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2010-01-03HOMEPAGE is redirected from .com to .org.obache1-2/+2
2009-09-22Upgrade to 0.7.2.ahoka4-107/+62
The changelog is too verbose to include here.
2009-07-22Remove USE_DIRS from pkgsrc.wiz1-2/+1
Shared directories can now be created independently by the pacakges needing them and will be removed automatically by pkg_delete when empty. Packages needing empty directories can use the @pkgdir command in PLIST. Discussed and ok'd in thread starting at http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
2009-06-14Convert @exec/@unexec to @pkgdir or drop it.joerg1-4/+3
2009-06-14Remove @dirrm entries from PLISTsjoerg1-3/+1
2009-03-22Hack it to build on DragonFly.hasso1-1/+6
2008-12-140.6.3 (2008-10-01)ahoka5-108/+24
------------------------------------------------------------------------ - Fix: NewGRF VarAction 2 variable 43 for industries saw MP_VOID tiles as land tiles and was inefficient (r14417, r14416, r14415) - Fix: Possible buffer overrun/wrong parameter type passed to printf (r14414, r14397) - Fix: Generation seed set using -G was always overwritten by -g (r14408) - Fix: Do not allow extending signals by dragging in any direction other than the track direction [FS#2202] (r14013) 0.6.3-RC1 (2008-09-22) ------------------------------------------------------------------------ - Fix: Invalid v->u.air.targetairport could cause crashes at several places [FS#2300] (r14383, r14344, r14343) - Fix: Moving the first vehicle of a train elsewhere might require a new unitnumber for the remaining chain which might not be available (r14384) - Fix: Trams jumping when reversing on a single trambit (like caused during road construction reworks) or when (manually) reversing in a corner [FS#1852] (r14371) - Fix: Multiheaded parts in free wagon chains weren't connected (could cause desyncs) (r14366, r14362) - Fix: [Win32] Some keypress combinations could be handled twice [FS#2206] (r14363) - Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359) - Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258) - Fix: Signs were not updated on company bankrupcy/sell, and thus could have the colour of invalid player (r14348) - Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345) - Fix: Signs from old savegames were lost (causing little memory leaks) (r14340) - Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328) - Fix: When you rename a town before building something and build something near that town your company would be called "<old townname> Transport" [FS#2251] (r14327) - Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies [FS#2241] (r14324) - Fix: Possible assert when renaming removed waypoint (r14322) - Fix: Properly delete orders so the pool doesn't fill up (r14319) - Fix: Do not allow building road over level crossings and drive-through road stops in the wrong direction; do not allow adding roadtypes to non-drive through road stops; pay for all added road bits [FS#2268] (r14316, r14315, r14314, r14308) - Fix: Aircraft frozen above oil rig when the next order is invalid [FS#2244] (r14309) - Fix: [YAPF] Only reserve road slots for multistop when they are really reachable [FS#2294] (r14305) - Fix: One could be trying to get the station name of a station that is outside of the pool (r14297) - Fix: Default for sound effects and music volume should be in the valid range for that setting [FS#2286] (r14289) - Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270) - Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265) - Fix: Merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260) - Fix: Clicking on the smallmap didn't break the "follow vehicle in main viewport" [FS#2269] (r14243) - Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239) - Fix: Feeder share was computed wrong when splitting cargo packet (r14234) - Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221) - Fix: 10 days != 6*2.5 days, effectively causing the payment graph to show the wrong data (r14219) - Fix: When determining length of a string with limited size, first check if we are not out of bounds already (r14204) - Fix: Properly update the current timetable's travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set [FS#2236] (r14192) - Fix: Sprite payload skipping would not skip enough bytes in a very small subset of compressed sprites (r14191) - Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early (r14182) - Fix: Close all related vehicle lists when closing a station window (and not only the train list) (r14180) - Fix: RemoveOrderFromAllVehicles() did not mark enough windows dirty (r14179) - Fix: Incorrect cargo weights (r14144) - Fix: GetSlopeZ() gets a virtual coordinate, not a tile (r14139) - Fix: Close the 'manage vehicles' dropdown once the number of vehicles in the list reaches 0 [FS#2249] (r14133) - Fix: [strgen] Changing order of parameters {X:...} did not work for strings including some {StringY} (r14111) - Fix: Desync due to bubbles in toyland (r14110) - Fix: Make NewGRF action 0x06's changes persistent over the several loading stages [FS#1986] (r14102) - Fix: Make the 'Transfer Credit' display aware of the entire consist, not only the first vehicle (r14098) - Fix: Do not flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5) [FS#2230] (r14093) - Fix: The vehicle window of articulated road vehicles would show the clone/refit button when the vehicle was not completely stopped in the depot (r14090) - Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign extension [FS#2228] (r14087) - Fix: Division by 0 in NewAI [FS#2226] (r14062) - Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] (r14058) - Fix: NewGRF text stack's "push word" didn't move the data around properly (r14057) - Fix: Long strings in the edit box would cause OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box (r14054) - Fix: [OSX] changed the condition for selecting 8 or 32 bpp blitter by default. Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) (r14032) - Fix: Crash when the AI tries to find the depot of an airport that doesn't have a depot [FS#2190] (r13999) - Fix: MSVC cannot handle changed files in the prebuild event, so make the version determination a separate subproject [FS#2004] (r13998) - Fix: The dedicated console removed any character that was not a printable ASCII character instead. Now it allows UTF8 formated strings too [FS#2189] (r13992) - Fix: Resetting construction stage counter reset more than it should (r13981) - Fix: Wrong tooltip for the industry directory's list [FS#2178] (r13917)
