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2020-05-21bzflag: Update to 2.4.20nia1-1/+6
BZFlag 2.4.20 "Do You See What I See?" (2020-04-24) ---------------------------------------------------- * Reorganization of the menus to improve usability - Scott Wichser * Add bz_isWithinWorldBoundaries to API - Vladimir Jimenez * Use teleporter names in /saveworld .obj exports - Vladimir Jimenez * Add bz_getSpawnPointWithin to API - Vladimir Jimenez * Fix NetHandler compiler errors on Alpine Linux - Jim Melton * Significantly improve platform-dependent header imports - Jim Melton * Only perform texture conversion to internal format once - Alfredo Tupone, Scott Wichser * Removal of never used logic for expiring builds - Zehra * Radar size and console height are controlled with BZDB variables - The Noah * Add bz_getNearestFlagSafetyZone to the API - Vladimir Jimenez * Don't allow hunt to be used when not connected to a server - Zehra * Improve vsync settings with SDL2 - Joshua Bodine * Ignore the -NSDocumentRevisionsDebugMode YES option in Xcode - Joshua Bodine * Add Slovak translation - Jose Riha, Scott Wichser * Use a greyscale color scale based on relative height when colored radar shots are disabled - Alfredo Tupone * Sort locally discovered servers to the top of the server list - Scott Wichser * Add the Open Free For All mode to the Start Server menu - Scott Wichser * Remove ineffective performance tests and just default to "modern" settings - Scott Wichser * Change default settings to better suit first time players - Scott Wichser * Standardize the rabbit game mode name to "Rabbit Chase" - Scott Wichser * Do not scale NPOT textures when OpenGL supports them - Alfredo Tupone * Generate mipmaps with OpenGL 1.4 extension - Alfredo Tupone * Fixed SDL 1.2 builds on macOS - Joshua Bodine * Force zbuffer for Experimental quality - Alfredo Tupone * Use GLEW to detect GL_EXT_texture_edge_clamp - Alfredo Tupone * Add new bz_eKillReassignmentEvent to the API - Vladimir Jimenez * Add support for storing arbitrary data in API player records - Jeff Myers * Fix API string utility functions sometimes losing values - Vladimir Jimenez * Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez * Display Time-per-Frame with 2 decimal digits and averaged over time - Alfredo Tupone * Output correct error when loading a nonexistent bzfs plugin - Vladimir Jimenez * Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser
2019-06-22bzflag: Update to 2.4.18nia1-16/+17
Switched to SDL2. BZFlag 2.4.19 ------------- * Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez * Output correct error when loading a nonexistent bzfs plugin - Vladimir Jimenez * Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser BZFlag 2.4.18 "Do You Hear What I Hear?" (2018-10-18) ------------------------------------------------------ * Fix DirectSound initialization order so that sound on Windows works again - Scott Wichser BZFlag 2.4.16 "Reduce, Reuse, Replay" (2018-09-23) --------------------------------------------------- * Send MsgFlagGrab before API event is called - Jeff Myers, Vladimir Jimenez * Correctly unmuted when paused and killed by server - Alfredo Tupone * Format codebase to allman style - Jeff Myers, Scott Wichser * Use GLEW for obtaining OpenGL entry points and checking for extensions - Alfredo Tupone * Revert a80ab87 (truncation warning fix) as that generated broken replay file headers. Detect and work around that bad header. - Joshua Bodine, Vladimir Jimenez, Scott Wichser * Use pkg-config, if available, to detect ncurses - Scott Wichser, Joshua Bodine, Alfredo Tupone BZFlag 2.4.14 "Hello Motto" (2018-05-02) ----------------------------------------- * Add new bz_eAllowServerShotFiredEvent to the API - Vladimir Jimenez * Fix antialiasing when starting the client windowed - Joshua Bodine * Update the Windows icon file to include larger icons - Scott