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authorcjep <cjep>2002-11-18 17:10:17 +0000
committercjep <cjep>2002-11-18 17:10:17 +0000
commit1fdd70e905077c052521ab86ed9aa9d5ebce17ee (patch)
tree23e2b649a03d2ab30fbdb9a4d502ac87614ae537 /shells/mudsh/DESCR
parentce81d3a8ff0a4cd6b7176448ffbdb0715e2ad837 (diff)
downloadpkgsrc-1fdd70e905077c052521ab86ed9aa9d5ebce17ee.tar.gz
Initial import of the MUD-Shell into the NetBSD packages collection as
shells/mudsh. Is there any reason why a shell (or command line) cannot be as tolerant or as intelligent as a text adventure game like Zork, or a MUD (Multi User Dungeon)? Is there any reason why a shell cannot work like such a game? ("Go North", etc.) Actually, the answer is no and this is a perl implementation to prove it. Have fun, and don't get eaten by a Grue!
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+Is there any reason why a shell (or command line) cannot be as
+tolerant or as intelligent as a text adventure game like Zork, or a
+MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
+like such a game? ("Go North", etc.)
+
+Actually, the answer is no and this is a perl implementation to prove it.
+Have fun, and don't get eaten by a Grue!