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2022-10-26*: bump PKGREVISION for libunistring shlib major bumpwiz1-2/+2
2021-12-08revbump for icu and libffiadam1-2/+2
2021-10-26games: Replace RMD160 checksums with BLAKE2s checksumsnia1-2/+2
All checksums have been double-checked against existing RMD160 and SHA512 hashes
2021-10-07games: Remove SHA1 hashes for distfilesnia1-2/+1
2021-09-29revbump for boost-libsadam1-2/+2
2021-04-21revbump for boost-libsadam1-2/+2
2020-12-31Normalize handling packages that require 64-bit atomic ops.nia1-15/+2
2020-05-22revbump after updating security/nettleadam1-2/+2
2020-05-20mark packages that fail with -Werror=char-subscriptsrillig1-1/+8
These packages are susceptible to bugs when confronted with non-ASCII characters. See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=94182. It takes some time to analyze and fix these individually, therefore they are only marked as "needs work".
2020-05-06revbump after boost updateadam1-1/+2
2020-03-22supertuxkart: Update to 1.1nia4-43/+97
## SuperTuxKart 1.1 (4. January 2020) ### Networking * Add support for IPv6 clients and servers, by Benau * Add AI support to local networking servers, by Benau. This AI is not as strong as the normal AI due to networking lag, but should offer enough challenge for a majority of players. * Add support for AI bots for the server host, by Benau * Improved handling of collisions, by Benau * Improved support for playing addons on servers, by Benau * Support using an IPV4 domain name to connect to a server, by Benau * Add packet loss data to the server databases, by Benau * New management features for server hosts, by Benau * IP / online ID ban tables * Server statistics * Make the auto-end finish time more lenient, so it doesn't tank ranking score because of another player, by Alayan * Add a player reporting function, by Benau * Fix a bug that allowed to exceed a server's player limit if two players connected at the same time, by Benau * Add lobby commands, by Benau ### Race gameplay and physics * Random spawn point in local battle mode, by Aleman778 * Add an option to show everyone's items with the left characters icons, by Fouks * Allow to choose the number of AI per team in soccer, by risostk * In CTF mode, fix a bug that prevented scoring a point when the team's flag was in its immunity state, by Alayan * Fix a bug that could result in the finish time being shown as 0:00:00, by Alayan * Fix a bug that made AIs, in multiplayer and low difficulty, rubber-band towards the wrong player, by Alayan. Each player now correctly has its AIs, helping a weaker player to not be condemned to the last position. ### General * Screen space reflection graphical effect, by samuncle * Support unicode file paths, by Benau * Complex text layout support, by Benau * Add emoji support, by Benau * Avoid "this program is not responding" warnings in Windows and Mac, by Benau * Add a Story Mode timer, by Alayan * Make text billboards size consistent accross resolutions, by Benau * Don't trigger road sounds when the kart is flying, by Benau * Remove an incorrect function call that could significantly hurt performance for Mac, by Benau * Fix a nasty bug that made several sound effects to be played at a low volume after a crash, by Alayan * Some code clean-up, by Alayan * Addon skin support and skin-specified font by Benau * Structure for allowing icon themes by Benau * Add support for custom per-kart engine sounds, by Benau * Fix an incorrect outdated driver warning for recent AMD cards on Windows, by Alayan * Scripting enhancements, by deveee * Add a continue button to cutscenes (mostly useful for touchscreen devices), by deveee * Request the use of the performance GPU on Optimus systems, by deveee * Fixed plural forms for translations in several languages, by deveee * Close STK if Wayland crashes, by mstoeckl * Support nested directories for addons, by Benau * Various tweaks and bugfixes, including crash fixes * Scripting preprocessing for STK version, by Benau ### User Interface * Showing tips for players when loading and after race ends, by dumaosen * Better scaling of many many UI elements to large resolutions, by dumaosen and others * Show country flags for servers and players in online multiplayer, by Benau * Add a new option to change font size on the fly, by Benau and deveee * Scale down the lap time indicator next to the kart icons when there are many karts, by risostk * Add icons for the available options in the race result screens, by dumaosen * Make the highscore list scrollable, by deveee * Display all the relevant info in the challenge dialog in Story Mode, by Alayan * New challenge selection interface, by dumaosen * Show the number of ranking points won or lost after a ranked race, by Benau * Separate blurring visual effects from the main graphics presets, by Alayan * Fix incorrect text resizing in the help menu, by Benau * Make the custom random GP option more prominent in the track selection screen, by dumaosen * Improvements to the scrollbars, by QwertyChouskie * Allow sorting lists with the keyboard, by Benau * Allow tooltip drawing outside of menus, by deveee * Prevent some font scaling blur caused by non-integer offsets, by Benau * Limit how long chat and in-race messages can be, by Benau and Alayan * Add a (configurable) limit to chat message frequency, by GuillaumeBft and Benau * Add an option to disable in-race messages only, by Alayan * Allow to explicitly set the flip direction of tabs, by dumaosen * Allow to download addons from the server lobby interface, by Benau * Many minor tweaks and bugfixes ### Tracks and modeling #### Tracks * A handful of minor graphical fixes and enhancements * Fixed checklines that could be missed too easily in XR591 and the Old Mine. #### Arenas * Pumpkin Park, by samuncle
2020-03-08*: recursive bump for libffiwiz1-2/+2