Wichser * Treat the number pad keys uniquely for key mapping with SDL2 - Scott Wichser * Better cpu selection for x86_64 - Alfredo Tupone * Fix build with enable-profile - Alfredo Tupone * Add safety check when getting flags (bzfs) - Alfredo Tupone * Add min/../max to drawTime - Alfredo Tupone * Fix the -configdir option for the client - Scott Wichser * Upgrade Windows projects to Visual Studio 2017 - Scott Wichser, Jeff Myers * Improve support for custom BZDB vars in plug-ins - Vladimir Jimenez * Fix truncation warnings - Jeff Makey, Alfredo Tupone * Add new bz_ePermissionModificationEvent to the API - Vladimir Jimenez * Introduce new 'showMotto' permission - Vladimir Jimenez * Fix gcc warnings and code formatting - Jeff Myers, Scott Wichser * Remove old BitmapFont renderer - Scott Wichser * Add new bz_eServerShotFiredEvent to the API - Vladimir Jimenez * Revamp the world weapon API entirely - Vladimir Jimenez * Add PLAYER-MOTTO output to logDetail plugin - Scott Wichser * Display remaining ban time when a banned player connects - Vladimir Jimenez * Punitive messages no longer display admin callsigns - Vladimir Jimenez * Slash commands in the API now know destination channel - Jeff Myers * Allow building with lcc compiler on e2k-alt-linux - Joshua Bodine * Fix ability to bind a key with a modifier through menu - Joshua Bodine * Disallow -helpmsg from world files - Vladimir Jimenez BZFlag 2.4.12 "Silence is Golden" (2017-10-29) ----------------------------------------------- * Allow API to trigger CTF capture event - Vladimir Jimenez * Allow setting default values for BZDB from API - Vladimir Jimenez * Add bzu_getTeamFromFlag() convenience function - Vladimir Jimenez * Add new functions to the bz_APIStringList - Vladimir Jimenez * Add string utility functions to the API and TextUtils - Vladimir Jimenez * Fixed an issue with ASCII characters from modified non-ASCII keys in SDL 2 - Joshua Bodine * Fixed compilation on macOS when using autotools/gcc - Mike Miller * Don't send client queries on behalf of players - Vladimir Jimenez * Removed pollSet as a default perm in bzfs - Vladimir Jimenez * Player records canSpawn value no longer always returns true - Vladimir Jimenez * bz_addURLJob() now supports setting HTTP headers - Vladimir Jimenez * Made multisampling work on all platforms with SDL 1.2/2 - Joshua Bodine * Add bz_eMuteEvent and bz_eUnmuteEvent to the API - Vladimir Jimenez * Add configure --disable-server option - Jeff Makey * Add bz_isPlayerAutoPilot() to the API - Vladimir Jimenez * Add bz_eAutoPilotEvent to the API - Vladimir Jimenez * Add bz_getServerOwner() API function - Vladimir Jimenez * The _maxFlagGrabs BZDB setting is no longer a random number - Vladimir Jimenez * Add API access for the handicap system - Jeff Myers, Vladimir Jimenez * Remove Xcode references to deployment targets except for main project - Joshua Bodine * Allow silencing unregistered players in the client - Scott Wichser * Fix the /silence and /unsilence client commands - Scott Wichser BZFlag 2.4.10 "This is How We Roll" (2017-03-12) ------------------------------------------------- * Fix high DPI handling on Windows (again) - Scott Wichser * Custom slash commands respect double quotes when tokenizing - Vladimir Jimenez * Make /help page names case-insensitive - Vladimir Jimenez * Extend bz_ePlayerDieEventData to v2 to hold flag held when killed - Jeff Myers * Add bzfs API hooks for polls and allow custom poll types - Vladimir Jimenez * Reduce DNS cache time of list server hostname - Scott Wichser * Fix bz_addURLJob() to correctly handle default NULL handler - Vladimir Jimenez * TextUtils::url_encode and TextUtils::url_decode now use cURL's functions; this change fixes a crash bug with bz_urlEncode() - Vladimir Jimenez * Add bz_reloadBadwords() to API - Vladimir Jimenez * Add ability to reload badwords list with '/reload badwords' - Vladimir