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authorwiz <wiz>2003-01-06 19:48:08 +0000
committerwiz <wiz>2003-01-06 19:48:08 +0000
commit6c873c97f622c83c27cb442ec42c420332a4eca0 (patch)
tree27791f577c4bd3173fbac3575ceb9a66d5c868d4 /sysutils/logrot
parente640a833ffbefc9b0920afb755f27ad4961172c8 (diff)
downloadpkgsrc-6c873c97f622c83c27cb442ec42c420332a4eca0.tar.gz
Update to 021212.
The data file needed for sound is installed into ${PREFIX}/share/xrick/data.zip. Either copy it to your current dir, or start xrick with xrick -data ${PREFIX}/share/xrick/data.zip Changes: * Reworked the build system so xrick can easily be built on Unix boxes as well as on non-Unix boxes (do not rely on symbolic links, etc.). * Use function keys instead of numeric keys for various game controls, as some non-US keyboard require that SHIFT is pressed for numbers (A. Majorel). * Fixed a potential buffer overflow in command-line parameters handling (A. Majorel). * Joystick is (hopefully) OK now (S. Chauveau). * Implemented all sounds: music, effects, etc. * The sound was horrible on Windows due to a poorly dimensionned sound buffer. Fixed. * Re-ripped all sounds. This time I used STeem with debugger to save each sound as a WAV file, then Audacity to filter an annoying static noise produced by STeem, then SOX to re-sample.
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