summaryrefslogtreecommitdiff
path: root/games/openttd
AgeCommit message (Collapse)AuthorFilesLines
2022-11-23massive revision bump after textproc/icu updateadam1-2/+2
2022-09-11*: bump PKGREVISION for flac shlib bumpwiz1-2/+2
2022-08-11Bump all dependent packages of wayland (belatedly)gutteridge1-2/+2
The package changed with the addition of its libepoll-shim dependency. Otherwise, we can get: ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
2022-07-02*: Recursive revbump from audio/pulseaudioryoon1-1/+2
2022-05-08openttd: Update to 12.2triaxx3-9/+20
upstream changes: ----------------- * 12.2 (2022-04-02) [https://cdn.openttd.org/openttd-releases/12.2/changelog.txt] * 12.1 (2021-11-08) [https://cdn.openttd.org/openttd-releases/12.1/changelog.txt] * 12.0 (2021-10-17) [https://cdn.openttd.org/openttd-releases/12.0/changelog.txt] * 12.0-RC1 (2021-09-25) * 12.0-beta2 (2021-08-19) * 12.0-beta1 (2021-08-15) * 1.11 release series followed up by 12.0 pkgsrc changes: --------------- * Update GCC_REQD to 8 for std::charconv.
2022-04-18revbump for textproc/icu updateadam1-2/+2
2022-03-28g*/*: revbump(1) for libsndfiletnn1-2/+2
2021-12-08revbump for icu and libffiadam1-2/+2
2021-10-26games: Replace RMD160 checksums with BLAKE2s checksumsnia1-2/+2
All checksums have been double-checked against existing RMD160 and SHA512 hashes
2021-10-07games: Remove SHA1 hashes for distfilesnia1-2/+1
2021-09-08Recursive revbump for audio/jacknia1-1/+2
2021-05-20openttd: properly transform -std argument for older compilersnia1-1/+2
2021-05-04openttd: update to 1.11.2nia7-132/+87
1.11.2 (2021-05-03) ------------------------------------------------------------------------ Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183) Fix: Query windows could be partially drawn (#9184) Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182) Fix #9117: [Fluidsynth] Hang when changing song (#9181) Fix: String validation could leave invalid UTF-8 encoded strings (#9096) Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176) Fix: Crash when extra viewport with zero height has sign in view (#9175) Fix #9147: Crash when taking screenshots (#9169) Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163) Fix #9152: Screenshot success popup window was treated as an error (#9159) Fix: Fast-forward stuttering when vsync is enabled (#9140) Fix: [Network] Savegame transfer could stall in rare cases (#9106) Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098) Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088) Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088) Fix: Do not include regression test AI in bundle (#9068, #9164) 1.11.1 (2021-04-18) ------------------------------------------------------------------------ Feature: Toggle to enable/disable vsync (#8997) Feature: Volume controls in the Game Options window, and better defaults (#8943) Add: Hotkey to focus object and rail filters (#8908) Add: Better plural support for Romanian (#8936) Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050) Change: Make effect volume scale more intuitively (#8945, #8950) Change: Improve padding of Object & Rail station windows (#8929) Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047) Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040) Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032) Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022) Fix: Desync when GS unlocks railtype with wagon unlock (#9021) Fix #9008: Validate starting year given on the command line (-t) (#9014) Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013) Fix: Improve validation of OpenGL video driver to avoid crashes (#9007) Fix: Credits scrolled too slowly with larger font sizes (#8994) Fix #8977: Crash when altering max sprite resolution (#8993) Fix #8956: Industry disaster news messages showed the wrong location (#8992) Fix: [Network] Potential stale client entries in client list (#8959) Fix: Graphical issues when dragging measurement tooltips (#8951) Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953) Fix #8935: [macOS] Crash on save (#8944) Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926) Fix: Compiling on armhf (Raspberry Pi) (#8924) 1.11.0 (2021-04-01) ------------------------------------------------------------------------ Feature: Allow setting a custom terrain type to define highest peak (#8891) Feature: Auto-detect map height limit based on generated map (#8891) Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891) Add: Allow setting the highest mountain for heightmaps (#8891) Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891) Change: Remove "maximum map height" from the New Game GUI (#8891) Fix #8803: Only auto-remove signals when rail can be built (#8904) Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) Fix #8886: Don't try to resolve folders within tars named '.' (#8893) Fix: Placing random trees in SE crashes the game (#8892) Fix #8875: Filter string in station window breaks flow in user interface (#8885) Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877) Fix: OpenGL performance with some AMD GPUs (#8876) Fix: Recompute road/railtype availability after disabling the engine (#8872) Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868) 1.11.0-RC1 (2021-03-14) ------------------------------------------------------------------------ Feature: Option to (dis-)allow hardware accelerated video drivers (#8819) Feature: Option to set display refresh rate (#8813) Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804) Feature: Allow filtering on name in rail station window (#8706) Feature: Setting for highest resolution of sprites to use (#8604) Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830) Add: Malaysia Ringgit as Currency (#8783) Add: "Engines only" filter in build train window (#8733) Change: De-limit framerate window's framerate (#8772) Change: Clarify what effect town interactions have (#8744) Change: Don't show global goals in company goal windows (#8709) Change: Recolour graph windows to brown (#8700) Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856) Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852) Fix #8647: Incorrect drawing order of tram catenary sprites (#8843) Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835) Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832) Fix #8833: Don't reload NewGRFs when we are shutting down (#8830) Fix: Scale padding between elements the same as other padding (#8829) Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822) Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820) Fix #8817: Keep NewGRF order for object class sorting (#8818) Fix #8809: Crash when removing airport when hangar window open (#8815) Fix #8799: Crash when Search Internet in Multiplayer (#8801) Fix #8774: Black screenshots when using 40bpp-blitter (#8791) Fix: [OSX] Hide dock when entering fullscreen (#8789) Fix: Bootstrap fails to start on clean install (#8788) Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782) Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769) 1.11.0-beta2 (2021-02-28) ------------------------------------------------------------------------ Feature: Add setting to limit fast-forward speed (#8766) Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740) Feature: Configurable display refresh-rate, default to 60fps (#8680) Feature: Automatically upload releases to Steam (#8644) Feature: Generic Linux builds (#8641) Feature: [GS] Allow non-question type windows to have no buttons (#8638) Feature: [macOS] ZIP build (#8614) Feature: Object class selection string filtering (#8603) Feature: 'Remove all industries' button in scenario editor (#8550) Feature: Automatic UI and font zoom levels when supported by the OS (#8537) Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519) Feature: OpenGL video driver (#7744) Add: Indonesia Rupiah currency (#8616) Change: Improve graph period markings (#8732) Change: Make pathfinder account for maximum order speed, if set (#8722) Change: Darken graph grid lines for legibility (#8690) Change: Make order window hotkeys toggle for load & unload variants (#8669) Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667) Change: Convert .md to .rtf for Windows/Mac packages (#8617) Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566) Change: Move town name generator selection to mapgen GUI (#8566) Change: [macOS] Native font rendering (#8518) Fix: Display of network lobby windows for different GUI sizes (#8765) Fix: Don't desync if client leaves before you finish downloading map (#8755) Fix: Allow estimating vehicle clone cost even if short on money (#8748) Fix: Don't notify twice that a client left because of a timeout (#8746) Fix: Vehicle cursor size did not account for the interface zoom level (#8739) Fix #8123: Trams on half-tiles couldn't find depots (#8738) Fix #8276: [NewGRF] Crash when an object's size was not set (#8719) Fix #8349: Close depot vehicle list windows when closing the depot window (#8717) Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710) Fix: Whole status bar instead of money widget refreshed on money change (#8692) Fix: Unnecessary status bar redraws when there is no news to show (#8691) Fix: New orders are non-stop by default (#8689) Fix: Framerate window showed a slightly higher rate than actually measured (#8682) Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681) Fix #8625: Wrong ending year was displayed in highscore table (#8672) Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671) Fix: Mention our websites with https:// (instead of http://) (#8657) Fix: Don't crash when towns upgrade road tiles during expansion (#8651) Fix #8029: [SDL2] Blank display when under Wayland (#8648) Fix: Default Network Server List sorter put compatible servers in wrong order (#8626) Fix: Use non-pulsating red highlight for coverage (#8622) Fix: Center text and image in vehicle statusbar vertically (#8602) Fix: Don't walk out of the map when trying to build tunnels (#8600) Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588) Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587) Fix: Stopped ships shouldn't block depots (#8578) 1.11.0-beta1 (2021-01-22) ------------------------------------------------------------------------ Feature: [GS] Ability to set some extra text in the industry window (#8576) Feature: Show rainforest under vegetation on smallmap (#8562) Feature: Automatically determine window size on new install (#8536) Feature: Towns can build tunnels (#8473) Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439) Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455) Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583) Feature: Add an option to disable tree growth completely (#8415) Feature: Show group name as part of the default vehicle name (#8307) Feature: "Frozen" economy setting that stops production changes and industry closures (#8282) Feature: New velocity unit "tiles/day" (#8278) Feature: Option to automatically remove signals when placing rail (#8274) Feature: Increase max possible distance from border for oil refineries and rigs (#8237) Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234) Feature: Indian Rupee (INR) currency (#8136) Feature: [GS] Ability to give a company exclusive access to an industry (#8115) Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266) Feature: Improve rendering of large viewports (#7962) Feature: [GS] Influence industry production changes from GameScript (#7912) Feature: [GS] Push-buttons on storybook pages (#7896) Feature: Option to group vehicle lists by shared orders (#7028) Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028) Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573) Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554) Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544) Add: "reload" console command to reload the current scenario or heightmap (#8527) Add: [NewGRF] Flag to test if inflation is on or off (#8427) Add: [Script] Native priority queue (useful for things like pathfinders) (#8091) Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079) Change: [SDL2] Start game on the screen where the cursor is (#8572) Change: Use a dark background for all profit graphs to increase contrast (#8557) Change: Reword warning in cheat window (#8538) Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521) Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513) Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508) Change: Move "give money" from client-list to company window (#8500) Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487) Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485) Change: Make engine reliability independent of introduction date (#8470) Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463) Change: Converting town-owned road types now requires a positive town rating (#8457) Change: Rework server list buttons for searching LAN/internet servers (#8426) Change: Add some styling to GS question windows depending on the type (#8422) Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416) Change: Prevent towns from building dead-end road bridges (#8401) Change: Send network error to the server before making an emergency save (#8387) Change: Extend the allowed range for max loan setting up to £2 billion (#8386) Change: Don't display OS name when exiting the game (#8366) Change: Save openttd.cfg immediately on changing a setting (#8358) Change: Autorenew now defaults to on (#8352) Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347) Change: Service at depot also resets breakdown chance (#8317) Change: Use key names instead of characters in hotkey.cfg (#8291) Change: Allow command cost-estimation while paused (#8222) Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589) Change: Use CMake for build system (#7270) Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081) Change: Place "Group by" above "Sort by" in station window for consistency (#7028) Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591) Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568) Fix: Inform user if a custom font failed to load due to missing glyphs (#8559) Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533) Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531) Fix: Improve connection retries for the content server in cases of broken networking (#8530) Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516) Fix: Error when trying to clone a vehicle with invalid orders (#8515) Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512) Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511) Fix #8168: Allow relocating HQ partially over an existing HQ (#8510) Fix #8068: Allow selling tram track regardless of bank balance (#8509) Fix #7604: Prevent houses from wandering away from roads (#8507) Fix: Make the "password" button the same size as the other buttons in the Company window (#8500) Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497) Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491) Fix: [MacOS] Loading custom fonts (#8484) Fix: Network client makes emergency saves twice if the server is disconnected (#8477) Fix #8462: Stop towns from trying to build roads on water (#8471) Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466) Fix #8437: Crash when using certain heliports with certain rotated airports (#8458) Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458) Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454) Fix #6468: Don't store the version of AIs that are started via console (#8430) Fix: Don't lower tree density if spreading is not enabled (#8413) Fix: Prevent savegame version conflicts with certain old patchpacks (#8411) Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400) Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385) Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382) Fix: Change the working-dir searchpath when using '-c' (#8367) Fix: Useless warning with -snull and no