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2004-03-02Update to bzflag-1.10.4. Changes:snj1-23/+44
* Allow variable number of team flags per team with +f bzfs option * bots now fully handle collision check * Notify players when reassigned to a different team on join * Allow multiple bases per team * Alt-Tab & resolution changes do not mess up the screen * No shooting allowed if OO flag is lost in a building * Unclean client disconnects are recognized earlier * Color carried team flags according to their team * Start of better spawn positions based on tanks * Various texture improvements * Add experimental quality setting for enhanced effects * Increase moon segments for exp. quality * Stop infinite spawn loop with complex worlds containing big pyramids * Don't spawn in multiple locations based on multiple r-clicks * Fix Respawning after non-shot kills * Relax kick tolerances and soften kick messages * Remove bad lite effects with Thief steal * Protect against crashes due to bad shot ids * Relax flag drop time for speed checking * Better unresponsive player removal messages * Let genocided players spawn again * Many other bugfixes
2003-12-13Updated to 1.10.0.xtraeme1-35/+61
The ChangeLog is huge. Selected new features include: * vote based kicking * tunable game parameters like gravity and world size * smarter bots * world weapons * bzadmin text client * autopilot * rabbit game style * single port networking And more... please review Changelog for a detailed list of changes. pkgsrc changes: o USE_X11BASE not needed anymore. I'm sorry, only tested on NetBSD/FreeBSD x86, I need more hardware...
2002-11-08install the manual pages as well. bump to nb1.mrg1-1/+5
2002-09-24bzflag is an OpenGL based multiplayer tank game.blymn1-0/+58