| Age | Commit message (Collapse) | Author | Files | Lines |
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Features
Propper widescreen (and other aspects) support
Select difficulty in single player (remembered in the save game)
Adjustable game speed in-game
V-sync can now be disabled in the ini
Better line drawing function used for the automap
Support for loading custom Hell level maps
Make all objects and monsters available to custom maps
Added support for joining a game via hostname instead of IP
Bugfixes
You can now enter and exit fullscreen also when the game is paused
[Amiga] Fix double-clicking in menu
Original Diablo bugs
Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0
Fix player base block resetting to 0 after loading a save game
Correctly render trees in front of the player
Fully render sprites that are larger than the floor tiles
Fix objects disappearing when walking on the opposite wall
Dupping via belt has been fixed
Correctly detect if the mouse is clicking the world or UI in some areas
Minor typography corrections
Corrected name of Chamber of Bones in automap
Correctly align the inventory slots
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Features
Sound is now accurate to the original
All in-game issues fixed
Delete hero, inline dialogs and scrollbars are now implemented
Screenshots now have different names
Multiple simultaneous dialogs fixed
All builds are now 64bit (except for Windows and Raspberry Pi)
Memory leaks and crashes fixed
All keys are now mapped
UI text now has correct shadows
Much lower CPU usage
Known issues
Error dialogs not implemented in main UI
The game must restart after hosting multiplayer
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DevilutionX is a port of the classic action role-playing hack and slash
PC game "Diablo" for modern operating systems.
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