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-rw-r--r--graphics/glm/PLIST221
1 files changed, 125 insertions, 96 deletions
diff --git a/graphics/glm/PLIST b/graphics/glm/PLIST
index 322e6147ba3..a9d8345d12e 100644
--- a/graphics/glm/PLIST
+++ b/graphics/glm/PLIST
@@ -1,84 +1,95 @@
-@comment $NetBSD: PLIST,v 1.1.1.1 2012/05/06 08:23:22 ryoon Exp $
-include/glm/core/_detail.hpp
-include/glm/core/_fixes.hpp
-include/glm/core/_swizzle.hpp
-include/glm/core/_swizzle_func.hpp
-include/glm/core/_vectorize.hpp
-include/glm/core/dummy.cpp
-include/glm/core/func_common.hpp
-include/glm/core/func_common.inl
-include/glm/core/func_exponential.hpp
-include/glm/core/func_exponential.inl
-include/glm/core/func_geometric.hpp
-include/glm/core/func_geometric.inl
-include/glm/core/func_integer.hpp
-include/glm/core/func_integer.inl
-include/glm/core/func_matrix.hpp
-include/glm/core/func_matrix.inl
-include/glm/core/func_noise.hpp
-include/glm/core/func_noise.inl
-include/glm/core/func_packing.hpp
-include/glm/core/func_packing.inl
-include/glm/core/func_trigonometric.hpp
-include/glm/core/func_trigonometric.inl
-include/glm/core/func_vector_relational.hpp
-include/glm/core/func_vector_relational.inl
-include/glm/core/hint.hpp
-include/glm/core/intrinsic_common.hpp
-include/glm/core/intrinsic_common.inl
-include/glm/core/intrinsic_exponential.hpp
-include/glm/core/intrinsic_exponential.inl
-include/glm/core/intrinsic_geometric.hpp
-include/glm/core/intrinsic_geometric.inl
-include/glm/core/intrinsic_matrix.hpp
-include/glm/core/intrinsic_matrix.inl
-include/glm/core/intrinsic_trigonometric.hpp
-include/glm/core/intrinsic_trigonometric.inl
-include/glm/core/intrinsic_vector_relational.hpp
-include/glm/core/intrinsic_vector_relational.inl
-include/glm/core/setup.hpp
-include/glm/core/type.hpp
-include/glm/core/type_float.hpp
-include/glm/core/type_gentype.hpp
-include/glm/core/type_gentype.inl
-include/glm/core/type_half.hpp
-include/glm/core/type_half.inl
-include/glm/core/type_int.hpp
-include/glm/core/type_mat.hpp
-include/glm/core/type_mat.inl
-include/glm/core/type_mat2x2.hpp
-include/glm/core/type_mat2x2.inl
-include/glm/core/type_mat2x3.hpp
-include/glm/core/type_mat2x3.inl
-include/glm/core/type_mat2x4.hpp
-include/glm/core/type_mat2x4.inl
-include/glm/core/type_mat3x2.hpp
-include/glm/core/type_mat3x2.inl
-include/glm/core/type_mat3x3.hpp
-include/glm/core/type_mat3x3.inl
-include/glm/core/type_mat3x4.hpp
-include/glm/core/type_mat3x4.inl
-include/glm/core/type_mat4x2.hpp
-include/glm/core/type_mat4x2.inl
-include/glm/core/type_mat4x3.hpp
-include/glm/core/type_mat4x3.inl
-include/glm/core/type_mat4x4.hpp
-include/glm/core/type_mat4x4.inl
-include/glm/core/type_size.hpp
-include/glm/core/type_vec.hpp
-include/glm/core/type_vec.inl
-include/glm/core/type_vec1.hpp
-include/glm/core/type_vec1.inl
-include/glm/core/type_vec2.hpp
-include/glm/core/type_vec2.inl
-include/glm/core/type_vec3.hpp
-include/glm/core/type_vec3.inl
-include/glm/core/type_vec4.hpp
-include/glm/core/type_vec4.inl
+@comment $NetBSD: PLIST,v 1.2 2014/10/13 21:47:59 ryoon Exp $
+include/glm/common.hpp
+include/glm/detail/_features.hpp
+include/glm/detail/_fixes.hpp
+include/glm/detail/_literals.hpp
+include/glm/detail/_noise.hpp
+include/glm/detail/_swizzle.hpp
+include/glm/detail/_swizzle_func.hpp
+include/glm/detail/_vectorize.hpp
+include/glm/detail/dummy.cpp
+include/glm/detail/func_common.hpp
+include/glm/detail/func_common.inl
+include/glm/detail/func_exponential.hpp
+include/glm/detail/func_exponential.inl
+include/glm/detail/func_geometric.hpp
+include/glm/detail/func_geometric.inl