2008-08-21update to openttd-0.6.2nb1 - "PKG_DESTDIR_SUPPORT=user-destdir" fails for ↵abs1-4/+7
this package
2008-08-05update to 0.6.2kefren4-24/+22
not sure if midi music option is still available currently
2008-04-12Convert to use PLIST_VARS instead of manually passing "@comment "jlam2-33/+33
through PLIST_SUBST to the plist module.
2008-04-08In post-install, remove droppings created as root so that unprivilegedtnn1-1/+4
make clean works.
2008-04-07Update to openttd-0.6.0.tnn7-157/+208
This release brings, among other things, newhouses/newindustries (with newGRF), signals and diagonal tracks under bridges,trams, autoslope, oneway roads, half tile slopes, drive through road stops and group management of vehicles.
2008-03-04Add a pseudolicense for Transport Tycoon Deluxe datafiles,tnn1-3/+3
used by games/openttd. Requested by wiz@
2008-03-04Add "ttd-data" option (default off) which installs TTD datafiles along withtnn4-10/+157
the package and makes the package restricted.
2007-10-02Update to 0.5.3 for a security fix (see first Fix lines below):wiz3-8/+9
0.5.3 (2007-09-15) ------------------------------------------------------------------------ - Fix: Possible NULL pointer dereference that could be triggered remotely (r11074) - Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion [FS#1179] (r11040) - Fix: Underflow that caused overflows in the performance rating [FS#1179] (r11039) - Fix: [Windows] MIDI does not stop when closing openttd [FS#1164] (r11029) - Fix: Do not unconditionally assume that a tile has a depot (r11027) - Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024) - Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat and giving money [FS#1175] (r11021) - Fix: One could not give money when (s)he had too much money [FS#1174] (r11020) - Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018) - Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071) 0.5.3-RC3 (2007-08-30) ------------------------------------------------------------------------ - Fix: Spectators are not allowed to issue commands (r11006) - Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942) - Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892) - Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890) - Fix: Some isocodes were wrong, resulting in some NewGRF not working properly for the affected languages (r10877) - Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835) - Fix: Trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land [FS#1096] (r10739) - Fix: Trains being split into two pieces when loading an old savegame [FS#1062] (r10735) - Fix: [OS/2] Fix chdir problem with open/save dialog (r10650) - Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593) - Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500) - Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497) - Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410) - Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357) - Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger [FS#884] (r10199) 0.5.3-RC2 (2007-07-07) ------------------------------------------------------------------------ - Fix: Visual glitches when a window is resized in the WE_CREATE callback (r10465) - Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399) 0.5.3-RC1 (2007-06-28) ------------------------------------------------------------------------ - Feature: Make the client list window (for network games) stickyable (r10293) - Feature: console command to get the current game date (r10137) - Fix: Waypoints could be renamed when you are not the owner (r10368) - Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10348, r10347, r10290) - Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10344, r10317) - Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345) - Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337) - Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336) - Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333) - Fix: Rail could be destroyed when building tunnels (r10306) - Fix: Flush the output of the dedicated server console (r10295) - Fix: The "pause" key did not work in the scenario editor (r10294) - Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288) - Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284) - Fix: Remove invalid characters (for the file system) from savegame names [FS#916, FS#850] (r10272, r10116) - Fix: Some old savegames could have the wrong bits unset (r10268, r10147) - Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258) - Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186) - Fix: Take the age of the front vehicle for station rating (r10246) - Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240) - Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222) - Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219) - Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187) - Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165) - Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155) - Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154) - Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153) - Fix: Train disconnects in some old TTD savegames [FS#862] (10151) - Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139) - Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138) - Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131) - Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130) - Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109) - Fix: Multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085) - Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083) - Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075) - Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068) - Fix: Do not use override engine type for articulated wagon parts (r10048) - Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038) - Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030) - Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028) - Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
2007-08-10Update to openttd-0.5.2. This is a minor bugfix release that fixes atnn2-10/+10
crash with network games. While here, add DESTDIR support.
