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Diffstat (limited to 'games/xboing/patches/patch-ag')
-rw-r--r--games/xboing/patches/patch-ag49
1 files changed, 49 insertions, 0 deletions
diff --git a/games/xboing/patches/patch-ag b/games/xboing/patches/patch-ag
new file mode 100644
index 00000000000..af2d9468db0
--- /dev/null
+++ b/games/xboing/patches/patch-ag
@@ -0,0 +1,49 @@
+$NetBSD: patch-ag,v 1.1.2.2 2004/03/08 17:44:16 agc Exp $
+
+--- file.c.orig 2004-02-28 10:10:55.000000000 -0800
++++ file.c 2004-02-28 10:12:50.000000000 -0800
+@@ -139,7 +139,7 @@ void SetupStage(display, window)
+
+ /* Construct the level filename */
+ if ((str = getenv("XBOING_LEVELS_DIR")) != NULL)
+- sprintf(levelPath, "%s/level%02ld.data", str, newLevel);
++ snprintf(levelPath, sizeof(levelPath), "%s/level%02ld.data", str, newLevel);
+ else
+ sprintf(levelPath, "%s/level%02ld.data", LEVEL_INSTALL_DIR, newLevel);
+
+@@ -177,7 +177,7 @@ int LoadSavedGame(display, window)
+ static int bgrnd = 1;
+
+ /* Save the file in home directory - construct path */
+- sprintf(levelPath, "%s/.xboing-saveinfo", GetHomeDir());
++ snprintf(levelPath, sizeof(levelPath), "%s/.xboing-saveinfo", GetHomeDir());
+
+ /* Open the save file info for reading */
+ if ((saveFile = fopen(levelPath, "r+")) == NULL)
+@@ -239,7 +239,7 @@ int LoadSavedGame(display, window)
+ DisplayLevelInfo(display, levelWindow, level);
+
+ /* Load the saved file in home directory - construct path */
+- sprintf(levelPath, "%s/.xboing-savelevel", GetHomeDir());
++ snprintf(levelPath, sizeof(levelPath), "%s/.xboing-savelevel", GetHomeDir());
+
+ /* Read in the saved level data */
+ if (ReadNextLevel(display, window, levelPath, True) == False)
+@@ -283,7 +283,7 @@ int SaveCurrentGame(display, window)
+ saveGame.numBullets = GetNumberBullets();
+
+ /* Save the file in home directory - construct path */
+- sprintf(levelPath, "%s/.xboing-saveinfo", GetHomeDir());
++ snprintf(levelPath, sizeof(levelPath), "%s/.xboing-saveinfo", GetHomeDir());
+
+ /* Open the save file info for writing */
+ if ((saveFile = fopen(levelPath, "w+")) == NULL)
+@@ -309,7 +309,7 @@ int SaveCurrentGame(display, window)
+ WarningMessage("Cannot close save game info file.");
+
+ /* Save the file in home directory - construct path */
+- sprintf(levelPath, "%s/.xboing-savelevel", GetHomeDir());
++ snprintf(levelPath, sizeof(levelPath), "%s/.xboing-savelevel", GetHomeDir());
+
+ if (SaveLevelDataFile(display, levelPath) == True)
+ {