Jimenez * Source code now dual licensed under the MPL 2.0 or LGPL 2.1 - Tim Riker * Added an option to invert one or both joystick axes - Joshua Bodine * Multisampling support under SDL 2 on macOS - Joshua Bodine BZFlag 2.4.8 "Sixteen" (2016-10-10) ------------------------------------ * Add Russian transliteration - Ruslan Hihin, Aleksandr Lahin * Fix a regression in 2.4.6 where the client would not reduce CPU usage when minimized on Windows - Scott Wichser * On autotools platforms, try to use SDL2, then SDL1, and then fall back to native platform code. Allow specifying an SDL version as well. - Scott Wichser * Prevent some more bzfs options from being specified in a world file - Scott Wichser * Cleaned up some GCC6 warnings - Scott Wichser * Spawn all players on base when a timed game starts - Konstantinos Kanavouras * Add indicator for -noTeamKill servers on server list - Konstantinos Kanavouras * Send a notification to admins when a BZDB variable is reset - Konstantinos Kanavouras * Increase the range of the volume slider - Konstantinos Kanavouras BZFlag 2.4.6 "Eight, Our Codebase is Overweight" (2016-06-26) -------------------------------------------------------------- * regFlag plugin now uses bz_eAllowFlagGrab event - Scott Wichser * RogueGenocide plugin defaults to ignoring rogue self-kills - Scott Wichser * Standardize and update the documentation for bundled plugins - Scott Wichser * Add bz_getRandomPoint to API - Vladimir Jimenez * Correctly handle the keypad keys with SDL2 - Jeff Makey, Scott Wichser * Implement SOURCE_DATE_EPOCH spec in our autoconf system to work towards reproducible builds - Scott Wichser, Jeff Makey * Include a timestamp in the /savemsgs output filename - Scott Wichser * Added -t option to /savemsgs to add timestamps to messages - Scott Wichser * Added a GUI option to show timestamps on the messages - Scott Wichser * For SDL2, restore the original gamma on exit and reapply desired gamma on window recreation - Scott Wichser * Use SDL2 on Windows for the window/display management - Scott Wichser * Remove hiddenAdmin plugin - Vladimir Jimenez * Add a cycleRadar and cyclePanel key binding command - Joshua Bodine BZFlag 2.4.4 "Be My Valentank" (2016-02-14) -------------------------------------------- * Correctly exit the game when closing from the Windows 10 taskbar - Scott Wichser * Update the player status when a gameover event occurs - Scott Wichser * Fix fullscreen window toggling on Mac OS X - Joshua Bodine * Fix crash on exit with Windows bzfs - Scott Wichser * Fix crash on exit with Mac OS X bzfs - Joshua Bodine * Fix buffer overrun that caused a crash on exit and other strange behavior on Windows and Linux - Scott Wichser * On Windows, reload textures after initializing the context - Scott Wichser * Add a menu to edit server list quick filters - Scott Wichser * Tell Windows that we are DPI aware - Scott Wichser * Time functions in the bzfs API use doubles instead of int - Vladimir Jimenez * Fix issue on Windows that allowed mouse to get stuck off-screen when switching to windowed mode - Scott Wichser * Replace NaN with zero in nboUnpackFloat() - Jeff Makey * Add a bz_ChatEventData_V2 that contains message type - Konstantinos Kanavouras * Show recipient/sender for private action messages in BZAadmin - Konstantinos Kanavouras * Server list filter: remove "cached" boolean filter, rename "flags" to "ffa", "teams" to "ctf", and add "offa" - Scott Wichser * Add server list filter help pages - Scott Wichser * Add config option to control shot brightness - Konstantinos Kanavouras * Don't show a running countdown to a player who joins a paused game - Konstantinos Kanavouras * Allow RGB values in ANSI color codes to allow custom colors - Konstantinos Kanavouras * Vastly improved support for changing tank and radar colors - Konstantinos Kanavouras * Fix rendering of TK warning symbol - Joshua Bodine * Remove third-party libraries from our source tree - Scott Wichser * Fix search field losing focus while loading server list - Joshua Bodine * Do not count observers when sorting the server list - Scott Wichser * Randomize the order of servers with identical player counts - Scott Wichser * Mouse grab/confine fixes - Joshua Bodine, Scott Wichser * Improvements to flagStay and rabidRabbit plugin - Vladimir Jimenez * Joystick hat fixes - Konstantinos Kanavouras * Update shot stats live - Konstantinos Kanavouras * Track shot stats for all flag types, even custom flags - Konstantinos Kanavouras * Filter messages before MsgEnter - Jeff Myers * Require a player have spawned to be added to rejoin wait list - Jeff Makey * Validate the player ID in MsgPlayerUpdate and MsgPlayerUpdateShort - Scott Wichser * Fix usage of privateMessage permission - Konstantinos Kanavouras * Properly prevent multiple MsgEnter messages - Jeff Myers * Refactor and extend the shot API - Jeff Myers * Autokick on unknown packet type - Vladimir Jimenez * Block whitespace-only message and kick for garbage characters - Scott Wichser * Validate teleporter index in client and server - Scott Wichser * Limit half-joined player connection duration - Scott Wichser * Add various checks for invalid player actions - Jeff Makey * Show coordinates of target tank instead of observer camera location - Jeff Makey * Allow shot API event to cancel broadcasting shot to other clients - Jeff Myers * Store a list of how many times each player was killed by other players and expose it to the API - Jeff Myers * Allow plugins delay adding players to allow for remote data lookups - Jeff Myers * Add API event triggered when authentication is complete - Jeff Myers * Added bz_GetPlayerMottoData_V2 - Jeff Myers * Relicense the SAMPLE_PLUGIN to BSD 2 clause license - Jeff Myers, Tim Riker * Update joystick axis list when changing joystick device - Konstantinos Kanavouras * List server communication now uses HTTPS - Scott Wichser * Added bz_setPlayerSpawnAtBase and bz_getPlayerSpawnAtBase API functions - Vladimir Jimenez * Added configure --enable-custom-plugins and --enable-custom-plugins-file options - Jeff Makey * Introduce bz_AllowSpawnData_V2 - Vladimir Jimenez * Added bz_setPlayerSpawnable and bz_isPlayerSpawnable API functions - Vladimir Jimenez * Removed GLEW as a dependency - Joshua Bodine, Scott Wichser * Made text at top of HUD use sans-serif font and removed serif font - Joshua Bodine * Player scores are now factors in auto team assignment - Joshua Bodine * New font rendering tool and new font textures up to 64pt - Joshua Bodine * Added bz_getPlayerBySlotOrCallsign API function - Vladimir Jimenez * Have custom permissions show in /showperms and /groupperms - Vladimir Jimenez * Start adding unit tests with CppUTest - Scott Wichser * CIDR ban support - Scott Wichser * Radar size and panel size are now set individually - Joshua Bodine * Added bz_incrementTeamLosses and bz_incrementTeamWins API functions - Vladimir Jimenez * Vertical sync support under SDL - Joshua Bodine, Jeff Makey * SDL 2 support - Alfredo Tupone, Joshua Bodine * Do not flash GAME OVER for observers - Jeff Makey * Validate the teleporter indexes in MsgTeleport - Scott Wichser * Correctly validate an offered admin password - Jeff Makey * Added "showAdmin" permission - Vladimir Jimenez * Added countdown pause/resume API events - Vladimir Jimenez * Added bz_getCountdownRemaining API function - Vladimir Jimenez * Added bz_getPausedTime API function - Vladimir Jimenez * Added bz_isCountDownPaused API function - Vladimir Jimenez * Added bz_getIdleTime API function - Vladimir Jimenez * Added bz_getPlayerFlagID API function - Vladimir Jimenez * Added bz_isAutoTeamEnabled API function - Vladimir Jimenez * Added bz_cancelCountdown API function - Vladimir Jimenez * Added bz_pollActive API function - Vladimir Jimenez * Added bz_CustomZoneObject API class - Vladimir Jimenez * Added CustomZoneSample plugin - Vladimir Jimenez * Added permission for /listplugins - Vladimir Jimenez * Allow API to overload built-in slash commands - Vladimir Jimenez * Added "report" permission - Vladimir Jimenez * Added bz_eGameResumeEvent and bz_eGamePauseEvent to the API - Vladimir Jimenez * Don't allow muted players with ADMINMESSAGESEND to send PMs to hidden admins - Konstantinos Kanavouras, Vladimir Jimenez * Add [Reverse Score] scoreboard sort option - Konstantinos Kanavouras * Track number of self-kills on the scoreboard - Konstantinos Kanavouras * Added menu option to pause chat window scrolling - Konstantinos Kanavouras * Added "noteam" option for "/flag reset" command - Konstantinos Kanavouras * Added option to bz_resetFlags to skip team flags - Konstantinos Kanavouras * Implemented "/poll kill" command - Konstantinos Kanavouras * Added "/countdown cancel" command - Konstantinos Kanavouras * Added serverSidePlayerSample plugin - Jeff Myers * Fix fancy radar tank when zoomed - Kyle Mills * Added /handicap command - Frank Thilo * Reverted to traditional handicap calculation - Frank Thilo * Add bzfscron plugin to execute commands on time intervals - Daniel Remenak, Scott Wichser * Server-side players can send slash commands - Scott Wichser * Added server side shot tracking - Jeff Myers * Added clientQuery permission - Konstantinos Kanavouras * Added superUser plugin - Jeff Myers * Added bz_getPlayerCount API function - Jeff Myers * Added bz_incrementPlayerWins API function - Jeff Myers * Added bz_incrementPlayerLosses API function - Jeff Myers * Added bz_incrementPlayerTKs API function - Jeff Myers * Make players respawn on bases after countdown ends - Lee Marshall * Countdown now resets player scores as well as team scores - Lee Marshall * Fully integrated Xcode project file - Joshua Bodine
2013-07-14Updated to latest release, 2.4.2. Buildlink libXext. Regenerated PLIST forrodent1-2/+38
new files installed by package. From ChangeLog: BZFlag 2.4.2 "Doomsday Edition" (2012-07-28) --------------------------------------------- * Added UPnP option to configure server networking - Alfredo Tupone * Added an option to have both leading and lagging radar shot lines - David Anderson * Prevent prohibited solo bots from joining, rather than kick afterward - Scott Wichser, Jeff Makey * Add thiefControl plugin which prevents stealing flags from teammates - Bernt Hansen, Scott Wichser * Preserve shot-limited flag behavior on final shot - David Anderson * Remove the -zoom command line option from bzflag - Jeff Makey * Provide observer team chat in OpenFFA mode - David Anderson * Add fairCTF plugin - Chris Wible * Allow plugins to specify a color when firing world weapons - Chris Wible * Add option for chat on the left and radar on the right - Kyle Mills * Add autoFlagReset plugin - Chris Wible * Allow joystick hats as input on Evdev and SDL platforms - Kyle Mills * Added Fastmap Plugin - Jeffery Myers BZFlag 2.4.0 "Wake the Dead" (2011-07-03) ------------------------------------------ * Shot messages are synchronized with position - Alfredo Tupone * Added /playerlist for everyone - Thomas Stauer * Added message type for properly handling /me actions - Scott Wichser * Added BZDB option to hide flags on radar server side - David Anderson * Removed /setpass /register /identify - David Anderson * Handicap is computed on the server - Alfredo Tupone, Bernt Hansen * Allow plugins to register custom flag types - Daniel Remenak * Forced *image.bzflag.org for image downloads until user sets otherwise - David Anderson * Accepted patch from McSpider, added OpenFFA - David Anderson * Removed -requireUDP, now it is always required - David Anderson * Accepted patch from McSpider, removed client option to turn off fog - David Anderson * Accepted patch from McSpider, added -noTeamKills