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+Diplomacy starts in 1901: pre-World War One Europe with seven players
+negotiating with each other so that they can dominate the
+gameboard. Orders for fleets and armies are secretly sent to the Judge
+(a computer), which then calculates the results and forwards what has
+happened to the players. Then the players go back to organising things
+for the next turn. Simple, right? The system is, but the game is not.
+Will the Austrian help my French army to conquer Munich? Will the
+German army in Kiel assist the Munich army? Can I get Russia to
+attack Berlin from the east? Can I convince the German that I am
+planning peaceful moves (preparing to attack Italy) and thus have the
+element of surprise?
+
+Mapit takes the results of a Judge adjudicated move and outputs a
+color or monochrome postscript map of the status of the board. For
+more information, please see the homepage of the Diplomacy hobby at:
+
+http://www.diplom.org/
+
+Additional variant maps can be found at:
+
+http://www.ellought.demon.co.uk/variants.htm