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Switch from qt4 to qt5.
CHANGELOG
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Yabause 0.9.15
August 24, 2016 - guillaume.duhamel - Release
Following our strict release schedule, here's a new Yabause version.
This new version includes so many new stuff, I cannot list them all.
(If you really want the full list, it's on our repository)
Arguably, the most notable features of this release are:
- Low-level CD Block emulation
- CloneCD file format support
- High resolution for the software renderer
We also included code from other great projects:
- Musashi 68K core (code by Karl Stenerud)
- SSF sound format playing (code by R. Belmont, Richard Bannister, Neil Corlett)
As many of you should already be aware, Yabause was forked into a new project,
uoYabause, by devmiyax. We included some of his fixes back into Yabause.
Due to lack of maintainer, this release will be the last to include a gtk port.
Since our last release, we also improved our tools:
- Automated builds for linux, mac and windows
- Development builds pushed after each commit
- Translations on Transifex
- Compatibility reports on our wiki
And finally, we had to move from Paypal to Patreon
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Changes:
general:
- Fixed crash when bin is not found in a bin/cue.
- Added Traditional Chinese translation.
- Added Japanese translation.
- Added Russian translation.
- Updated German translation.
- Added inline SH2 assembler function to main emulation code.
- Fixed miscellaneous memory leak/uninitialized variables.
- Added Stunner/Virtua Gun emulation
- Added USB Dev cartridge emulation
- Added SDL2 support
emulated bios:
- Work around fix for games trying to change scu mask from slave sh2
when using hle bios. Fixes Astal.
gtk port:
- Added extra checks to resolution setting to avoid potential leaks
or crashing.
qt port:
- Fixed an issue where coff/elf files weren't selectable when using
memory transfer function.
- Fixed a bug where qt volume slider wasn't showing the saved value
on startup.
- Mouse will now optionally auto-hide with no movement
- Added gui for inline assembler.
- Revised Mouse emulation handling, added sensitivity setting.
- Other fixes
video:
- Fixed a bug where coordinate y increment wasn't being initialized under
a specific set of circumstances. Should fix hang in Radiant Silvergun
using OpenGL rendering.
- Fixed Special Color Calculation mode 2
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framework, the former being enabled while the latter not. The OpenGL
renderer has caused crashes on the prior few versions and now we're getting
reports of these crashes on non-NetBSD, non-pkgsrc platforms. There's no
need to enable this option by default if it's not working properly. We can
re-enable it when it's fixed upstream. This version adds Dutch language
support. Also, we have SDL2 support in this version. From Changelog:
0.9.12 -> 0.9.13
general:
- Removed Carbon, PSP, Wii and Windows ports
- Removed autotools based build
- Removed autopackage
- mdf/mds images support (CyberWarriorX)
- Safeguard to reject unsupported cue files (CyberWarriorX)
- CD+G support (CyberWarriorX)
- Improved "manual mode" (Guillaume)
- Made it possible to build Yabause to ouput 16BPP (Guillaume)
- Hat support in SDL joystick code (anonymous)
- gdb stub (Guillaume)
- Improved emulated bios (CyberWarriorX)
sound:
- Fixed most of the distorted cd audio issues with the scsp core (CyberWarriorX)
video:
- Improvements to the software renderer (transparency, frameskip, (Guillaume)
qt port:
- Memory editor and search (CyberWarriorX)
- Improvements to the SH2 debugger: Back trace support, step over, step out (CyberWarriorX)
- Infinite loop tracking (CyberWarriorX)
- Don't restart emulation after every settings change (AmonX)
- Made Yabause compilable with Qt5 and SDL2 (CyberWarriorX)
- Log window can now be hidden (Guillaume)
- Save and restore window position (Guillaume)
- Can use .ini files in the application dir (Guillaume)
- Mouse and 3D control pad support (CyberWarriorX)
- Made drives and languages settings more user friendly (CyberWarriorX)
- Changing to fullscreen now updates resolution too (CyberWarriorX)
- Shortcuts editing (CyberWarriorX)
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Relevant changes:
0.9.9 -> 0.9.10
scsp/68k:
- Added code to make SCSP emulation frame-accurate (optional,
enabled with --enable-scsp-frame-accurate configure switch).
- Added a new 68000 emulation core.
software video core:
- Added line scroll emulation.
- Improved user clipping.
- Added some basic vertical scroll emulation, enough to get
Sonic Jam working.
gtk port
- Gtk port is now compiling on Mac OS X.
- Fixed full software screenshots.
- Fixed store function in transfer dialog.
general:
- Added Lithuanian translation.