option - David Anderson * Removed -3Dfx, -no3Dfx. Moved -geometry -> -window <geometry-spec> - David Anderson * Add ricochet on a per object basis for .bzw files - trepan, David Anderson * serverControl plugin- Add option to ignore observers for server shutdowns - Bernt Hansen * serverControl plugin- Only report ban file access errors once - Bernt Hansen * serverControl plugin- Limit filesystem checks to once every 3 seconds - Bernt Hansen * LogDetail plugin-Add SERVER-MAPNAME with the public server description - Bernt Hansen * The bzfs -time command line option allows end time - Scott Wichser, Ian Agar * screenshots now compressed asynchronously - Daniel Remenak, randomparticle * Add /serverdebug command and plugin API - Bernt Hansen * Add bzfs -utc command line option to log timestamps using universal time - Bernt Hansen * Fix buffer overrun when using -ts micros on Linux - trepan, Bernt Hansen * Only players with POLL permission are eligible to vote - Bernt Hansen * Only allow a single end shot credit for holding the shield flag - Bernt Hansen * Do not inform hunters of stealthy prey - Ian Agar * All scores are controlled completely by the server - Daniel Remenak * Relabel player "email" string as "motto" - Jeff Makey * Require TALK privilege for player motto to be broadcast - Jeff Makey * Always require valid authentication for registered names - Jeff Myers, Scott Wichser * Move flag identification server side - Alfredo Tupone, Jeff Myers, Frank Evers, Scott Wichser * GM sanity checks - Alfredo Tupone * Added the -publickey requirement for publicly listed servers (and renamed the bzfs -public option to -publictitle) - trepan, Jeff Myers
2010-07-25Update bzflag to 2.0.16.obache1-43/+36
BZFlag 2.0.16 "No Foolin'" (2010-04-01) ---------------------------------------- * Fix command line options in Windows launcher - Scott Wichser * Fix regression in protocol handling by server - Jeff Makey, Scott Wichser * Add bullet tails as seen out the viewport - trepan * Add observer mouse controls for roaming and tracking modes - trepan * Add the /forceradar client-side command for observers - trepan * Minor cleanup of source and build system - Jeff Makey * Explicitly link to the dl library when needed - Jeff Makey * Remove unused dependency on Xi library - Jeff Makey * Clarify copyright assignment terms for developers - Jeff Myers * Allow only one Enter message per player instance - Jeff Makey * Add TimeLimit plugin - Steven Mertens * Remove broken vocaliser and obsolete torBlock plugins - Jeff Myers BZFlag 2.0.14 "This isn't the release you are looking for." (2010-02-15) ------------------------------------------------------------------------- * Add Options -> Display -> AntiFlicker option - trepan * Add Options -> Input -> Confine Mouse (MotionBox) - trepan * Adjust advanced ground rendering for texture flicker - trepan * Change the default stencil bitplanes to 1 to fix stencil shadows and various other stencil features - trepan * Backport fix for /idbanlist and /hostbanlist crashes - trepan * Add support for gcc-4.4 and libtool-2.2 - Jeff Makey * Update to Microsoft Visual C++ 9 from 8.0 - Jeff Myers * Update to directInput 8 from 7 - Jeff Myers * Fix player ghosting failure - Steven Mertens * Provide API support for using bz_moveFlag on team flags - Scott Wichser * Add pushstats plugin for future statistics gathering system - Jeff Myers * Increase restrictions on incompletely joined players - Jeff Myers, Scott W. * Announce saved file name in recordmatch plugin - Jeff Makey * Fix buffer overflow in menu subsystem - Jeff Myers * Fully support glob-style wildcards in hostbans and make name comparisons case insensitive - Bryan Jennings * Properly limit maximum message size in /showgroup command - Jeff Makey * Reset team scores in case of a capture during a countdown - Jeff Makey * Block spoofed /me messages - Scott Wichser * Keep flags within the world boundary - Jeff Makey * Add the "roamView" BZDB variable - trepan * Change fonts to DejaVu - Jeff Myers, Tim Riker * Source cleanup - Tim Riker
