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diff --git a/games/omega/DESCR b/games/omega/DESCR deleted file mode 100644 index 74a8329b432..00000000000 --- a/games/omega/DESCR +++ /dev/null @@ -1,21 +0,0 @@ -Omega is a complex rogue-style game of dungeon exploration. Unlike -other such games, there are a number of ways to "win", depending on -various actions taken during play. The ways you can get your name on -the hiscore board include becoming the highest ranked head of a guild, -sect, college, etc., as well as gaining the most points figured from -possessions and experience. The game (via the oracle) may impose some -structure on your exploration, but you need not follow all of the -oracle's advice. There *is* a "total winner" status, by the way. - -Omega, unlike lesser games is incredibly amusing to play. Laurence P. -Brothers (the primary author) is the Oscar Wilde of rouge-like games. -Many omega concepts, but not great sense of humor were later stolen -for use in ADOM. - -Omega offers a richness of playing detail that goes beyond a simple -game like rogue. However, the majority of gameplay is very similar to -rogue, hack, ultrarogue, larn, and other such games. The player is -represented by the highlighted "@" symbol, objects and terrain -features are represented by non-alphabetic symbols, monsters are -represented by the various upper and lower case letters, and other -humans are represented by a non-highlighted "@". |