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authoradam <adam>2013-11-02 20:20:07 +0000
committeradam <adam>2013-11-02 20:20:07 +0000
commitab8c313a478499062354107324792f83725b3242 (patch)
tree5f9f257ac18c17de6fccf0eb295143de7fcd9f1c /lang/tcl
parent1a9798d2adf5f8d7d6bfc6b560d735fc65045d17 (diff)
downloadpkgsrc-ab8c313a478499062354107324792f83725b3242.tar.gz
Changes 2.0.1:
General: * Added an API to get common filesystem paths in SDL_filesystem.h: SDL_GetBasePath(), SDL_GetPrefPath() * Added an API to do optimized YV12 and IYUV texture updates: SDL_UpdateYUVTexture() * Added an API to get the amount of RAM on the system: SDL_GetSystemRAM() * Added a macro to perform timestamp comparisons with SDL_GetTicks(): SDL_TICKS_PASSED() * Dramatically improved OpenGL ES 2.0 rendering performance * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE Windows: * Created a static library configuration for the Visual Studio 2010 project * Added a hint to create the Direct3D device with support for multi-threading: SDL_HINT_RENDER_DIRECT3D_THREADSAFE * Added a function to get the D3D9 adapter index for a display: SDL_Direct3D9GetAdapterIndex() * Added a function to get the D3D9 device for a D3D9 renderer: SDL_RenderGetD3D9Device() * Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred) * Fixed crash when using two XInput controllers at the same time * Fixed detecting a mixture of XInput and DirectInput controllers * Fixed clearing a D3D render target larger than the window * Improved support for format specifiers in SDL_snprintf() Mac OS X: * Added support for retina displays: Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately. * Fixed mouse warping in fullscreen mode * Right mouse click is emulated by holding the Ctrl key while left clicking Linux: * Fixed float audio support with the PulseAudio driver * Fixed missing line endpoints in the OpenGL renderer on some drivers * X11 symbols are no longer defined to avoid collisions when linking statically iOS: * Fixed status bar visibility on iOS 7 * Flipped the accelerometer Y axis to match expected values Android: IMPORTANT: You MUST get the updated SDLActivity.java to match C code * Moved EGL initialization to native code * Fixed the accelerometer axis rotation relative to the device rotation * Fixed race conditions when handling the EGL context on pause/resume * Touch devices are available for enumeration immediately after init Raspberry Pi: * Added support for the Raspberry Pi, see README-raspberrypi.txt for details
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