BaseSounds available (#8361) Fix: Crash trying to load TTO/TTD savegames. (#8356) Fix: [Script] Don't echo script exceptions to console (#8331) Fix: Slovak ownname was using the wrong form (#8326) Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312) Fix: Only check houses for cargo when generating subsidies with towns (#8305) Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288) Fix: Spell 'Viewport' consistently (#8260) Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543) Fix #8232: Huge screenshot warning was shown incorrectly (#8224) Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169) Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074) Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947) Fix #6452: Reset only editable and visible settings from GUI (#7890) Fix: Original terrain generator did not keep a single gap of water at the borders (#7883) Remove: In-game console command "content select all" (#8363) Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
2021-04-21revbump for textproc/icuadam1-2/+2
2021-04-05*: bump PKGREVISION for fluidsynth ABI bumpwiz1-2/+2
2020-11-05*: Recursive revbump from textproc/icu-68.1ryoon1-1/+2
2020-10-03openttd: Update to 1.10.3nia2-8/+7
1.10.3 (2020-08-09) ------------------------------------------------------------------------ Change: Also make roadside trees match the tree transparency option (#8245) Fix: Center text and icons in the status bar vertically (#8273) Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269) Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263) Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251) Fix #8162: [NRT] Improve error message when converting town owned road (#8247) Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244) Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243) Fix #8221: Use more specific error message when a bridge is too long (#8240) Fix #8230: Resolve ".." when opening files in .tar (#8231) Fix: A few race conditions in netcode (#8227, #8228, #8229) Fix #7838: Crash relating to group creation and renaming (#8223) Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211) Fix: Display banlist's indexes correctly (#8209) Fix: Possible desync with subsidy creation (#8159) Fix #8131: Draw small bridges pillars in more places (#8149)
2020-08-18*: revbump for libsndfileleot1-2/+2
2020-08-18openttd: use pkg-config to find liblzo2tnn2-7/+17
2020-08-17*: revbump after fontconfig bl3 changes (libuuid removal)leot1-1/+2
2020-06-03openttd: Update to 1.10.2nia2-8/+7
1.10.2 (2020-06-01) ------------------------------------------------------------------------ Add: Ubuntu 20.04 packages (#8127) Fix: [OSX] Possible crash on failure to set colourspace (#8181) Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180) Fix #8024: Make Online Content GUI more responsive while loading (#8179) Fix #7970: Disable event loop when generating crash dump (#8176) Fix: [Build] Compatibility with modern Visual Studio (#8170) Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160) Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156) Fix: Desync after house replacement (#8151) Fix #8137: New clients can't join (desync) after funding an industry (#8140) Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142) Fix: Stop gamelog when recovering from a savegame load error (#8133) Fix: Exceptionally unlikely issue when reading MIDI files (#8125) Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130) Fix #8117: Memory leak for incoming admin port packets (#8122) Fix: Non-roadbridges potentially had roadtype information set (#8111) Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110) Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103) Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
2020-06-02Revbump for icuadam1-1/+2
2020-04-18openttd: Update to 1.10.1nia2-8/+7
1.10.1 (2020-04-13) ------------------------------------------------------------------------ Fix #8081: Crash when placing a ship depot next to a dock (#8082) Fix: [GS] A Goal's QuestionID was getting truncated (#8072) Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065) Fix #8060: Restore admin network API compatibility (#8061) Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)
2020-04-12Recursive revision bump after textproc/icu updateadam1-1/+2
2020-04-05openttd: Update to 1.10.0nia3-14/+21
1.10.0 (2020-04-01) ------------------------------------------------------------------------ Change: Open company window when clicking on a company goal (#8033) Change: [SDL2] Support pasting from clipboard on Linux (#8004) Fix: [Script] Random deviation upper bound range should be inclusive (#8052) Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044) Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040) Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036) Fix: Ignore clicks on non-applicable global goals (#8035) Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026) Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023) Fix #8020: Add missing docking tiles around industry neutral stations (#8021) Fix: GUI tramway icon only contained a single set of tram tracks (#8015) Fix: Station with multiple docks had the wrong tile area (#8014) Fix #8011: Crash when loading TTD scenario containing a dock (#8012) Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010) Fix: Crash when attempting to draw a string containing nonprintable characters (#8005) Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003) Fix #7958: Custom catenary missing on road bridges (#7991) Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946) 1.10.0-RC1 (2020-02-09) ------------------------------------------------------------------------ Feature: Allow server to supply a reason to kicked/banned clients (#7859) Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956) Feature: Improved logic of sharing industry production between 3 or more stations (#7922) Feature: Highlight the item under mouse cursor in file browser (#7900) Feature: [GS] Methods to change town rating of companies (#7898) Feature: [NewGRF] Callback profiling command (#7868) Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852) Feature: Ability to filter industry directory window by cargo (#7843) Feature: Minimap screenshot type (#7817) Feature: [GS] Methods to control engine availability of a specific company (#7791) Feature: Configurable game ending year (#7747) Feature: Separate window for taking screenshots (#7550) Change: Move autorenew setting to basic category (#7984) Change: Improved algorithm for transfer feeder payments (#7935) Change: Show volume sliders with wedges instead of boxy slider (#7902) Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688) Change: Improve readability of integer lists saved to config files (#7396) Fix #7976: Crash when attempting to kick the host via rcon (#7985) Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979) Fix: Station rating effects affecting too large area (#7977) Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975) Fix #7969: Crash when executing a recursive console alias (#7973) Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968) Fix #7952: Crash when switching input languages (#7953) Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934) Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932) Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930) Fix: Invalid string usage within music window (#7928) Fix: Non-deterministic name sorting in industry directory window (#7915) Fix #7899: Various issues with town list window sorting (#7906, #7916) Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894) Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894) Fix: Possible crash when post road-works cleanup removes all road pieces (#7903) Fix #7891: Fix crash when loading save from 1.7.2 (#7892) Fix #7887: Missing sound effects for some main toolbar buttons (#7888) Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884) Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882) Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878) Fix: Missing keycodes for hotkeys.cfg (#7850) Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628) Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094) 1.10.0-beta2 (2019-12-25) ------------------------------------------------------------------------ - Feature: [Script] More error mappings (#7857) - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800) - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800) - Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800) - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800) - Fix: Custom sea level default value is now equal to minimum value (#7866) - Fix: [NewGRF] Various tracktype fixes (#7863) - Fix: Infrastructure total update when removing tram road stop (#7856) - Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849) - Fix #7836: Check coherency of NewGRF parameter min/max (#7840) - Fix #7673: [Script] Allow removal of custom town text (#7834) - Fix: Crash when displaying an error message at map edges (#7833) - Fix #7783, #7816: [SDL2] Fix input handling in edit context (#7825) - Fix #7697: Tile query on HQs did not display cargo correctly (#7824) - Fix #7820: Possible game crash when removing oil rig (#7821) - Fix #7606: Rare crash when trying to clean up a crashed script (#7819) - Fix #7784: [SDL2] up/down/home/end key behaviour (#7815) - Fix #7631: 16 out cargo support for industry directory (#7809) - Fix #7646: Crash on random map generation failure (#7805) - Fix #7430: Only reset time since pickup when train visits station if it has room to load (#7595) - Fix #5405: Aircraft could route to depots outside their range (#7104) 1.10.0-beta1 (2019-10-29) ------------------------------------------------------------------------ - Feature: Configurable minimum age for companies before allowing share trading (#7780) - Feature: Filter on town list window (#7621) - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612) - Feature: Show coverage area for stations and towns (#7446) - Feature: Collapsible vehicle groups (#7417) - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380) - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352) - Feature/Change: Non-rectangular catchment area for sparse stations (#7235) - Feature: Improved performance for road vehicle pathfinding (#7261) - Feature: Option to show local authority boundary of towns (#7025) - Feature: Experimental method of town cargo generation that scales linearly with population (#6965) - Feature: [NewGRF] RoadTypes (NRT) (#6811) - Add: [Win32] Select MIDI device by port name (#7666) - Add: 'getsysdate' console command (#7658) - Add: Currencies NTD, CNY, HKD (#7596) - Add: Icons to vehicle construction drop down lists (#7358, #7485) - Add: Security warning to players that company passwords are not truly secure (#7351) - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716) - Add: SDL2 video driver (#7086) - Change: Inactive industries do not make sound effects (#7752) - Change: [Win32] Use native GDI engine for rendering fonts (#7572) - Change: Scale oil refinery edge distance limit by map size (#7514) - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401) - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301) - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372) - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302) - Change: Keep town growth rate in sync with house count (#6777) - Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710) - Fix #6407: Show snowy ground sprites for train depots (#7671) - Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561) - Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450) - Fix: [SDL] Do not offer video smaller than 640x480 (#7442) - Fix: Incorrect display of industry production around tiles (#7426) - Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349) - Fix: Remove redundant and broken file lookups when loading base sets (#7348) - Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316) - Fix #7043, #7274: Improve performance when creating towns during world creation (#7284) - Fix #7062: Remove ship max order distance (#7279) - Fix #7189: Fluidsynth volume gain too high (#7253) - Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234) - Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092) - Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388) - Remove: Original Path Finder (#7245)
2020-03-26openttd: Make the PLIST consistent and remove some bogus config argsnia2-7/+6
2020-03-23openttd: Force gnu++11 properly, for alloca.nia1-3/+5
Bump PKGREVISION
2020-03-08*: recursive bump for libffiwiz1-1/+2
2020-03-05openttd: needs alloca, use gnu++11nia1-2/+2
2019-09-23openttd: Missing patchnia1-0/+20
2019-09-18openttd: remove liesnia1-4/+1
2019-09-18openttd: Update to 1.9.3nia2-14/+18
1.9.3 (2019-09-16) ------------------------------------------------------------------------ - Change: Use natural sort when sorting the file list (#7727) - Fix #7479: Don't close construction windows when changing client name (#7728) - Fix #7731: Files sorting by modification time on Windows XP (#7731) - Fix #7644: [OSX] Better solution for colourspace/performance issues (#7741) 1.9.3-RC1 (2019-09-07) ------------------------------------------------------------------------ - Add: Can now click industries to make orders to their neutral station (e.g. oil rig) (#7709) - Fix #7644: [OSX] Poor framerate on certain systems (#7721) - Fix #7702: Highscore screen UI scaling (#7714) - Fix #7704: [OSX] Handle malformed UTF8 strings, leading to crashes in server browser (#7705) - Fix #7188: [AI] Possible crash when reloading an AI in multiplayer games (#7701, #7725) - Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied (#7690) - Fix: Spelling in running costs setting help text (#7686) - Fix #7655: 'Decrease' buttons in cheat window not working properly with UI scaling (#7669) - Fix: [GS] Could not create elements on Storybook pages with ID > 255 (#7657) - Fix #7626: Allow building road stops over town-owned one-way roads, instead of crashing (#7627)
2019-07-31openttd: Update to 1.9.2nia2-7/+7
This version fixes several slightly obscure bugs, and hopefully makes a few things easier to find. Those playing on high-resolution monitors (such as 4k) and use the UI scaling options should also find that things appear less squished than they used to.
2019-07-10Use https for openttd.org.nia1-2/+2
2019-05-27openttd: fix iconv(3) detectiontnn1-2/+2
2019-04-28games/openttd: Depends on fluidsynth.nia1-1/+2
2019-04-25openttd: updated to 1.9.1adam6-66/+23
1.9.1: - Fix 6564: Enforce types of arguments for station name strings - Fix 7433: Don't use AirportSpec substitute if it's not enabled - Fix 7447, 7466, 7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 - Fix 6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. - Fix 7439: CompanyRemoveReason overwritten by ClientID - Fix: [Windows] Incorrect error handling could lead to cascading error windows - Fix 7478: Don't remove NewGRF objects on company take-over. 1.9.0: - Fix 7411: Use industry production callback (if used) on initial industry cargo generation 1.9.0-RC2: - Fix 7400: WaterClass for tree tiles was not converted for old saves preventing industry creation - Fix: Filtered file list did not scroll properly - Fix 7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs - Fix 7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered - Fix: Wrong company performance rating when money exceeds INT_MAX - Fix: Permit loading of industry production callback with invalid cargo type - Fix: Spelling for a few real town names - Fix: Runway too short for large aircraft message should not depend on plane crashes setting - Fix 7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end 1.9.0-RC1: - Add: Various AI/GS functions for vehicle groups - Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date - Change: Allow towns to build bridges over rails and one-way