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2022-09-24devilutionx: Avoid forcing static linkage against libstdc++nia1-2/+6
Avoid mixing PIE and non-PIE code on aarch64, which results in a build failure
2022-09-11*: bump PKGREVISION for flac shlib bumpwiz1-2/+2
2022-08-11Bump all dependent packages of wayland (belatedly)gutteridge1-2/+2
The package changed with the addition of its libepoll-shim dependency. Otherwise, we can get: ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
2022-03-28g*/*: revbump(1) for libsndfiletnn1-2/+2
2021-12-08revbump for icu and libffiadam1-2/+2
2021-09-08Recursive revbump for audio/jacknia1-1/+2
2021-05-02devilutionx: update to 1.2.1nia1-2/+3
Adds support for the Hellfire expansion, among other things
2020-10-19devilutionx: Update to 1.1.0nia1-31/+6
Features Propper widescreen (and other aspects) support Select difficulty in single player (remembered in the save game) Adjustable game speed in-game V-sync can now be disabled in the ini Better line drawing function used for the automap Support for loading custom Hell level maps Make all objects and monsters available to custom maps Added support for joining a game via hostname instead of IP Bugfixes You can now enter and exit fullscreen also when the game is paused [Amiga] Fix double-clicking in menu Original Diablo bugs Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0 Fix player base block resetting to 0 after loading a save game Correctly render trees in front of the player Fully render sprites that are larger than the floor tiles Fix objects disappearing when walking on the opposite wall Dupping via belt has been fixed Correctly detect if the mouse is clicking the world or UI in some areas Minor typography corrections Corrected name of Chamber of Bones in automap Correctly align the inventory slots
2020-08-18*: revbump for libsndfileleot1-1/+2
2020-05-20mark packages that fail with -Werror=char-subscriptsrillig1-1/+8
These packages are susceptible to bugs when confronted with non-ASCII characters. See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=94182. It takes some time to analyze and fix these individually, therefore they are only marked as "needs work".
2020-03-30Don't force UBsan. Fix kqueue fallout on NetBSDjoerg1-2/+2
2020-03-09devilutionx: Update to 1.0.1nia1-7/+10
## DevilutionX 1.0.1 ### Features - Toggle fullscreen at any point by hitting alt+enter (mouse grab can be disabled in diablo.ini) - Controller: B button closes the currently active panel. - Added a navigation menu for controllers - Focus on the exit item before quitting. - Minor performance improvements (save/load time and main menu). - Add a list of [known mods](https://github.com/diasurgical/devilutionX/blob/master/docs/mods.md) ### Platforms - Added support for 32bit PowerPc - Added support for Amiga - Added support Clockwork PI GameShell - Added support for GKD350h - Switch to OPK for RetroFW (requires 2.0) - Update OpendDingus/RetroFW build root ### Bugfixes - Game crashing on systems that do not report monitor refresh rate. - Fixed belt not working correctly when holding shift on us keyboard layouts - Always keep track of the latest hero level when selecting difficulty. - Correct screenshot path - Turn the screen red for 200ms when taking screenshots. - Fix town load screen missing on the first load. - Fix minor HOM issue at some houses in town. - Allow for space as text input - Fixed a couple of typos in error messages ### Original Diablo bugs - Fix belt not working correctly when holding shift on *non-*us keyboard layouts - Fix one more rare crash.
2020-03-08*: recursive bump for libffiwiz1-1/+2
2020-01-04devilutionx: Update to 1.0.0nia1-3/+3
Features FPS no longer capped at 20hz; smoother mouse and transitions Full-featured gamepad support All movies can now be skipped via ESC Implement --help, --version and --data-dir Implement FPS counter (-f) Force windowed mode with -x Skip startup movies with -n Implement scroll wheel navigation Implement touch support Load assets from the same folder as the mpq Faster loading Platforms Added Nintendo Switch support Added Retro Gamer Handheld (OpenDingux/Retrofw) support Added OpenBSD support Windows version is now build as GUI an app and has an icon Bugfixes Fixed random missing sounds Fixed NPCs not talking about the right quest Error messages implemented in GUI Fixed having to restart the game between network sessions Fixed game not working on some Radeon GPUs Fixed panel missing after minimizing game if upscaling is disabled Fixed clicks in the left letterbox being incorrectly handled Fixed end movie not looping Original Diablo bugs Fixed a large number of rare stability issues from the original game Correctly take open panels into account when casting spells Fix sound some times being muted after Diablo dies
2019-10-16devilutionx: Update to 0.5.0nia1-15/+15
Features Sound is now accurate to the original All in-game issues fixed Delete hero, inline dialogs and scrollbars are now implemented Screenshots now have different names Multiple simultaneous dialogs fixed All builds are now 64bit (except for Windows and Raspberry Pi) Memory leaks and crashes fixed All keys are now mapped UI text now has correct shadows Much lower CPU usage Known issues Error dialogs not implemented in main UI The game must restart after hosting multiplayer
2019-07-29devilutionx: Backport some more 64-bit fixes that I missed.nia1-2/+2
Bump PKGREVISION.
2019-07-28devilutionx: Backport some fixes for 64-bit save files and UB.nia1-1/+2
2019-07-11devilutionx: Spell the name of the package properly.nia1-2/+2
nia needs to learn to type properly.
2019-07-09devilutionx: Needs pkg-config to find libsodium.nia1-1/+2
2019-07-06devilutionx: bump required compiler to gcc5nia1-3/+3
2019-07-05devilutionx: Require gcc 4.9 or higher for std::make_unique.nia1-2/+5
2019-07-03Add devilutionx-0.4.0 as games/devilutionx.nia1-0/+58
DevilutionX is a port of the classic action role-playing hack and slash PC game "Diablo" for modern operating systems.