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authorkamil <kamil>2016-09-18 17:08:20 +0000
committerkamil <kamil>2016-09-18 17:08:20 +0000
commit6d3ece48360e8efd407cb200ea76e182342db3fd (patch)
treebd44f7e35facef8da3231bdbb78e8c467c36f387 /graphics/nvidia-texture-tools/PLIST
parentb95544eac52c2627ac752240b6892b53175804cb (diff)
downloadpkgsrc-6d3ece48360e8efd407cb200ea76e182342db3fd.tar.gz
Import nvidia-texture-tools-2.0.8 as graphics/nvidia-texture-tools
NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.
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diff --git a/graphics/nvidia-texture-tools/PLIST b/graphics/nvidia-texture-tools/PLIST
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+@comment $NetBSD: PLIST,v 1.1 2016/09/18 17:08:20 kamil Exp $
+bin/nvassemble
+bin/nvcompress
+bin/nvddsinfo
+bin/nvdecompress
+bin/nvimgdiff
+bin/nvzoom
+include/nvtt/nvtt.h
+lib/libnvcore.so
+lib/libnvimage.so
+lib/libnvmath.so
+lib/libnvtt.so