+include/glm/detail/func_integer.hpp
+include/glm/detail/func_integer.inl
+include/glm/detail/func_matrix.hpp
+include/glm/detail/func_matrix.inl
+include/glm/detail/func_noise.hpp
+include/glm/detail/func_noise.inl
+include/glm/detail/func_packing.hpp
+include/glm/detail/func_packing.inl
+include/glm/detail/func_trigonometric.hpp
+include/glm/detail/func_trigonometric.inl
+include/glm/detail/func_vector_relational.hpp
+include/glm/detail/func_vector_relational.inl
+include/glm/detail/glm.cpp
+include/glm/detail/hint.hpp
+include/glm/detail/intrinsic_common.hpp
+include/glm/detail/intrinsic_common.inl
+include/glm/detail/intrinsic_exponential.hpp
+include/glm/detail/intrinsic_exponential.inl
+include/glm/detail/intrinsic_geometric.hpp
+include/glm/detail/intrinsic_geometric.inl
+include/glm/detail/intrinsic_integer.hpp
+include/glm/detail/intrinsic_integer.inl
+include/glm/detail/intrinsic_matrix.hpp
+include/glm/detail/intrinsic_matrix.inl
+include/glm/detail/intrinsic_trigonometric.hpp
+include/glm/detail/intrinsic_trigonometric.inl
+include/glm/detail/intrinsic_vector_relational.hpp
+include/glm/detail/intrinsic_vector_relational.inl
+include/glm/detail/precision.hpp
+include/glm/detail/precision.inl
+include/glm/detail/setup.hpp
+include/glm/detail/type_float.hpp
+include/glm/detail/type_gentype.hpp
+include/glm/detail/type_gentype.inl
+include/glm/detail/type_half.hpp
+include/glm/detail/type_half.inl
+include/glm/detail/type_int.hpp
+include/glm/detail/type_mat.hpp
+include/glm/detail/type_mat.inl
+include/glm/detail/type_mat2x2.hpp
+include/glm/detail/type_mat2x2.inl
+include/glm/detail/type_mat2x3.hpp
+include/glm/detail/type_mat2x3.inl
+include/glm/detail/type_mat2x4.hpp
+include/glm/detail/type_mat2x4.inl
+include/glm/detail/type_mat3x2.hpp
+include/glm/detail/type_mat3x2.inl
+include/glm/detail/type_mat3x3.hpp
+include/glm/detail/type_mat3x3.inl
+include/glm/detail/type_mat3x4.hpp
+include/glm/detail/type_mat3x4.inl
+include/glm/detail/type_mat4x2.hpp
+include/glm/detail/type_mat4x2.inl
+include/glm/detail/type_mat4x3.hpp
+include/glm/detail/type_mat4x3.inl
+include/glm/detail/type_mat4x4.hpp
+include/glm/detail/type_mat4x4.inl
+include/glm/detail/type_vec.hpp
+include/glm/detail/type_vec.inl
+include/glm/detail/type_vec1.hpp
+include/glm/detail/type_vec1.inl
+include/glm/detail/type_vec2.hpp
+include/glm/detail/type_vec2.inl
+include/glm/detail/type_vec3.hpp
+include/glm/detail/type_vec3.inl
+include/glm/detail/type_vec4.hpp
+include/glm/detail/type_vec4.inl
+include/glm/exponential.hpp
include/glm/ext.hpp
+include/glm/fwd.hpp
+include/glm/geometric.hpp
include/glm/glm.hpp
-include/glm/gtc/half_float.hpp
-include/glm/gtc/half_float.inl
+include/glm/gtc/constants.hpp
+include/glm/gtc/constants.inl
+include/glm/gtc/epsilon.hpp
+include/glm/gtc/epsilon.inl
include/glm/gtc/matrix_access.hpp
include/glm/gtc/matrix_access.inl
include/glm/gtc/matrix_integer.hpp
@@ -88,24 +99,26 @@ include/glm/gtc/matrix_transform.hpp
include/glm/gtc/matrix_transform.inl
include/glm/gtc/noise.hpp
include/glm/gtc/noise.inl
+include/glm/gtc/packing.hpp
+include/glm/gtc/packing.inl
include/glm/gtc/quaternion.hpp
include/glm/gtc/quaternion.inl
include/glm/gtc/random.hpp
include/glm/gtc/random.inl
-include/glm/gtc/swizzle.hpp
-include/glm/gtc/swizzle.inl
+include/glm/gtc/reciprocal.hpp
+include/glm/gtc/reciprocal.inl
include/glm/gtc/type_precision.hpp
include/glm/gtc/type_precision.inl
include/glm/gtc/type_ptr.hpp
include/glm/gtc/type_ptr.inl
+include/glm/gtc/ulp.hpp
+include/glm/gtc/ulp.inl
include/glm/gtx/associated_min_max.hpp
include/glm/gtx/associated_min_max.inl