- New sound core using OpenAL.
- Added joystick core for Mac OS X.
- Added a joystick core for Linux.
- Added a PSP port.
- Added support for loading ELF binaries.
- Now using gettimeofday when available for better resolution.
- Fixed save states.
0.9.8 -> 0.9.9
opengl video core:
- Fixed a bug that was causing some games to
crash (albert odyssey, dragon ball, etc.)
gtk port:
- Automatic detection of current locale.
qt port:
- Added support of DESTDIR and --program-prefix
- Automatic detection of current locale.
- Added support for multiple players.
general:
- Hooks for renaming .desktop on installation.
- .yts file are now installed.
- Fixed parallel builds.
- SDL peripheral core now handles all connected
joysticks.
0.9.7 -> 0.9.8
vdp2:
- Fixed a bug in software renderer with rotating
backgrounds.
opengl video core:
- Added gouraud shading and mesh processing.
This is not enabled by default.
software video core:
- Fixed user clipping.
gtk port:
- Added mouse support.
- Configuration dialog now displays key names instead
of values. Also made it so each different configuration
is saved. This broke compatibility with old .ini files.
general:
- Added mouse emulation.
- Added de, es, it, pt-br and sv translations
- Support for "out of src" build.
- Fixed compilation for non supported platforms.
For instance this should fix compilation on dragonfly bsd.
Fixed compilation on GNU/Hurd too.
0.9.6 -> 0.9.7
vdp1:
- Added clipping for line-based drawing to software renderer.
vdp2:
- Toggling a screen is now core independent.
- Added per-character priority to software renderer.
gtk port:
- Fixed fullscreen setting and added a keep ratio one.
- Fixed a bug in the vdp2 debugger that was causing the emu to crash.
- Full software mode can be compiled again.
- Fixed segfault when taking screenshots in full software mode.
- Fixed default value for region.
- Window position is now saved and restored when re-opening the emu.
- Fixed a problem when changing input cores.
qt port:
- Improved compilation process: make (un)install now works.
- Fix crash when configuring input while using translated version.
general:
- Fixed a bug that was causing older save states to fail.
0.9.5 -> 0.9.6
sdl joystick core:
- Fixed it...
software video core:
- Improvements and bug fixes.
gtk port:
- Tagged more strings to be translatable.
- Fixed bugs when setting a resolution in settings.
- Fixed controller settings so keys can now be configured even if
emulation is not started.
qt port:
- Removed libsjw core.
general:
- Updated copyright for some files where it was missing or
inaccurate.
- Fixes and improvements to the build process: fixed cross compilation
of Qt port, added Wii port support, found a better way to "trigger"
compilation of gen68k, fixed a bug when calling the sub-configure,
.inc files are now cleaned, added MINI18N variable support, forwarded
distclean rule to qt makefiles, configure now make sure the compiler
is a cross compiler when cross compiling
- Added a workaround for the "limits.h" problem... now distros should
fix their headers...
- Fixed the .desktop files for linux (gtk + qt ports)
- Added translation files for fr and pt in the repository.
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0.9.4 -> 0.9.5
68k:
- Added 1010 and 1111 line emulator support.
cd block:
- Reworked bin/cue support. Reading should be a lot more accurate
now on tracks 2 and greater.
emulated bios:
- Fixed a bug in BupGetDate year calculation.
- Fixed a bug where interrupt mask wasn't being set correctly when
using emulated bios.
smpc:
- Added support for SMPC NMIREQ command.
- Added reset button emulation.
software video core:
- Improved software renderer: window, line scroll, mosaic are now
available and color offset and scroll screen has been fixed.
gtk port:
- Tagged most of gtk port strings to be translatable.
general:
- Updated peripheral interface so both ports can now be used and
multiple pads can now be connected to each port.
- Added translation support through mini18n library.
0.9.3 -> 0.9.4
scsp:
- Fixed a timer bug.
- Fixed a bug with mcire word writes.
- Added wave file output core to available sound cores.
- Fixed a bug in total level attenuation.
- Fixed a bug in EG.
gtk port:
- Redesigned memory dump window.
- Redesigned SH2 debug window.
- Other bug fixes.
general:
- Added a few internal tweaks that should yield some performance gains.
- Added support for saving and loading cheats.
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Yabause is a Sega Saturn emulator. It is written in C using the SDL and
OpenGL libraries with support for cdrom and iso files.
This has been brewing in pkgsrc-wip for a couple of years, looks mature
enough for pkgsrc now. Originally packaged by wiz@, lately maintained by
Adam Hoka.
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