roads - Fix: Detection of coast tiles with trees on them - Fix: Emergency netsave saved the title game instead of the broken game in question - Fix: Company livery window showed incorrect groups when opened in multiplayer - Fix: Unable to select last group in open livery window - Fix: Goto hangar orders were not invalidated when rebuilding airports 1.9.0-beta3: - Feature: Option to adjust font size separately from GUI size - Feature: Increase maximum number of orders from 64000 to ~16.7m - Add: Show performance of AI and GS in framerate window - Add: News menu entry and shortcut for deleting all messages - Change: [OSX] Improved scrolling behaviour when using touchpads - Change: Add scrollbar to cargo legend in cargo payment rates window - Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations - Change: Improved UI behaviour when dragging sound volume sliders with the mouse - Change: Use selected vehicle group as parent when creating a new group - Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating - Change: Skip reliability decay if servicing is disabled - Fix: Remove desert around lakes upon generation - Fix: Re-sorting file list did not update filtered rows - Fix 7159: Waiting time at red one-way signals was too short - Fix 7189: Fluidsynth volume gain too high - Fix 7004: Cargo flow legend was not properly refreshed after zooming - Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around - Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus - Fix 6599: Disable build and rename button in build vehicle window when no vehicle is selected - Fix: Do not mangle tagged revision strings for network revision strings - Fix 7151: AI start date deviation was still applied when not set to a random AI - Fix 7197: Invalidate depot buttons when necessary - Doc: [AI] UnshareOrders empties the orders list of the vehicle 1.9.0-beta2: - Fix: Non-Windows builds did not get correct git hash 1.9.0-beta1: Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers - Feature: Group liveries, and livery window usability enhancements - Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) - Feature: [Win32] Rewritten DMusic and WinMM music drivers - Feature: [Win32] New XAudio2 sound driver - Feature: [Linux] New Fluidsynth music driver - Feature: Framerate display window - Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes - Feature 6610: Allow towns to build houses on road turns - Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling - Feature 6459: API for querying network clients from GS - Feature: New Russian Ruble & Mexican Peso as currencies - Feature 4186: Append '(City)' after city names in the town directory - Feature 986: Automatic save when losing connection to a network game - Add: [NewGRF] Flag to hide rail types from construction - Add: [NewGRF] Airport animation trigger for plane landing - Add 4115: Default starting company colour setting - Add: Mixer feature for streaming sampled music - Add 6460: [AI] start_date parameter for Random AIs on new game - Add: BACKSPACE can be mapped as a hotkey - Add: 32bpp SSE2 blitter palette animator - Change: Make ships turn slowly when changing direction and stop when going up or down a lock - Change: Improve ship pathfinder performance - Change: Decouple GUI timing from game ticks - Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast - Change: Gradually slow down aircraft speed on breakdown - Change: [NewGRF] Increase rail type & cargo type limits to 64 - Change: [NewGRF] Increase size of persistent storage to 256 - Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number - Change: Clone tool in depot window now behaves like clone button in vehicle window - Change 6397: Keep town growth rate in sync with house count - Change: Scale default FreeType font size selection by UI zoom level - Change: [OSX] Reversed pinch to zoom behaviour - Change: Switch town growth rate and counter to actual game ticks - Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>' - Change: Rewrite several bits of documentation in markdown - Fix: Reinitialise graph GUI on game restart - Fix: Potential crash during shutdown after unpacking downloaded content - Fix 6584: Text layout in engine preview dialogue - Fix 6636: Airplanes could be sent to helicopter station depots - Fix: Deadlock when launched with -n switch - Fix: Various corrections to town names in non-English languages - Fix: Only consider airport tiles when placing (for non-rectangular airports) - Fix: Spelling fixes on some Latin American town names - Fix 7001: Pathfinders should see standard road stations as tiles where to reverse - Fix 6676: Prevent helicopters from stopping in midair during some kinds of landing - Fix: Remove need to use Ctrl+Click when building stations next to competitors - Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits - Fix 4109: Add more water checks to the Oil Rig layout - Fix 6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector - Fix 6920: Make 9.8m/s^2 a common constant for TE-calculation - Fix 6892: [Script] CONFIG_RANDOM did not use the full parameter range - Fix 6622: News message when GS constructs a town had empty company name - Fix: [NewGRF] Action7 variable 0x85 had no bounds checks - Fix 6875: Depot building cost did not include foundation build cost - Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent - Fix: Poor contrast in cargo dest flow legend window cargo labels - Fix 6553: Make viewport button text unambiguous - Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom - Fix 6969: Account for BOM when reading script files - Fix 6898: Ability to use seeds above INT_MAX - Fix 6659: Bus stations could be demolished when not in demolish mode - Fix: One-way roads could be over-built by road stops regardless of road owner - Fix: Use name of cargo instead of Passengers/Mail in town statistics - Fix: Prevent ships moving into docks after finishing (un)loading - Fix: Tractive effort was slightly too high as per NewGRF spec - Fix 6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings - Fix: Four group action icons were misplaced and cropped - Remove: PSP, WinCE support
2019-04-03Recursive revbump from textproc/icuryoon1-2/+2
2018-12-09revbump after updating textproc/icuadam1-2/+2
2018-07-20Recursive revbump from textproc/icu-62.1ryoon1-1/+2
2018-07-07openttd: updated to 1.8.0adam5-9/+53
1.8.0: (None) 1.8.0-RC1: - Feature: [GFX] Climate-specific Action5 extra airport sprites - Feature: Draw vertical separators at tile distance in the train depot GUI - Feature: [Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled - Feature: [Build] Project file generator for kdevelop 4/5 - Feature: Add option to close windows with right click - Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list - Feature: Display aircraft type in vehicle preview/purchase/detail windows - Change: [NewGRF] Various performance improvements to resolving VA2 - Change: [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships - Change: Check companies for bankruptcy before subtracting reoccuring monthly costs - Change: [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite - Change: [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version - Change: Reword texts in industry view, when stockpiling is used - Change: Remove the gap between windows when positioning them after opening - Change: [Build] Enable usage of static_assert for MSVC - Change: [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file - Change: Do not cancel headquarter construction and engine-preview-query when shift-clicking - Change: Parse extmidi command string for parameters to pass on - Change: Draw images in centre of buttons - Fix: Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it - Fix: Hair selection was missing one option - Fix: Avoid tile operations outside map border when building lock - Fix: Catenary sprites got mixed up for depots - Fix: Make automatic window-positioning RTL-aware - Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values - Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers - Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers - Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry - Fix: [NPF] Reserved track bits were not accounted for when trying to find any safe position - Fix: Do not modify argv[0] - Fix: Do not search directories when opening ini files as we already have their full path - Fix: Road tunnel/bridge heads have no trackbits wrt. catenary drawing
2018-04-14revbump after icu updateadam1-2/+2
2018-03-12Recursive bumps for fontconfig and libzip dependency changes.wiz1-2/+2
2018-02-03Typokhorben1-2/+2
2017-11-30Revbump after textproc/icu updateadam1-2/+2
2017-09-18revbump for requiring ICU 59.xmaya1-1/+2
2017-07-19Requires c++0x to configure correctly. (otherwise it silently gets wrongdholland1-2/+2
answers and then plotzes in the build)
2017-06-281.7.1:adam5-14/+51
- Fix: Add missing game script event for ships arriving at a station [FS-6560] (r27859, r27858) - Fix: StringID truncation to 16 bits broke string remapping test [FS-6555] (r27851) - Fix: Infinite loop in pathfinder when checking safe waiting position from a waypoint [FS-5926] (r27846) - Fix: [YAPF] Consider depot as destination before reversing path and applying penalty (r27843) - Fix: Don't consider locks or ship depots as clear water when placing industries (r27841) - Fix: Small news window's fake caption was not sized to fit its text (r27838) - Fix: Black remap did nothing in 8bpp-simple blitter (r27837) - Fix: Misaligned resize icon due to widget bounds being inclusive (r27831) - Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819) - Fix: Vehicle viewport is not user scrollable so flag window as such (r27823) - Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820) - Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal [FS-6545] (r27796) - Fix: Chat text background overflowed due to missing padding [FS-6526] (r27794) - Fix: Failed to load lzo compressed savegames sometimes [FS-6450] (r27793) - Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input [FS-6366] (r27791, r27790) - Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger [FS-6536] (r27788) - Fix: AI configuration changed incorrect parameter when some parameters are hidden [FS-6479] (r27787, r27786) - Fix: Buoys not always drawn after being placed depending on zoom level [FS-6508] (r27785) - Fix: Allow rail conversion even if ship is on tile [FS-6505] (r27784)
2017-04-22Revbump after icu updateadam1-1/+2
2016-12-18The latest ICU update broke OpenTTD so update openttd to 1.6.1 to fix that.tnn3-9/+11
Changes: build fixes, NewGRF tweaks and GUI tweaks.