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Diffstat (limited to 'games/battalion/pkg/DESCR')
-rw-r--r-- | games/battalion/pkg/DESCR | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/games/battalion/pkg/DESCR b/games/battalion/pkg/DESCR new file mode 100644 index 00000000000..34ba35c3b2d --- /dev/null +++ b/games/battalion/pkg/DESCR @@ -0,0 +1,16 @@ +Battalion was a game written in 1994 on a Silicon Graphics Indy in GL for +the IndiZone contest. This version also ran in the CAVE(tm) as a virtual +reality game at the EVE 4 art show in May 1995. The GL version won 'best +indy software' and is available on the Indizone3 CDROM. It was then +converted to OpenGL (with several enhancements) and modified in late 1996 +to work with the Mesa graphics library. In 1997 it won the Hot Mix 17 game +contest from SGI, and was availableon the Hot Mix 17 CDROM. + +Here is the description of battalion from the Silicon Graphics homepage +in Japan. + + Battalion wa 'kaiju ga bakuhatsu, hakai' wo kuri-kaesu game desu. + Battalion is a game where 'A monster blows up, destroys' repeats. +... pretty much says it all ... + +http://www.evl.uic.edu/aej/AndyBattalion.html |