diff options
author | cjep <cjep> | 2002-11-18 17:10:17 +0000 |
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committer | cjep <cjep> | 2002-11-18 17:10:17 +0000 |
commit | 1fdd70e905077c052521ab86ed9aa9d5ebce17ee (patch) | |
tree | 23e2b649a03d2ab30fbdb9a4d502ac87614ae537 /shells/mudsh/DESCR | |
parent | ce81d3a8ff0a4cd6b7176448ffbdb0715e2ad837 (diff) | |
download | pkgsrc-1fdd70e905077c052521ab86ed9aa9d5ebce17ee.tar.gz |
Initial import of the MUD-Shell into the NetBSD packages collection as
shells/mudsh.
Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.)
Actually, the answer is no and this is a perl implementation to prove it.
Have fun, and don't get eaten by a Grue!
Diffstat (limited to 'shells/mudsh/DESCR')
-rw-r--r-- | shells/mudsh/DESCR | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/shells/mudsh/DESCR b/shells/mudsh/DESCR new file mode 100644 index 00000000000..83d9cb6fd68 --- /dev/null +++ b/shells/mudsh/DESCR @@ -0,0 +1,7 @@ +Is there any reason why a shell (or command line) cannot be as +tolerant or as intelligent as a text adventure game like Zork, or a +MUD (Multi User Dungeon)? Is there any reason why a shell cannot work +like such a game? ("Go North", etc.) + +Actually, the answer is no and this is a perl implementation to prove it. +Have fun, and don't get eaten by a Grue! |