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Bullet 2.89 includes a new implementation of volumetric deformable objects and cloth based on the Finite Element Method, thanks to Xuchen Han. Two-way coupling between deformables and rigid/multi body is achieved using a unified constraint solver.
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Start building FreeGLUT with GLUT compatibility on.
- GLUT's maintainance state is much worse than FreeGLUT's, with no
substanital commits since 2011.
- GLUT can no longer be consider a core component of Mesa or X11.
- Nobody except us seems to be using it...
Other vendors still shipping GLUT:
- GoboLinux, T2 SDE, PLD Linux
Revbump packages using GLUT or freeglut by default.
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No changelog.
Needed for some software I plan to import later...
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XXX I'm not sure which other operating systems actually have libcompat
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Performing substitutions during post-patch breaks tools such as mkpatches,
making it very difficult to regenerate correct patches after making changes,
and often leading to substituted string replacements being committed.
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Summary of the included ChangeLog:
* Added GPU deformable object solvers to OpenCL and DirectCompute
* Create a separate library for MiniCL
* Moved vectormath into Bullet/src, and added a SSE implementation
* Added a btParallelConstraintSolver
* Added Separantix Axis Test and Polyhedral Clipping support
* OpenCL and DirectCompute cloth as basic support for capsule collision
* Use Hierachical Approximate Convex Decomposition
* Add Intel cmake-build support for OpenCL accelerated cloth/particle
* preliminary build support for Google NativeClient, using premake4
Ok@ wiz
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Issues found with existing distfiles:
distfiles/eclipse-sourceBuild-srcIncluded-3.0.1.zip
distfiles/fortran-utils-1.1.tar.gz
distfiles/ivykis-0.39.tar.gz
distfiles/enum-1.11.tar.gz
distfiles/pvs-3.2-libraries.tgz
distfiles/pvs-3.2-linux.tgz
distfiles/pvs-3.2-solaris.tgz
distfiles/pvs-3.2-system.tgz
No changes made to these distinfo files.
Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden). All existing
SHA1 digests retained for now as an audit trail.
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on some platforms. I have no idea why this would fail in a machine-
dependent way.
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constructors.
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Bullet is a 3D Collision Detection and Rigid Body Dynamics Library
for games and animation. Free for commercial use, including
Playstation 3, open source under the ZLib License. Discrete and
continuous collision detection, integrated into Blender 3D, and
COLLADA 1.4 Physics import.
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