2007-05-08update checksum - pointed out by Jan Danielsson in private e-mailjdolecek1-2/+2
2007-05-06make assert no-op for Mac OS X, mainly to stop openttd error() emitjdolecek1-2/+5
an assertion failure bump pkg revision for this change and the fix to Mac OS lookup of language files
2007-05-06disable using second data dir and custom lang dir in application bundle on Macjdolecek1-4/+22
OS X - we don't use the app bundle with pkgsrc, and this made the application not find lang files
2007-04-25maintainer over to pkgsrc-users@tnn1-2/+2
2007-04-23Correct PLIST. Bump PKGREVISION.tnn2-2/+16
2007-04-22Updated to version 0.5.1. Patch from Jan Danielsson on pkgsrc-users@, withtnn4-11/+15
small modifications. Too many new features and bugfixes to list here.
2007-02-22Whitespace cleanup, courtesy of pkglint.wiz1-3/+3
Patch provided by Sergey Svishchev in private mail.
2006-10-06PR pkg/34445: update openttd to 0.4.8. Changes:ghen2-7/+7
- Fix: A ship in a depot must be stopped before it can be cloned. - Fix: After changing directory in 'Play Scenario', the default scenarios didn't show up in 'New Game'
2006-08-22Fix pthread linkage.joerg3-2/+17
2006-08-10Update games/openttd from 0.4.0.1 to 0.4.8rc2abs13-254/+18
All pkgsrc patches appear to have been committed Resolves security issue: http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2006-1999 0.4.8-RC2 (2006-07-31) ------------------------------------------------------------------------ - Feature: Add Italian town names as we have an official Italian translation - Codechange: Verify the presence of music files in the gm/ folder. This should also solve some 100% CPU buildup for some users. - Fix: Certain combinations of trains crash when moved around inside the depot. - Fix: Reversed arrow-sign in the multiplayer list column headers on sort by name - Fix: Industry production change button doesn't work for oilrig passangers. - Fix: Helicopters stopping in depot after autorenew/autoreplace - Fix: MorphOS crashes when you go a level up in the root level - Fix: UDP sockets were used even if network-availability was set to false - Fix: Crash when trying to build a vehicle type that is set to a max of zero 0.4.8-RC1 (2006-06-28) ------------------------------------------------------------------------ - Feature: Add Turkish town names as we have an official Turkish translation - Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config - Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance (blathijs). Only for 0.4/ branch and 0.4.8. - Fix: Redraw the screen when switching the signal side in the patches window - Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it - Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water - Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly - Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece - Fix: Only advertise the server to your external IP/network (eg not to 127.0.0.1) and use proper broadcast addresses - Fix: '-f' switch is not valid on windows, so don't show it in help - Fix: [autoreplace] Autoreplaced trains can leave all wagons in depot under certain circumstances - Fix: The wrong IP could get unbanned, e.g. 'unban 1.2.3.42' could result in unbanning 1.2.3.4 - Fix: It was possible to convert the railtype of a bridge while a train was on it - Fix: It was possible to rename signs or waypoints with the chat box - Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile - Fix: If a road vehicle is on a road depot tile and stopped doesn't mean it's in the depot. Use the proper test for this - Fix: [AI] The AI should send a plane into a hangar if it's not in a hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped - Fix: [AI] The trolly AI used information from the wrong industry when calculating the amount of to be transported goods - Fix: [NTP] Fix NTP over bridges: don't check the rail type when on a bridge - Fix: Truncate text in dropdown lists to stop text overflowing. - Fix: "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint. - Fix: Starting a new scenario did not adhere to local difficulty settings but took it from the scenario itself. That mode is for 'play scenario' - Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit - Fix: Issue with train pathfinding over level crossings. - Fix: [AI] The AI no longer attempts to build signals under bridges. - Fix: Refresh build vehicle window (if opened) when converting rail depot - Fix: Crash when sorting an empty server list. - Fix: The build-tree window button defaulted to a place-push-button on opening