2020-01-18*: Recursive revision bump for openssl 1.1.1.jperkin1-2/+2
2020-01-12*: Recursive revbump from devel/boost-libsryoon1-2/+2
2020-01-10supertuxkart: Build fix: 64 bit atomic ops are required on i386nia1-1/+6
2019-09-01supertuxkart: fails with wayland installed, so disable it explicitlynia1-5/+8
2019-08-22Recursive revbump from boost-1.71.0ryoon1-2/+2
2019-07-20*: recursive bump for nettle 3.5.1wiz1-1/+2
2019-07-01supertuxkart: Remembering to include bsd.prefs.mk may be helpful.nia1-1/+3
2019-07-01supertuxkart: Update to 1.0nia11-1723/+3900
## SuperTuxKart 1.0 (20. April 2019) ### Networking * Networking support for normal race, time trial, free for all, capture the flag and soccer by Benau and hiker : * Access to a global server list, possibility to also create a LAN server * Track voting system to allow players to decide where the race will be * Communication between server and clients to exchange inputs and general game data * A lot of work on rewind code to make sure server and client are well synchronized * Chat lobby for general server information and discussion among players between races * Support for handicap, which can be changed before each game * Spectating option for players having entered a server while a race or game is underway by Benau * Option to join live an active game in FFA, CTF and soccer by Benau * Global rankings by Benau (communication with main server) and Alayan (ranking formula) ### Race gameplay and physics * New game mode Capture the Flag by Benau (online multiplayer only) * New game mode Free for All by Benau * Free for All available in offline mode with AI, by Mrxx99 * Revised kart characteristics for better balance between light, medium and heavy karts by Alayan * Better random item distribution for various numbers of karts by Alayan and hiker * Fix position interpolation causing some incorrect lapline validation by Auria * Fix kart being uncontrollable and hovering when landing on some downward slopes by hiker * Mitigate a physics issue which could send a kart flying on collisions by hiker * Make kart turn radius based on kart class instead of kart model length (which made Adiumy unplayable and caused AI issues) by Alayan * Revisited slipstreaming with boost easier to obtain, especially in curves, but not as strong as in 0.9.3 when the zipper boost was incorrectly activated, by Alayan * Minor gameplay improvements (level 1 skid boost doesn't interrupt level 2 boost, fairer rubber-banding in low difficulties, boosted AI for some karts for more challenge in GPs, small balance change of GP points, more useful and consistent handicap option...) * Start boost/penalty moved to the set phase for smoother networking * Terrain slowdown works again as intended on several tracks where it was missing ### AI * Improved powerup and nitro handling in AI by Alayan ### General * Option to disable light scattering (for improved FPS), used in graphics level 3, by Partmedia * Unlockable SuperTux challenges in Story Mode by Alayan * Improvements to ghost replays (more data saved, live time difference, replay comparison, egg hunt replays) by Alayan * Kart color customization by Benau * Multithreading contention fixes by Benau * Local multiplayer improvements by Fantasmos * Major revamp of the achievement system to make adding new achievements much easier and flexible, also fixing some related bugs by Alayan * Store up to 5 highscores for a track/difficulty/mode/kart number combination, instead of 3 * Smooth turning for non-keyboard inputs for improved consistency between input mode by deveee * Updated standard replays by Alayan * Visual improvements (new skidding particles, better rescue, bubblegum flashing before ending) * Audio improvements (crash sound depending on speed/direction, no crash sound on rescue walls, sound cue in nitro challenges) * Fix STK incorrectly connecting to the server when the internet option is disabled by Auria * Updated WiiUse library * Many bugfixes ### Android * Gyroscope support by Pelya * Numerous improvements to input on Android, including screen keyboard, keyboard, gamepads, by deveee * Android TV support * Improved UI and font scaling by deveee * More compact APK thanks to png optimization, allows to have several tracks more than the 0.9.3 APK, by deveee and Alayan * Wayland support and many other smaller improvements and fixes ### User Interface * New networking user interface by Benau and hiker * Race UI improvements (new speedometer, nitro gauge, bigger minimap, minimap display options, more legible text with outlines and for some bigger font) by Alayan * New coal skin by Alayan * Support for