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author | heinz <heinz> | 2002-10-19 20:06:45 +0000 |
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committer | heinz <heinz> | 2002-10-19 20:06:45 +0000 |
commit | b79bae2f69979f6f49aa7c7a0c8158ac9510f5f5 (patch) | |
tree | f1616165faa130fee1a4d0ce5aa56a4d080b082d /misc/libdvdread/PLIST | |
parent | a53d36eaf606e0dd1d17eb1c92abf0a16819ee15 (diff) | |
download | pkgsrc-b79bae2f69979f6f49aa7c7a0c8158ac9510f5f5.tar.gz |
Update to rocksndiamonds 2.1.1.
Maybe someone can check how well this works with pkgsrc on MacOS X (see
below).
Summary of changes since rocksndiamonds-2.0.0
=============================================
- lots of new contributed levels
Release Version 2.1.1 [13 AUG 2002]
-----------------------------------
- sound bug (causing crashes) fixed (reported by Keith Peterston)
- small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
- default keys for "snap field" and "place bomb" fixed for Mac OS X
Release Version 2.1.0 [05 AUG 2002]
-----------------------------------
- native Mac OS X port (finally!)
- graphics, sounds and music now fully configurable
- added support for TrueColor PCX graphics files
- added support for 16 bit WAV sound files
- enhanced sound system (especially regarding stereo and loop sounds)
- new structured setup menu (with sub-menues for graphics and sounds)
- added "quick save" and "quick load" functions with shortcut key
- added single-step playing mode (automatic pause after each step)
- behaviour of "Escape" key in level editor now more intuitive
- changed default slipping behaviour of gems back to 2.0.0 style;
this is now an element property for gems in the level editor,
although existing converted levels use the new EM gems behaviour
- bug fixed that prevented walking through tubes when gravity on
- added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
- fixed memory leak in image loading code
- fixed some "solid" elements that were accidentally destructible
- fixed some tape stuff
- added custom graphics set "Animal Kingdom" by Flyboy
Release Version 2.0.1 [19 MAR 2002]
-----------------------------------
- bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
- several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
+ orange disk does not fall off from slippery elements
+ infotrons kill electrons and snik snaks and trigger orange disks
+ explosion chain reactions are now a bit slower than murphy
- behaviour of robots adjusted to make them less aggressive
(needed for quite some Emerald Mine Club levels)
- emeralds and diamonds now fall off normal, steel and growing walls,
as this is the correct behaviour in Emerald Mine; existing private
and contributed levels will still behave as before, unless saved
again (with or without modifications) from the level editor of the
current version of the game
- icon for Windows executable added
- bug when selecting default level series fixed
- new IFF style file format for level and tape files
- bug in storing amoeba content fixed
- nasty tape bugs fixed (completely reworked tape stuff)
- fullscreen mode now works with Windows (workaround for bug in SDL)
- /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
- file permissions when saving files and creating directories changed
- some small sound bugs fixed
Diffstat (limited to 'misc/libdvdread/PLIST')
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