graphics/nvidia-texture-tools/PLIST @@ -0,0 +1,12 @@ +@comment $NetBSD: PLIST,v 1.1 2016/09/18 17:08:20 kamil Exp $ +bin/nvassemble +bin/nvcompress +bin/nvddsinfo +bin/nvdecompress +bin/nvimgdiff +bin/nvzoom +include/nvtt/nvtt.h +lib/libnvcore.so +lib/libnvimage.so +lib/libnvmath.so +lib/libnvtt.so |