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authorleot <leot@pkgsrc.org>2015-11-21 16:13:39 +0000
committerleot <leot@pkgsrc.org>2015-11-21 16:13:39 +0000
commit181469ec197aeacb359b60f1f63f7fb3e82086fe (patch)
tree542098ccf7813f26ceb33980df7c86558f669eef /net/argus
parentf05deeaf31ef77301456c1dfe4e5d3317f780f28 (diff)
downloadpkgsrc-181469ec197aeacb359b60f1f63f7fb3e82086fe.tar.gz
Update games/wesnoth to 1.12.5.
Changes: Version 1.12.5: * Campaigns: * Eastern Invasion: * Fixed scenario events not working right on easy difficulty in 'Captured'. * Legend of Wesmere * Fixed carryover bugs in scenarios 5-12. (units missing from carryover, units appearing twice on map...) * Editor: * Add Recent Files menu with a list of recently saved or loaded maps or scenarios, up to a custom limit (by default 10) that can be set in Advanced Preferences. * Fixed Player Start labels not being updated with repeat map generations (bug #20036) * Language and i18n: * Updated translations: British English, French, Hungarian, Japanese, Latvian, Polish, Portuguese, Scottish Gaelic, Spanish * Fixed crashes during start-up on Windows resulting from add-ons containing erroneous textdomain declarations (bug #23839). * Multiplayer: * Era names no longer support formatting markup in the game setup screen. * Made MP lobby filter option filter on eras and mods too (bug #22987). * Fix scenario ending to early for players that are defeated if there are still players fighting and victory_when_enemies_defeated=no. * Fix 'enemies defeated' event causing OOS error in mp scenarios. * Terrains: * Removed unit elevation from N-S hanging bridges * Added unit elevation to NW-SE and SW-NE stone chasm bridges * Added unit elevation to NW-SE and SW-NE plank bridges * Hanging, stone chasm, and plank bridges are now displayed in-game simply as "Bridge", retaining their descriptive names in the editor as per convention. * Fixed spurious "could not open image 'terrain/.png'" error messages caused by terrains without a minimap image (symbol_image) such as those from the Special category in the editor (Impassable Overlay, etc.). * User interface: * Force uniform font rendering settings across X11 and Apple OS X, avoiding color glitches resulting from incorrect applications of subpixel hinting (bug #20337). * WML engine: * Added WML menu item and event handler views to the Gamestate Inspector dialog. * Removed y offset by -1 from [message]'s scroll-to-unit logic. * Miscellaneous and bug fixes: * Default to non-strict compilation with CMake. * Fixed strict compilation with clang 3.5 and 3.6. * Fixed strict compilation with gcc 5. * Fixed unbound memory read in internal time formatting code with specially-crafted input. * Fixed RECRUIT_UNIT_VARIATIONS core WML macro leaking an internal temporary variable ($recruited_unit_random_variation). * Fixed unit [resistance] and [jamming_costs] not being considered for sync check. * Fixed OOS on random maps, where clients placed sides in different castles. * Several fixes to the handling of key combinations including non-alphanumeric keys (Enter, Tab, F1-F12, etc.), especially relevant for assigning custom hotkeys to actions in Preferences. * Fixed broken Oasis terrain help entry (bug #23023) * Fixed hang when attempting to make a screenshot from a non-existent map via command-line (bug #20900) * Fixed cases of wrong unit type used in planning moves (bug #20299) * Avoid crash when planning moves on planned recruits (bug #18637)
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