2009-06-14Remove @dirrm entries from PLISTsjoerg1-4/+1
2008-10-13Update bzflag to 2.0.12.dsainty1-1/+2
Pkgsrc: Buildlink in some libraries that bzflag has uses for: * graphics/glew * x11/libXi * x11/libXxf86vm BZFlag 2.0.12 - BZFlag version 2.0.12 is the current version of the BZFlag game for Linux and source packages. released on 6/25/08. It was released primarily to fix a small number of build issues on various linux distributions, most notibly Gentoo and Debian based systems. There are no new features from 2.0.10. * Fix build with -ffast-math avoiding use of isnan for fog - Alfredo Tupone * Fix for memory leaks - * libGLEW requirement controlled by --with-glew - Alfredo Tupone * Actually build with SDL_Image, if required - Alfredo Tupone * Remove extra dir separator from cache entries - Jeff Myers * Configurable "defaultFOV" (60 deg) for widescreen users - Jeff Myers * Adjust shown coordinate for observers - Jeff Myers * Use the foghack only if the config says - Jeff Myers * Queue spawns after flag captures - Chris Wibble * Fix kill callback when is coming from server - Jeff Myers * Fix intermix of chat messages and api callback - Jeff Myers * Various permission fixes - Jeff Myers * Plugins path fixed - * Kerberos and thread removed (never used) - Alfredo Tupone * Event log fixed - Jeff Myers * Workaroung to a driver bug - Jeff Myers * Word filtering is case unsensitive - * Correctly interface with c-ares 1.5.1 and lower - Alfredo Tupone * Not showing a "new rabbit" message when player ID == NoPlayer - blast007 * gcc-4.3 fixes - Tim Riker, Alfredo Tupone * MacOSX: Consistent search of resource files - Sean Morrison * MacOSX: update the project to XCode 2.4.1 - Sean Morrison * Added _countdownResumeDelay to control resume delay. - Thomas Stauer * Slot numbers on scoreboard now appear regardless of hideAdmin - Joshua Bodine BZFlag 2.0.10 - BZFlag version 2.0.10 is the current version of the BZFlag game for Windows and Mac OSX. It was released on 11/17/07. It was released primarily to fix a number of small issues that have been found in 2.0.8 and provide good binary packages for the various Linux distributions for dual core and 64 bit systems. * Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak * Add the rabidRabbit plugin - LouMan * Add packet loss kick and related admin commands - Thomas Stauer * Reclaim lost memory from sound sample - Tupone Alfredo * Fixed bashism on debian rules - Ryan Kavanagh * Add the rabbitTimer plugin - L4m3r * Fix some segfaults when re-joining - Tupone Alfredo * Compliance with gcc-4.2 - Tupone Alfredo * Fix the build system to be more distro friendly - Tupone Alfredo * Plugins get flag resets/spawns/grab/drop/transfer - Jeff Myers, Bernt Hansen * Fix compiler problem with gcc-4 - Tupone Alfredo * Fixed high fps problem - Frank Thilo * Added more info for observers - Jeff Myers, Frank Thilo * torBlock plugin added - Jeff Myers, blast007 * Optionally use mesh position and height for radar - Thomas Stauer * Add the regFlag plugin - Bernt Hansen * Fix memory leak from cURL - blast007 * Add the Phoenix plugin - Jeff Myers * Add favorite server - Frank Thilo * SDL sound rate fix - Alfredo Tupone * add bzID and server status to logDetail plugin - Bernt Hansen * Add -tkannounce to announce tk on admin channel - Bernt Hansen * Add the serverControl plugin - Bernt Hansen * Add keepaway plugin - LouMan * API calls to reset bzdb - Jeff Myers * API call to get the player pause state. - Jeff Myers * API calls to reload bans, and other files - Jeff Myers * API event for shot ends - Jeff Myers * API command to move a flag - Jeff Myers * add API exposure for lag, jitter, and packetloss - Jeff Myers * Add koth plugin - LouMan * Add timedctf