where no treetype is selected. - Fix: Game crashes when cloning/autoreplace reaches train-limit - Fix: [NTP] properly check for railtypes on non-plain-rail-tiles - Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type - Fix: Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred. - Fix: Some weird behaviour with tile selection near bridges - Fix: Don't allow PF to enter train depot from the back (signal updates) - Fix: Game no longer crashes when the last vehicle servicing a station has been deleted - Fix: Reset the last built railtype when starting a new game - Fix: Cloned vehicles get the same service interval as the original vehicle - Fix: Game no longer errors out when "Many random towns" is selected in the scenario editor. - Fix: Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road. - Fix: Temperate bank will no longer appear (during game) in tropic landscape. This bug is from the original game. - Fix: Specify the 'stopall' console command as a debug command. - Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended - Fix: Ships and aircraft can now be used as feeders as well - Fix: When a multiheaded train is sold the pointers were not updated correctly causing sporadious crashes/disconnects. - Fix: New plantations now cause the correct ".. being planted .." news item - Fix: Danish town names were saved/loaded as Swiss - Fix: Removing roads on crossings was done without a check for ownership - Fix: [autoreplace] Fix drawing of train list for outdated engines - Fix: Malicious clients/servers could crash the game - Fix: [autoreplace] allow replacement of wagons even when the engine fails to be replaced - Fix: Certain operations involving trains inside a depot could cause a crash - Fix: [autoreplace] cost for refitting a new vehicle is added to the cost animation (player always paid for it, it just wasn't shown) - Fix: [OSX] Save/Load issues solved for OSX 10.3.9 universal binaries - Fix: Illegal servers in the master-server list could kick the client back to the main menu, effectively making Multiplayer impossible - Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs - Fix: Several fixes to chatbox code, mainly plug a buffer overflow 0.4.7 (2006-03-26) ------------------------------------------------------------------------ - Feature: [OSX] Add support for triple-binaries (PPC, PPC970, i386) (r4102) - Fix: [OSX] crash when going to fullscreen (r4100) - Fix: Allow unused wagons to have their first cache set. Fixes faulty cache-warning message and noticably speeds up depot operations (r4094) - Fix: [NPF] Trains & busses were unable to find a route when leaving a depot or bus stop. (r4072) 0.4.6 (2006-03-22) ------------------------------------------------------------------------ - Codechange: [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window (r3965) - Codechange: Add additional linker information to release builds to help figure out crashes more easily (r3526) - Fix: [OSX 10.3 and newer] [ 1157244 ] Can't save game if name contains german umlauts (loading savegames with certain chars still look odd) (r4038) - Fix: [OSX] major speedup for PPC fullscreen (r4034) - Fix: [Makefile] Make sure the ICON_DIR gets created before copying files there. (r4032) - Fix: [win32] Change compiler settings to use the multithreaded CRT. This prevents certain crashes on multi-threaded machines. (r4031) - Fix: [ 1453646 NPF ] Road vehicles planning through the back of depots and stations. (r4029) - Fix: Use the title of a savegame in the saveload dialog-editbox. (r4018) - Fix: Improper resolution written to the configuration file when exiting from fullscreen. (r4017) - Fix: When removing rail track from a tile where only X and Y pieces exist, explicitly update signals in both directions. (r4016) - Fix: Default the patch-setting 'pause_on_join' to true. (r4015) - Fix: Slope and height information returned for some tile types is wrong (r4014) - Fix: Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts. (r4012) - Fix: Update french translation (r3978) - Fix: FS#56 - [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font. (r3970) - Fix: [ 1439907 ] Increase client list window width so at least most languages fit. (r3969) - Fix: Update german and finnish languages. (r3968) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. (r3967) - Fix: [autoreplace]: (FS#67) autoreplacing trains now keep their tile length instead of their pixel length. (r3964) - Fix: Mark the right tile as dirty. It's just a graphical glitch which happend in r1592. (r3962) - Fix: