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author | ryoon <ryoon> | 2011-11-08 10:49:35 +0000 |
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committer | ryoon <ryoon> | 2011-11-08 10:49:35 +0000 |
commit | 536a77e2f1639c95e437d8a4822f5fa0dd2f69a4 (patch) | |
tree | 3ffbe1ca1d7cbc9900789935856e4d13ad29fcb3 /time/Makefile | |
parent | 03e8c89a5e741c7d3415e28325fb3120b82b89f7 (diff) | |
download | pkgsrc-536a77e2f1639c95e437d8a4822f5fa0dd2f69a4.tar.gz |
Import abclock-1.0d as time/abclock from wip/abclock by ghen@
Digital clocks are nice for telling exactly what time it is, but, unlike an
analogue clock, they don't give a spatial representation of time. They don't
show where time is coming from or going to.
On the other hand, a bitmap representation of a mechanical clock doesn't tell
time very accurately if the bitmap is very small. And curves and oblique lines
don't look very nice in a small, low-resolution bitmap.
So, this is something different: an analogue clock that isn't tied to the
design of the mechanical clock, but instead uses the natural properties of
bitmaps: straight lines and rectangles.
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