plugin - LouMan * Add teamflagreset plugin - LouMan * Add wwzones plugin - LouMan * flagStay plugin added - Jeff Myers * Give everyone notice of pause messages - Jeff Myers * Fix for /silence command - Skeeve * Fix mousebox edge positioning - Mark Thomas * Fixed on spanish localization - xukosky@yahoo.es * Instructions to fix sound on ALSA added - Tupone Alfredo * Change filename format for easier location of matches - uso * Adding jitter kick and related admin commands - Thomas Stauer * Global banlist reload with local banlist - uso * Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall * Ability to change the killer in a PlayerDieEvent - Matthew Marshall * Added shotID to bz_PlayerDieEventData - Matthew Marshall * Expose the countdown and game time stuff to the api - Jeff Myers * Backport the record stop function from 2.1 - Jeff Myers * Backported WW GMs from 2.1 - Matthew Marshall * Converts box & pyramids to mesh if required - Anonymous * Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous * Authorization is invariant to case - Anonymous
2007-08-06Update to 2.0.8... too many changes to list here, previous versionxtraeme1-2/+14
in pkgsrc was from 2005.
2005-06-02Updated to version 2.0.2 of bzflag:blymn1-13/+67
* many many bug fixes * network protocol version updated * new game modes added
2004-06-07Update to 1.10.6. Changes:snj1-1/+5
* /hostban based on hostmask when adns is available - Nils McCarthy * server option to disallow autopilot - Nils McCarthy * Bots are smarter - Frank Thilo * Fixed the little hop on spawn at some sites - Alfredo Tupone * Fixed issue of players add/removing others from groups - Alfredo Tupone * Fixed false positive filter matches involving apostrophes - Sean Morrison * Curing ghost/duplicated/ungetable flag - Alfredo Tupone * Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone * Observers see Masquerade tank with their true color - Alfredo Tupone * Password file now supports callsigns with non alphanumerics - Alfredo Tupone * Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak * Add aggressive filtering support for all platforms - Sean Morrison * Fixed bug that allowed empty callsigns - Frank Thilo
2004-03-02Update to bzflag-1.10.4. Changes:snj1-23/+44
* Allow variable number of team flags per team with +f bzfs option * bots now fully handle collision check * Notify players when reassigned to a different team on join * Allow multiple bases per team * Alt-Tab & resolution changes do not mess up the screen * No shooting allowed if OO flag is lost in a building * Unclean client disconnects are recognized earlier * Color carried team flags according to their team * Start of better spawn positions based on tanks * Various texture improvements * Add experimental quality setting for enhanced effects * Increase moon segments for exp. quality * Stop infinite spawn loop with complex worlds containing big pyramids * Don't spawn in multiple locations based on multiple r-clicks * Fix Respawning after non-shot kills * Relax kick tolerances and soften kick messages * Remove bad lite effects with Thief steal * Protect against crashes due to bad shot ids * Relax flag drop time for speed checking * Better unresponsive player removal messages * Let genocided players spawn again * Many other bugfixes
2003-12-13Updated to 1.10.0.xtraeme1-35/+61
The ChangeLog is huge. Selected new features include: * vote based kicking * tunable game parameters like gravity and world size * smarter bots * world weapons * bzadmin text client * autopilot * rabbit game style * single port networking And more... please review Changelog for a detailed list of changes. pkgsrc changes: o USE_X11BASE not needed anymore. I'm sorry, only tested on NetBSD/FreeBSD x86, I need more hardware...
2002-11-08install the manual pages as well. bump to nb1.mrg1-1/+5
2002-09-24bzflag is an OpenGL based multiplayer tank game.blymn1-0/+58