diff options
author | jmmv <jmmv> | 2003-05-06 17:40:18 +0000 |
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committer | jmmv <jmmv> | 2003-05-06 17:40:18 +0000 |
commit | f4ab4bfd7ecc3cdfad69293a69f2c92d7ae60161 (patch) | |
tree | 37ae7d212f46ef8018a7bd8c13edba7da1a47ed9 /shells/mudsh | |
parent | 4f4f1b81d13abc86b32673c726b70d17a6202d29 (diff) | |
download | pkgsrc-f4ab4bfd7ecc3cdfad69293a69f2c92d7ae60161.tar.gz |
Drop trailing whitespace. Ok'ed by wiz.
Diffstat (limited to 'shells/mudsh')
-rw-r--r-- | shells/mudsh/DESCR | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shells/mudsh/DESCR b/shells/mudsh/DESCR index 83d9cb6fd68..99c80da56a7 100644 --- a/shells/mudsh/DESCR +++ b/shells/mudsh/DESCR @@ -1,7 +1,7 @@ Is there any reason why a shell (or command line) cannot be as tolerant or as intelligent as a text adventure game like Zork, or a MUD (Multi User Dungeon)? Is there any reason why a shell cannot work -like such a game? ("Go North", etc.) +like such a game? ("Go North", etc.) -Actually, the answer is no and this is a perl implementation to prove it. +Actually, the answer is no and this is a perl implementation to prove it. Have fun, and don't get eaten by a Grue! |