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authorrillig <rillig>2005-05-23 08:26:03 +0000
committerrillig <rillig>2005-05-23 08:26:03 +0000
commit6489bb287ee041f8a0fc7d585bb9b686d04df08a (patch)
treea88b53a484071e09249ef5ae57e9f69b5ffb0a67 /x11/qwspritefield
parent7a76c246f0f13dd8e44983c76c6f44e228da5bcf (diff)
downloadpkgsrc-6489bb287ee041f8a0fc7d585bb9b686d04df08a.tar.gz
Removed trailing white-space.
Diffstat (limited to 'x11/qwspritefield')
-rw-r--r--x11/qwspritefield/DESCR4
1 files changed, 2 insertions, 2 deletions
diff --git a/x11/qwspritefield/DESCR b/x11/qwspritefield/DESCR
index aa2e668ba44..5f8329a9817 100644
--- a/x11/qwspritefield/DESCR
+++ b/x11/qwspritefield/DESCR
@@ -1,5 +1,5 @@
This is my QwSpriteField class set for implementing efficiently redrawn
-sprites in the Qt GUI Toolkit.
+sprites in the Qt GUI Toolkit.
This directory contains all the sources for the QwSpriteField class set.
@@ -9,7 +9,7 @@ A trivial example is given in example.cpp
The sprite subdirectory is graphics for the example program. It is
pregenerated, but if you have POVRAY 3.0 you can experiment with that
-too.
+too.
This software is licensed under the LGPL. In essence, this means that
you can use it in any application, but if you modify it, you must