Fix crash when resizing news history window. (r3961) - Fix: Correctly implement minimum search, so road vehicles head twoards the closest station, not the last one in the list. (r3960) - Fix: [FS#61] The tooltips for raising and lowering land buttons in the scenario editor are interchanged (r3959) - Fix: Correctly restore the roadside after roadworks are finished. (r3957) - Fix: [Multistop] Check the status of the destination road stop instead of a station's first road stop. This only has effect with road vehicle queuing disabled. (r3956) - Fix: validate the setting of max_companies/spectators through the console. (r3955) - Fix: Improve game-load times. (r3954) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs. (r3952) - Fix: Restore plural forms of cargo types for several languages. (r3951) - Fix: [win32] Add directives to allow Visual Studio 2005 compilation. (r3950) - Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (r3948) 0.4.5 (2006-01-31) ------------------------------------------------------------------------ - Feature: [newgrf] Implement varaction2 property 0x41 and 0xDA. (2361) - Feature: giving server_ip a value of 'all' will make the server listen on any interface (2374) - Feature: shortcut CTRL + U that clears the current input-box (2385) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks (2389) - Feature: [newgrf] Implement the 'refit capacity' callback (2389) - Feature: saving games happen in a seperate thread (2391) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it (2414) - Feature: [newgrf] Implement shorter train vehicles (2428) - Feature: New display option: 'transparent station signs' (2438) - Feature: You can now give transfer order to set up feeder systems (2441) - Feature: Removing tracks with the 'remove' tool, automatically removes signals on the tracks (2469) - Feature: [localisation] Allow changing the order of parameters in translated strings (2573) - Feature: [localisation] New way to specify plural forms (2592) - Feature: [localisation] Support genders (2594) - Feature: [localisation] Support cases (2597) - Feature: add support for truncating strings to a given (pixel) length (2607) - Feature: Overhaul DirectMusic MIDI backend, remove "experimental" status (2712) - Feature: Change the driver probing algorithm: Use the first music/sound/video which succeeds initialising instead of bailing out after the first. No need to specify -snull if no soundcard is present anymore (2728) - Feature: The Main Toolbar Dropdown Menu can now display disabled items (2734) - Feature: Clone vehicles (2764) - Feature: When starting without a config file determine the language on basis of the current locale (2777) - Feature: [NewGRF] Add support for "extended bytes" (2872) - Feature: [localisation] Major step twoards ISO-8859-15: Implement missing characters (2879) - Feature: Implement the console command rm to remove savegames (2941) - Feature: Danish town names (2957) - Feature: Menu option to toggle console (2958) - Feature: Calculate proportions of non-square giant screenshot correctly (2963) - Feature: [newgrf] Implement current set of action D (ParamSet) operations (2968) - Feature: [newgrf] Show a wagon's speed limit in purchase list (2969) - Feature: [newgrf] Support loading VarAction2 parameter for variables 0x60-0x7F (2971) - Feature: [newgrf] Add patch option for wagon speed limits (2982) - Feature: [newgrf] Support loading of bridge attributes and tables from GRF (3004) - Feature: Native Support for Win64 (3008) - Feature: OSX now uses quicktime to play midi files (3022) - Feature: [OSX] Command+Q now works in main menu (3027) - Feature: Allow unbanning players based on banlist-id (as well as IP) (3067) - Feature: 'status' and 'clients' now show the IP of the players (3067) - Feature: Make it possible to create a screenshot from the console that is both big and has no console, or any combination of (3068) - Feature: [newgrf] Add support for rail vehicle weight greater than 255 tons (3071) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (3096) - Feature: Turkish translation (3120) - Feature: [newgrf] Support positioning of rail vehicle visual effects (3132) - Feature: [newgrf] Support for articulated rail vehicles (3139) - Feature: [newgrf] Add support for cargo refitting specification by cargo classes (3148) - Feature: [newgrf] Action 7/9 new value : is it TTDPatch or OpenTTD? (3152) - Feature: Drag and drop rocky areas in scenario editor (3153) - Feature: Added patch option to link the terraform toolbar to