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Diffstat (limited to 'games/cube/DESCR')
-rw-r--r-- | games/cube/DESCR | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/games/cube/DESCR b/games/cube/DESCR new file mode 100644 index 00000000000..62ea2de5c1b --- /dev/null +++ b/games/cube/DESCR @@ -0,0 +1,19 @@ +Cube is an open source multiplayer and singleplayer first person shooter +game built on an entirely new and very unconventional engine. Cube is +a landscape-style engine that pretends to be an indoor FPS engine, which +combines very high precision dynamic occlusion culling with a form of +geometric mipmapping on the whole world for dynamic LOD for configurable +fps & graphic detail on most machines. Uses OpenGL & SDL. + +Allows in-engine editing of geometry in full 3D (you fly around the map, +point / drag stuff to select it / modify it), which can even be done +simultaneously with others in multiplayer (a first!). Has simplistic but +effective fine grain vertex lighting that looks like lightmapping and can +do dynamic lights & shadows. Doesn't need any kind of map precompilation, +even lighting is done on the fly. Has very simplistic quad-tree world +structure that can do slopes (heightfields with caps) and slants, water, +does decent collision detection & physics, has client/server networking that +goes a long way in giving a lag-free game experience, and features a +Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer +(12 game modes, master server / server browser, demo recording) game with +some uncompromising brutal oldskool gameplay. |