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-Omega is a complex rogue-style game of dungeon exploration. Unlike
-other such games, there are a number of ways to "win", depending on
-various actions taken during play. The ways you can get your name on
-the hiscore board include becoming the highest ranked head of a guild,
-sect, college, etc., as well as gaining the most points figured from
-possessions and experience. The game (via the oracle) may impose some
-structure on your exploration, but you need not follow all of the
-oracle's advice. There *is* a "total winner" status, by the way.
-
-Omega, unlike lesser games is incredibly amusing to play. Laurence P.
-Brothers (the primary author) is the Oscar Wilde of rouge-like games.
-Many omega concepts, but not great sense of humor were later stolen
-for use in ADOM.
-
-Omega offers a richness of playing detail that goes beyond a simple
-game like rogue. However, the majority of gameplay is very similar to
-rogue, hack, ultrarogue, larn, and other such games. The player is
-represented by the highlighted "@" symbol, objects and terrain
-features are represented by non-alphabetic symbols, monsters are
-represented by the various upper and lower case letters, and other
-humans are represented by a non-highlighted "@".