the rail, road, water and airport toolbars (3157) - Feature: Right-Click-Scrolling optionally moves in the opposite direction (3222) - Feature: Native cocoa sound and video drivers for OSX (3281) - Feature: [newgrf] Allow train running cost class to differ from engine class (3388) - Feature: Kick and ban now with IP numbers (3407) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console (3427) - Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending) (3441) - Feature: Make it possible to ban offline clients (3469) - Fix: The refit window now shows the correct refit options (2365) - Fix: Refitting to a cargo which is already carried by some vehicles takes their capacities into account for display (2365) - Fix: Add 'multihead' TTDPatch option to OpenTTD newgrf flags-emulation (2368) - Fix: make install tried to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified (2371) - Fix: [console] update the example scripts in the scripts/ directory to reflect the new console functionality (2372) - Fix: [console] any line starting with a '#' is a comment so ignore it (2372) - Fix: [console] The special variables whose value can only be set by a custom process should, also print out their newly set value there (2372) - Fix: [newgrf] Ignore action 0 prop 0x20 (air drag) (2377) - Fix: [newgrf] Further property stubs, help prevents subsequent incorrect reading of newgrf data (2378) - Fix: Build year for mail compartment of planes was not set correctly, affected station ratings (2380) - Fix: Endgame window on easy difficulty resulted in infinite loop (2381) - Fix: Check the airport type when building an airport (2382) - Fix: Monkey-testing turned up some command crashes (2383) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming (2384) - Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot (2388) - Fix: [newgrf] Load power for dual-headed engines correctly (2400) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides (2410) - Fix: Station ratings aren't affected by speed limits from realistic acceleration anymore (2411) - Fix: building vehicles without depot crashed the game (2412) - Fix: certain resolutions caused a crash when minimap was partly dragged outside the game window (2424) - Fix: Deleting canals under bridges removed bridges first in certain configurations (2436) - Fix: [NPF] Vehicles try to drive into a tunnel entrance from above (2471) - Fix: [newgrf] Some road vehicle action 0 properties were loaded as the wrong type (int8,int16,int32) causing undefined results. (like cargo types being wrong) (2474) - Fix: The console variable autoclean_unprotected was linked to the variable _network_autoclean_protected (2498) - Fix: Old bug in the PCX writer: The first pixel column contained garbage, the picture was shifted one to the right, and the last column was dropped (2512) - Fix: Using the mouse wheel could lead to a crash if mouse was not over a widget (2530) - Fix: blinking 'lock' gfx in multiplayer games (2548) - Fix: Remove original train pathfinder. Enhanced old pathfinder. (2553) - Fix: Spaces in the path to the MIDI files caused the win32 MIDI player to fail (2563) - Fix: set server map name to the loaded name of the game/scenario (2610) - Fix: Improve the old pathfinder. Changed it to A* instead of Dijkstra. Benchmark shows that NTP is now around 10x faster than NPF (2635) - Fix: Correctly save and load company_value, it's 64 bits wide, not 32 bits (2684) - Fix: Volume control works now for the DirectMusic MIDI backend (2712) - Fix: Change the fence algorithm so it removes fences when no farm tile is adjacent (2739) - Fix: Tree tiles above the snow line got redrawn disproportionately often (2750) - Fix: Depots could build trains of the wrong track type (2764) - Fix: Sort the directories in the scenarion/savegame list (2860) - Fix: On OS/2 show the trailing \ if the current directory is a root directory (2860) - Fix: Return a proper version number, when testing the TTDPatch version in the SkipIf action (2862) - Fix: Change the way NewGRFs are loaded, this saves quite some sprite slots - about 2000 for DBSetXL for example (2868) - Fix: Several format string vulnerabilities and buffer overflows in the network code (2899) - Fix: fixed issue where autorenewed vehicles didn't get all stats updated (2912) - Fix: Exit the child of the extmidi backend with _exit() instead of exit(), because we don't want any atexit handlers - especially flushing output streams - to run, if exec() fails (2938) - Fix: Server crash with "say"-command (2950) - Fix: