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authorwiz <wiz>2008-01-15 22:44:33 +0000
committerwiz <wiz>2008-01-15 22:44:33 +0000
commit77c2918aa891a5c56356017dcdc7367fba70b038 (patch)
treef6839336ec21c0555a45eb0dd06cbc6813aeeae7 /packages
parent16febd8e5739d676a052156027990ca9dd969f11 (diff)
downloadpkgsrc-77c2918aa891a5c56356017dcdc7367fba70b038.tar.gz
Update to 0.8.7:
0.8.7: GBA: DMA registers were being saved as 32-bit arrays instead of 16-bit arrays in save states, potentially causing memory corruption, and broken save states on big endian platforms. Fixed. NES: Removed the AltiVec resampling code, as it causes problems on the PS3, and possibly other PPC chips, and I don't have a PowerPC machine to test it on. The NES sound filtering code will be rewritten in 0.9.0, anyway. GBA: Fixed a startup crashing bug on big-endian platforms. Changed instances of fprintf() in mempatcher.cpp to trio_fprintf() to work around major issues with pre-C99 standard C libraries. GBA: The Load() function was returning a largeish integer, instead of 1, after successfully loading a ROM image. Fixed. 0.8.6: PCE: Removed a statement, that was used for debugging, that broke PC Engine multiplayer support in 0.8.5. (I'm not sure how it got there in the first place...).
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