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-rw-r--r--games/quake/Makefile14
1 files changed, 3 insertions, 11 deletions
diff --git a/games/quake/Makefile b/games/quake/Makefile
index 79fc824de08..4a708291350 100644
--- a/games/quake/Makefile
+++ b/games/quake/Makefile
@@ -1,8 +1,8 @@
-# $NetBSD: Makefile,v 1.25 2003/07/21 16:49:59 martti Exp $
+# $NetBSD: Makefile,v 1.26 2003/11/18 14:13:47 xtraeme Exp $
DISTNAME= q1source
PKGNAME= quake-2.30
-PKGREVISION= 1
+PKGREVISION= 2
WRKSRC= ${WRKDIR}
CATEGORIES= games x11
MASTER_SITES= ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idstuff/source/ \
@@ -21,7 +21,7 @@ USE_BUILDLINK2= yes
USE_GMAKE= yes
MAKE_ENV+= MAINDIR=${WRKSRC}
-USE_X11BASE= yes
+USE_X11= yes
MAKE_ENV+= MESA_DIR=${BUILDLINK_PREFIX.Mesa}
MAKE_ENV+= X11BASE=${X11BASE}
@@ -48,14 +48,6 @@ do-install:
${INSTALL_PROGRAM} ${WRKSRC}/winquake/release_version/bin/glquake.glx ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/winquake/release_version/bin/quake.x11 ${PREFIX}/bin
-post-install:
- @ ${ECHO}
- @ ${ECHO} =====================================================================
- @ ${ECHO} For running quake you need data files. Look for quakesw-1.0.6.tar.gz.
- @ ${ECHO} Extract it somewhere, and start quake from the same directory, e.g.
- @ ${ECHO} by running \'quake.x11\'.
- @ ${ECHO} =====================================================================
-
.include "../../graphics/MesaLib/buildlink2.mk"
.include "../../graphics/glu/buildlink2.mk"
.include "../../mk/bsd.pkg.mk"