Fix win32 midi volume level control which didn't work (2960) - Fix: [OSX] quitting the game no longer leaves a process behind that eats all the CPU power (3281) - Fix: Fix for [ 1216203 ] UFO-broken waypoint (2961) - Fix: [newgrf] Include missing grf feature canal - Fix: [newgrf] Add bounds checking to VehicleChangeInfo for vehicles - Fix: [newgrf] Wagon speed limits don't apply for wagons with livery overrides - Fix: Align settings pool items to the size of void* to fix bus errors on 64bit architectures which require aligned variables (2976) - Fix: restart_game_date is an UINT16, not a BYTE. Now setting the game restart year via the console should work (2987) - Fix: [newgrf] Some GRF files don't specify a name or description, in which case the Action 8 is 8 bytes, not 9 (3005) - Fix: The finnish markka was never abbreviated with capital letters (3021) - Fix: Improve handling of non-existent sprite sets (3044) - Fix: Don't attempt to map and empty sprite group to a vehicle (3045) - Fix: Fixed typo and hang for BeOS Networking (3053) - Fix: On Win98 and lower when you go to the root directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files (3056) - Fix: Complete rewrite of autoreplace; multiheaded train engines are replaced correctly (3081) - Fix: A new train is now made if the front unit is an engine and the former front engine is moved away (3144) - Fix: There are only 2 possible directions for ship depots, not 4 (3199) - Fix: Allow bribing up to the maximum rating for bribing, don't disable this option at some arbitrary value early (3201) - Fix: Don't lower land on tunnel, even with diag tracks on it (3228) - Fix: Crash when making a screenshotin the main menu (3235) - Fix: Crash when starting a scenarion via 'New Game' fails (3235) - Fix: Determine clicked status of sticky icon from window flags rather than the widget click state (3247) - Fix: Graphical glitch with autorail tool on a certain tile-types (3254) - Fix: Center the X of the window close button (3302) - Fix: [newgrf] Unload engine names before loading grf files (3316) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received (3322) - Fix: Build failed if SDL is built without pthread support (3326) - Fix: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possib le network desyncs (3352) - Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle (3367) - Fix: Out-of-bounds array access when road vehicles overtook in a curve caused desyncs (3371) - Fix: Update signal states when building or removing rail station blocks (3372) - Fix: Don't allow trains to get bigger than 100 via drag and drop (3374) - Fix: Don't reset date in the scenario editor when pressing RandomLand (3376) - Fix: [newgrf] Running cost should be halved for dual head vehicles (3384) - Fix: No fence was placed when placing fences and the neighbouring tile is a rail configuration which permits a fence but has a signal (3389) - Fix: [newgrf] Ignore non-climate dependent cargo types (3394) - Fix: [newgrf] Only add a random number of days to an engine's base introduction date if that date is not 0 (3410) - Fix: When changing the server password via the console, actually set the password as well as flag whether it is required (3411) - Fix: Under certain conditions placing a road tile parallel under a bridge would, instead of failing, succeed and place a perpendicular piece (3413) - Fix: Disable the Fund New Industry menu item and window when connected to a server as a spectator (3414) - Fix: Disable the clone and refit buttons in the train view when viewing another player's vehicles, or as a spectator (3415) - Fix: Disallow building an oil rig above sea level (3416) - Fix: When removing a town-owned tunnel the player's rating was not reduced (3418) - Fix: (Possible) game crash on removing track/road under bridge if a vehicle was on the track/road under the bridge and the track/road sloped (3419) - Fix: [newgrf] Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf) (3424) - Fix: Incorrect validating of tree-planting command which can allow a buffer-overflow (3446) - Fix: [newgrf] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf) (3449) - Fix: You couldn't remove an item from a list-type of config ingame from the configuration file (3475) - Fix: [newgrf] Always reinitialize the ttdpatch flags as patch settings may have changed (3486) - Fix: Price for demolishing a bridge was dependent on orientation and map size (3487)
2006-06-12Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)wiz1-2/+2
for SDL shlib changes.