include/glm/gtx/bit.hpp
include/glm/gtx/bit.inl
include/glm/gtx/closest_point.hpp
include/glm/gtx/closest_point.inl
-include/glm/gtx/color_cast.hpp
-include/glm/gtx/color_cast.inl
include/glm/gtx/color_space.hpp
include/glm/gtx/color_space.inl
include/glm/gtx/color_space_YCoCg.hpp
@@ -115,9 +128,9 @@ include/glm/gtx/compatibility.inl
include/glm/gtx/component_wise.hpp
include/glm/gtx/component_wise.inl
include/glm/gtx/constants.hpp
-include/glm/gtx/constants.inl
+include/glm/gtx/dual_quaternion.hpp
+include/glm/gtx/dual_quaternion.inl
include/glm/gtx/epsilon.hpp
-include/glm/gtx/epsilon.inl
include/glm/gtx/euler_angles.hpp
include/glm/gtx/euler_angles.inl
include/glm/gtx/extend.hpp
@@ -142,6 +155,8 @@ include/glm/gtx/integer.hpp
include/glm/gtx/integer.inl
include/glm/gtx/intersect.hpp
include/glm/gtx/intersect.inl
+include/glm/gtx/io.hpp
+include/glm/gtx/io.inl
include/glm/gtx/log_base.hpp
include/glm/gtx/log_base.inl
include/glm/gtx/matrix_cross_product.hpp
@@ -154,12 +169,13 @@ include/glm/gtx/matrix_operation.hpp
include/glm/gtx/matrix_operation.inl
include/glm/gtx/matrix_query.hpp
include/glm/gtx/matrix_query.inl
+include/glm/gtx/matrix_transform_2d.hpp
+include/glm/gtx/matrix_transform_2d.inl
include/glm/gtx/mixed_product.hpp
include/glm/gtx/mixed_product.inl
include/glm/gtx/multiple.hpp
include/glm/gtx/multiple.inl
include/glm/gtx/noise.hpp
-include/glm/gtx/noise.inl
include/glm/gtx/norm.hpp
include/glm/gtx/norm.inl
include/glm/gtx/normal.hpp
@@ -168,8 +184,6 @@ include/glm/gtx/normalize_dot.hpp
include/glm/gtx/normalize_dot.inl
include/glm/gtx/number_precision.hpp
include/glm/gtx/number_precision.inl
-include/glm/gtx/ocl_type.hpp
-include/glm/gtx/ocl_type.inl
include/glm/gtx/optimum_pow.hpp
include/glm/gtx/optimum_pow.inl
include/glm/gtx/orthonormalize.hpp
@@ -183,15 +197,19 @@ include/glm/gtx/projection.inl
include/glm/gtx/quaternion.hpp
include/glm/gtx/quaternion.inl
include/glm/gtx/random.hpp
-include/glm/gtx/random.inl
include/glm/gtx/raw_data.hpp
include/glm/gtx/raw_data.inl
include/glm/gtx/reciprocal.hpp
-include/glm/gtx/reciprocal.inl
+include/glm/gtx/rotate_normalized_axis.hpp
+include/glm/gtx/rotate_normalized_axis.inl
include/glm/gtx/rotate_vector.hpp
include/glm/gtx/rotate_vector.inl
+include/glm/gtx/scalar_relational.hpp
+include/glm/gtx/scalar_relational.inl
include/glm/gtx/simd_mat4.hpp
include/glm/gtx/simd_mat4.inl
+include/glm/gtx/simd_quat.hpp
+include/glm/gtx/simd_quat.inl
include/glm/gtx/simd_vec4.hpp
include/glm/gtx/simd_vec4.inl
include/glm/gtx/spline.hpp
@@ -205,19 +223,30 @@ include/glm/gtx/transform.inl
include/glm/gtx/transform2.hpp
include/glm/gtx/transform2.inl
include/glm/gtx/ulp.hpp
-include/glm/gtx/ulp.inl
include/glm/gtx/unsigned_int.hpp
include/glm/gtx/unsigned_int.inl
include/glm/gtx/vec1.hpp
include/glm/gtx/vec1.inl
-include/glm/gtx/vector_access.hpp
-include/glm/gtx/vector_access.inl
include/glm/gtx/vector_angle.hpp
include/glm/gtx/vector_angle.inl
include/glm/gtx/vector_query.hpp
include/glm/gtx/vector_query.inl
-include/glm/gtx/verbose_operator.hpp
-include/glm/gtx/verbose_operator.inl
include/glm/gtx/wrap.hpp
include/glm/gtx/wrap.inl
-include/glm/virtrev/xstream.hpp
+include/glm/integer.hpp
+include/glm/mat2x2.hpp
+include/glm/mat2x3.hpp
+include/glm/mat2x4.hpp
+include/glm/mat3x2.hpp
+include/glm/mat3x3.hpp
+include/glm/mat3x4.hpp
+include/glm/mat4x2.hpp
+include/glm/mat4x3.hpp
+include/glm/mat4x4.hpp
+include/glm/matrix.hpp
+include/glm/packing.hpp
+include/glm/trigonometric.hpp
+include/glm/vec2.hpp
+include/glm/vec3.hpp
+include/glm/vec4.hpp
+include/glm/vector_relational.hpp