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author | abs <abs> | 2002-02-10 23:43:55 +0000 |
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committer | abs <abs> | 2002-02-10 23:43:55 +0000 |
commit | eee29cb8f68960243ae8243237f24b6d56c5c89b (patch) | |
tree | 4d7f39a6e1efef11469ea36262f107c84892af86 /sysutils/gentoo | |
parent | e2b6a46dff2275a573117f6a10dcee34cd7e5714 (diff) | |
download | pkgsrc-eee29cb8f68960243ae8243237f24b6d56c5c89b.tar.gz |
Updated xscorch to 0.1.14 -
BUG FIXES:
* Fixed a segfault in _sc_spill_fill, when no walls were selected and
napalm detonated off-screen. Parts of the spill code were not using
proper VCS.
* Fixed up a quick hack for the ``useless items'' bug.
(Turning display of such items off was causing a lockup.)
* Fixed some of the long standing roller bugs.
* Fixed another roller bug (lockup on direct tank impact).
* argument misordering in memcpy() in snetconnect.c
* Fixed order for winners/losers first
* Call order breakage in sending auto defense shield orders.
* Wrong scaling was used in reducing power when life lost.
* Return Leap Frogs to reasonable y values before creating children.
* Fixed the funky tank placement where some got platforms and some not.
(sc_land_avg_height_around() didn't always get it right)
* Fixed potential infinite loop in MORON AI
(thanks to Mark Anderson for spotting)
* Fixed minor error in console driver; it allowed nonprintable chars
* Fixed the buggy allowreturn logic in sactiveconsole.c
* Fixed a bug that allowed user to issue commands to AI if the AI
spent awhile thinking (this was one heck of a ``feature'' :)
Various other changes listed in ChangeLog
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