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Diffstat (limited to 'games/nethack-x11/patches/patch-ab')
-rw-r--r--games/nethack-x11/patches/patch-ab64
1 files changed, 26 insertions, 38 deletions
diff --git a/games/nethack-x11/patches/patch-ab b/games/nethack-x11/patches/patch-ab
index 130f799a13c..9a81327d933 100644
--- a/games/nethack-x11/patches/patch-ab
+++ b/games/nethack-x11/patches/patch-ab
@@ -1,7 +1,7 @@
-$NetBSD: patch-ab,v 1.8 2002/03/25 20:32:30 pooka Exp $
+$NetBSD: patch-ab,v 1.9 2003/03/01 21:12:52 pooka Exp $
---- sys/unix/Makefile.top.orig Fri Mar 22 17:15:28 2002
-+++ sys/unix/Makefile.top Fri Mar 22 17:24:57 2002
+--- sys/unix/Makefile.top.orig 2003-02-23 16:43:39.000000000 +0200
++++ sys/unix/Makefile.top 2003-03-01 22:06:45.000000000 +0200
@@ -14,18 +14,17 @@
# MAKE = make
@@ -46,43 +46,23 @@ $NetBSD: patch-ab,v 1.8 2002/03/25 20:32:30 pooka Exp $
$(GAME):
( cd src ; $(MAKE) )
--all: $(GAME) Guidebook $(VARDAT) dungeon spec_levs check-dlb
+-all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
+all: $(GAME) datastuff
@echo "Done."
-+datastuff: Guidebook $(VARDAT) dungeon spec_levs check-dlb recover
++datastuff: recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
+ @echo "Data Sets Built."
+
# Note: many of the dependencies below are here to allow parallel make
# to generate valid output
-@@ -102,6 +104,9 @@
- data: $(GAME)
- ( cd dat ; $(MAKE) data )
-
-+recover:
-+ ( cd util ; $(MAKE) recover )
-+
- rumors: $(GAME)
- ( cd dat ; $(MAKE) rumors )
-
-@@ -164,6 +169,11 @@
- ( cd util ; $(MAKE) dlb )
- ( cd dat ; ../util/dlb cf nhdat $(DATDLB) )
-
-+binfiles: $(GAME)
-+ cp src/$(GAME) $(SHELLDIR)/$(GAME)$(GTYPE)
-+ -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)$(GTYPE) ; \
-+ $(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)$(GTYPE) )
-+ chmod $(GAMEPERM) $(SHELLDIR)/$(GAME)$(GTYPE)
-
- dofiles:
- target=`sed -n \
-@@ -173,16 +183,13 @@
+@@ -180,18 +182,15 @@
-e '}' \
-e '$$s/.*/nodlb/p' < dat/options` ; \
$(MAKE) dofiles-$${target-nodlb}
- cp src/$(GAME) $(GAMEDIR)
+- cp util/recover $(GAMEDIR)
++ cp util/recover $(PREFIX)/bin
-rm -f $(SHELLDIR)/$(GAME)
sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
@@ -90,18 +70,20 @@ $NetBSD: patch-ab,v 1.8 2002/03/25 20:32:30 pooka Exp $
< sys/unix/nethack.sh \
> $(SHELLDIR)/$(GAME)
# set up their permissions
-- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) ; \
-- $(CHGRP) $(GAMEGRP) $(GAME) )
+- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
+- $(CHGRP) $(GAMEGRP) $(GAME) recover )
- chmod $(GAMEPERM) $(GAMEDIR)/$(GAME)
+- chmod $(EXEPERM) $(GAMEDIR)/recover
++ chmod $(EXEPERM) $(PREFIX)/bin/recover
-$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
-@@ -218,16 +225,16 @@
+@@ -227,16 +226,16 @@
# and a reminder
@echo You may also want to install the man pages via the doc Makefile.
--install: $(GAME) $(VARDAT) dungeon spec_levs
-+install-dat: $(VARDAT) dungeon spec_levs
+-install: $(GAME) recover $(VARDAT) dungeon spec_levs
++install-dat: recover $(VARDAT) dungeon spec_levs
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
-mkdir -p $(SHELLDIR)
@@ -116,18 +98,24 @@ $NetBSD: patch-ab,v 1.8 2002/03/25 20:32:30 pooka Exp $
# set up the game files
( $(MAKE) dofiles )
# set up some additional files
-@@ -235,6 +242,14 @@
+@@ -244,9 +243,20 @@
-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
$(CHGRP) $(GAMEGRP) perm record logfile ; \
chmod $(FILEPERM) perm record logfile )
++ -touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
++ -touch -c $(VARDIR)/save/*
+ -mkdir -p $(PREFIX)/share/doc/nethack
+ cp doc/Guidebook $(PREFIX)/share/doc/nethack
+ chown $(GAMEUID):$(GAMEGRP) $(PREFIX)/share/doc/nethack/Guidebook
+ chmod $(FILEPERM) $(PREFIX)/share/doc/nethack/Guidebook
-+ cp util/recover $(PREFIX)/bin/recover
-+ chown 0:0 $(PREFIX)/bin/recover
-+ chmod 755 $(PREFIX)/bin/recover
-+
# and a reminder
@echo You may also want to reinstall the man pages via the doc Makefile.
++binfiles: $(GAME)
++ cp src/$(GAME) $(SHELLDIR)/$(GAME)$(GTYPE)
++ -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)$(GTYPE) ; \
++ $(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)$(GTYPE) )
++ chmod $(GAMEPERM) $(SHELLDIR)/$(GAME)$(GTYPE)
+
+ # 'make clean' removes all the .o files, but leaves around all the executables
+ # and compiled data files