2006-04-17Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.wiz1-2/+2
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-2/+2
2005-12-11Convert aalib to options framework, adding an 'x11' option, and removewiz1-2/+2
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
2005-12-05Fixed pkglint warnings. The warnings are mostly quoting issues, forrillig1-3/+3
example MAKE_ENV+=FOO=${BAR} is changed to MAKE_ENV+=FOO=${BAR:Q}. Some other changes are outlined in http://mail-index.netbsd.org/tech-pkg/2005/12/02/0034.html
2005-09-26Bump PKGREVISION as pointed out by Thomas Klausner.rpaulo1-2/+2
2005-09-26Add missing share/games/openttd/data/dosdummy.grf.rpaulo1-1/+2
2005-09-11Fix ${WRKSRC} to use ${PKGNAME_NOREV} which is much niceradrianp1-2/+2
2005-09-11Update to nb1 for security fix: http://secunia.com/advisories/16696/adrianp10-4/+199
Patches via Gentoo and OpenTTD SVN tree Add pkg-config as a required tool Alter how ${WRKSRC} is defined so future nb bumps work better
2005-09-08Update to openttd-0.4.1.rpaulo6-66/+42
openttd-0.4.1 was a hotfix release for 0.4.0. Major changes in 0.4.0 (from the site): bigger maps, "unlimited" amount of towns, industries, stations, etc., heavily improved and protected network-gameplay, a new, smart, pathfinder, multiple busstops, etc. Patches provided by António Marques, modified by me and reviewed by Johnny Lam.
2005-06-16Create directories before installing files into them.jlam1-1/+3
2005-06-01Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.jlam1-2/+1
Several changes are involved since they are all interrelated. These changes affect about 1000 files. The first major change is rewriting bsd.builtin.mk as well as all of the builtin.mk files to follow the new example in bsd.builtin.mk. The loop to include all of the builtin.mk files needed by the package is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk is now included by each of the individual builtin.mk files and provides some common logic for all of the builtin.mk files. Currently, this includes the computation for whether the native or pkgsrc version of the package is preferred. This causes USE_BUILTIN.* to be correctly set when one builtin.mk file includes another. The second major change is teach the builtin.mk files to consider files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most of the builtin.mk files test for the presence of built-in software by checking for the existence of certain files, e.g. <pthread.h>, and we now assume that if that file is under ${LOCALBASE}, then it must be from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The exceptions to this new check are the X11 distribution packages, which are handled specially as noted below. The third major change is providing builtin.mk and version.mk files for each of the X11 distribution packages in pkgsrc. The builtin.mk file can detect whether the native X11 distribution is the same as the one provided by pkgsrc, and the version.mk file computes the version of the X11 distribution package, whether it's built-in or not. The fourth major change is that the buildlink3.mk files for X11 packages that install parts which are part of X11 distribution packages, e.g. Xpm, Xcursor, etc., now use imake to query the X11 distribution for whether the software is already provided by the X11 distribution. This is more accurate than grepping for a symbol name in the imake config files. Using imake required sprinkling various builtin-imake.mk helper files into pkgsrc directories. These files are used as input to imake since imake can't use stdin for that purpose. The fifth major change is in how packages note that they use X11. Instead of setting USE_X11, package Makefiles should now include x11.buildlink3.mk instead. This causes the X11 package buildlink3 and builtin logic to be executed at the correct place for buildlink3.mk and builtin.mk files that previously set USE_X11, and fixes packages that relied on buildlink3.mk files to implicitly note that X11 is needed. Package buildlink3.mk should also include x11.buildlink3.mk when linking against the package libraries requires also linking against the X11 libraries. Where it was obvious, redundant inclusions of x11.buildlink3.mk have been removed.
2005-05-22Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:jlam1-2/+2
USE_GNU_TOOLS -> USE_TOOLS awk -> gawk m4 -> gm4 make -> gmake sed -> gsed yacc -> bison
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-30Initial import of openttd-0.3.6, provided by Ian Zagorskih via pkgsrc-wip:wiz8-0/+182
Open source clone of Transport Tycoon Deluxe.