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2006-07-22Updated to version 3.2.0.heinz1-28/+1
Pkgsrc changes: - Cleaned up COMMENT: There are no more separate packages for x11 and sdl. - INSTALLATION_DIRS should be extended, not set absolutely. - Simplified PLIST handling: no more @exec in PLIST, replaced by OWN_DIRS_PERMS. - Simplified installation of sounds/graphics/levels etc. All the files are now dynamically added to the PLIST, so the static PLIST is really short now. - Use GAMEOWN and GAMEGRP as user and group now. - No more substitutions in the pre-configure target and no more patch-aa: Replaced by overriding GNU make variables with MAKE_FLAGS. - Simplified patch-ab, also with MAKE_FLAGS. - Changed mode of top-level score directory so that users cannot see the score files. This prevents tampering with high scores :). - The do-install target uses now INSTALL_GAME to honor SETGIDGAME (from mk.conf). Relevant changes since version 3.1.2: ===================================== - finished new native game engine for Emerald Mine (Club) levels - added all new elements from EMC engine also to R'n'D engine - added selection between ECS and AGA graphics for EMC levels to setup - added multi-player support for EMC game engine (with up to four players) - added player switching (visual and quick) to R'n'D and EM game engine - added key shortcut settings for switching player focus to setup menu - added custom element actions for CE change page in level editor - added "CE value" and "CE score" counters for custom elements - added cascaded element lists to element list in level editor - added dynamic element list with all elements used in current level - added special Supaplex animations for Murphy being bored and sleeping - added setup option to display element token name in level editor - added up to five title screens for each level set to show after loading - added credits pages to the "credits" section that were really missing - lots of bugfixes and internal engine changes (see ChangeLog file)
2005-08-16Changes 3.1.1:adam1-3/+3
- added tutorial level set created by Aaron Davidson - added editor element descriptions written by Aaron Davidson - added native game engine for Emerald Mine (Club) levels - added level skipping functionality to main menu - added support for dumping small-sized level sketches from editor - added use of "editorsetup.conf" for different level sets - lots of bugfixes and internal engine changes (see ChangeLog)
2004-12-22Install manpage to man section 6. (No patch needed sincereed1-2/+2
was done with do-install target in first place.) Bump PKGREVISION.
2004-11-03Changes 3.1.0:adam1-135/+3
- fixed obvious bug with wrong "Murphy" graphics (when digging etc.) - fixed a lot of Emerald Mine and Supaplex game engine emulation bugs - re-converted Emerald Mine and Supaplex levels to apply engine fixes - changed default snap/drop keys from left/right Shift to Control keys - added level loader for loading native Emerald Mine levels - added level loader for loading native Supaplex packed levels - added group elements for multiple matches and random element creation - added elements that can be digged or left behind by custom elements - added element "Sokoban field with player" missing for Sokoban levels - added custom element features to allow building of teleporters - added option to use step limit instead of time limit for level - added pressing "space" key as valid action to select menu options - added clipboard (cut and paste buttons) for custom and group elements - added shortcut to dump brush (type ":DB" in editor) for use in forum - added network multiplayer code for Windows (still only command line) - replaced old tutorial level set with far better one by Niko Böhm - "contributions" levels now separate package to make base set smaller - too many bugfixes and changes to list them all here (see ChangeLog)
2003-12-15Changes 3.0.8:adam1-1/+9
- added "musicinfo.conf" for menu and level music configuration - added "editorsetup.conf" for editor element list configuration - added "copy" and "exchange" functions for custom elements to editor - added configurable "bored" and "sleeping" animations for the player - added "awakening" sound for player when waking up after sleeping - added configurable element animations for info screen - added configurable music credits for info screen - added configurable level set information for info screen - added warnings for undefined token values in artwork config files - menu entries now also selectable by clicking on entry text - better sniksnak turning movement (two steps instead of only one) - fixed turning movement of butterflies and fireflies (no frame reset) - fixed bug with wrong default impact sound for colored emeralds - fixed bug with double nut cracking sound - fixed a very nasty bug in dragon turning code in TurnRoundExt() - finally fixed tape recording when player is created from CE change - added new contributed levels
2003-09-09Changes 3.0.3:adam1-1/+2
- fixed bug (missing array boundary check) which could crash the game - fixed problem with setting mouse cursor in SDL version in fullscreen - fixed problem with flickering when drawing toon animations - fixed problem with player animation when snapping and moving - fixed several nasty bugs that may have caused crashes on some systems - added envelope content which gets displayed when collecting envelope - added multiple change event pages for custom elements - added support for loading various music formats through SDL_mixer - added music to Supaplex classic level set
2003-08-05Changes 3.0.0 (since 2.1.1):adam1-1936/+79
- final version bumped to 3.0.0 due to the massive changes - graphics and sounds now completely and dynamically customizable - element animation length, speed and mode now freely configurable - 128 custom elements with lots of configurable element properties - advanced custom element settings for powerful, self-created elements - automatic tape playing function for game engine and level testing - added support for stereo WAV sound files - added support for background images for all menu screens - added some example levels showing how to create custom artwork - fixed Supaplex gravity tubes - fixed very nasty bug in SDL_image (and X11) PCX loading routine - fixed some very nasty bugs in bitmap zoom routine - fixed very nasty bug in level/artwork loading routine
2002-10-19Update to rocksndiamonds 2.1.1.heinz1-123/+912
Maybe someone can check how well this works with pkgsrc on MacOS X (see below). Summary of changes since rocksndiamonds-2.0.0 ============================================= - lots of new contributed levels Release Version 2.1.1 [13 AUG 2002] ----------------------------------- - sound bug (causing crashes) fixed (reported by Keith Peterston) - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) - default keys for "snap field" and "place bomb" fixed for Mac OS X Release Version 2.1.0 [05 AUG 2002] ----------------------------------- - native Mac OS X port (finally!) - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files - added support for 16 bit WAV sound files - enhanced sound system (especially regarding stereo and loop sounds) - new structured setup menu (with sub-menues for graphics and sounds) - added "quick save" and "quick load" functions with shortcut key - added single-step playing mode (automatic pause after each step) - behaviour of "Escape" key in level editor now more intuitive - changed default slipping behaviour of gems back to 2.0.0 style; this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour - bug fixed that prevented walking through tubes when gravity on - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) - fixed memory leak in image loading code - fixed some "solid" elements that were accidentally destructible - fixed some tape stuff - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + orange disk does not fall off from slippery elements + infotrons kill electrons and snik snaks and trigger orange disks + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) - emeralds and diamonds now fall off normal, steel and growing walls, as this is the correct behaviour in Emerald Mine; existing private and contributed levels will still behave as before, unless saved again (with or without modifications) from the level editor of the current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files - bug in storing amoeba content fixed - nasty tape bugs fixed (completely reworked tape stuff) - fullscreen mode now works with Windows (workaround for bug in SDL) - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) - file permissions when saving files and creating directories changed - some small sound bugs fixed
2001-11-01Move pkg/ files into package's toplevel directoryzuntum1-0/+1221