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+Cube is an open source multiplayer and singleplayer first person shooter
+game built on an entirely new and very unconventional engine. Cube is
+a landscape-style engine that pretends to be an indoor FPS engine, which
+combines very high precision dynamic occlusion culling with a form of
+geometric mipmapping on the whole world for dynamic LOD for configurable
+fps & graphic detail on most machines. Uses OpenGL & SDL.
+
+Allows in-engine editing of geometry in full 3D (you fly around the map,
+point / drag stuff to select it / modify it), which can even be done
+simultaneously with others in multiplayer (a first!). Has simplistic but
+effective fine grain vertex lighting that looks like lightmapping and can
+do dynamic lights & shadows. Doesn't need any kind of map precompilation,
+even lighting is done on the fly. Has very simplistic quad-tree world
+structure that can do slopes (heightfields with caps) and slants, water,
+does decent collision detection & physics, has client/server networking that
+goes a long way in giving a lag-free game experience, and features a
+Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer
+(12 game modes, master server / server browser, demo recording) game with
+some uncompromising brutal oldskool gameplay.