collapsing widgets in UI by Mrxx99 * Multidirectional keyboard navigation in menus by Alayan * Alternating background darkness in lists to enhance readability by Benau * Support text breaks into multiple line in lists, e.g. in the addons menu, by Alayan * Improved help menu with lateral tabs and a lot more information by Alayan * Improved option menu with lateral tabs and a separate language tab by Alayan * Many improvements to the ghost replay selection list (give access to egg hunt replays, kart icon shown in the list, replay's game version shown, hide player number column by default) and dialog (allow replay comparison, show track picture, show information about the selected replays) by Alayan * Control configurations can be disabled without being deleted by Alayan * Other significant enhancements (detailed progress of multi-goal achievements, reset password button, clearer checkbox status, milliseconds displayed in time-trials and egg hunts, nitro efficiency in the kart selection screen, better track info screen, better warnings when trying to do an online action with internet access disabled, hour support for GP time, default resolutions can't be used in fullscreen if unsupported by the monitor...) * Many bugfixes and small enhancements mostly by deveee and Alayan ### Tracks and modeling #### Tracks * Black Forest by Sven Andreas Belting, replacing Green Valley * Ravenbridge Mansion by samuncle, replacing Black Hill Mansion * Las Dunas Soccer by samuncle * Candela City arena by Benau based on samuncle's track * Unwanted shortcuts and exploits found by several players and fixed mostly by Auria in many tracks : * Antediluvian Abyss, Around the Lighthouse, Fort Magma, Grand Paradisio Island, Hacienda, Minigolf, Nessie's Pond, Northern Resort, The Old Mine, Oliver's Math Class, Shifting Sands, STK Enterprise, XR591 * Smoothness issues causing collisions and kart slowdown fixed by Auria : * Nessie's Pond, Old Mine, Shifting Sands, Volcano Island, XR591 * Item (boxes, nitro, bananas) positions improvement by Alayan and theThomasPat : * Around the Lighthouse, Black Forest, Candela City, Hacienda, Minigolf, Northern Resort, Oliver's Math Class, STK Enterprise, The Old Mine, Volcano Island, Zen Garden #### Karts * New version of Beastie by Jymis * New version of Kiki by Benau ## SuperTuxKart 0.9.3 (28. October 2017) * Reduced RAM and VRAM usage, reducing load times by Auria and Benau * New mesh format optimized for space and hardware skinning * Code refactoring of both render pipeline by Benau and Elderme * Physics improvements and various physics bugfixes by hiker * Kart GFX improvements (exhaust and headlight) * In-game screen recording powered by libopenglrecorder * High quality mipmap generation by Stragus * New smoother camera by Auria * New grand prix win scene * Gamepad configuration bugfixes * 3 Strikes Battles : added spare tire karts * Visual representation of the start line in all tracks * Various improvements (starting boost effect, wall driving fixes, parachutes, GP points, help page for bananas, cannon fixes, colorization shader) ### Tracks and modeling #### Karts * Kiki by Benau * New versions of Wilber and Hexley by Jymis * New version of Konqi by Benau #### Tracks * All tracks drivable in reverse, with arrows pointing in the correct direction * Candela City by samuncle (replace Shiny Suburbs) * Cornfield Crossing by samuncle (replace Bovine Barnyard) * New battle track Las Dunas Arena by samuncle ## SuperTuxKart 0.9.2 (1. July 2016) * Ghost replay races by Benau * Battle mode AI by Benau * Soccer mode AI by Benau * TTF font rendering by Benau * New ruby and forest skins by Benau * Kart properties refactor by Flakebi * Scripting work under the hood * Work on the track editor by mhp * Tweak to challenges * New farm track song by 0zone0ne and Krobonil * Bugfixes ### Tracks and modeling #### Tracks * Antediluvian Abysses by samuncle (replace Subsea) * Volcano Island by Ponzino * New icy soccer field by samuncle and Benau ## SuperTuxKart 0.9.1 (17. October 2015) * Many bug fixes * Started to use scripting in tracks * Significant audio performance improvements * Tweak to challenges ### Tracks and modeling #### Tracks * Better support for driving tracks in reverse * Smaller tweaks and improvements to several tracks including * Math class * XR591 * Fort Magma * Gran Paradiso Island * Subsea ## SupertTuxKart 0.9 (24. April 2015) * Fully shader-based rendering engine * Online login which allows to: * connect with friends and see when they are playing * vote for addons * collect online achievements * Grand Prix editor, including creation of random GPs * Different kart physics ### Tracks and modeling #### Karts * New karts Amanda and Gavroche by XGhost * New and improved Tux, Adiumy, Sara the Wizard and the Racer, Xue #### Tracks * Cocoa Temple by samuncle (replace Amazonian Journey) * Gran Paradiso Island by samuncle (replace The Island) * Graphical improvements to many other tracks
2019-07-01Recursive revbump from boost-1.70.0ryoon1-2/+2
2018-12-13revbump for boost 1.69.0adam1-2/+2
2018-08-16revbump after boost-libs updateadam1-2/+2
2018-04-29revbump for boost-libs updateadam1-2/+2
2018-01-14games/*: fix alignment of variable valuesrillig1-8/+8
pkglint -Wall -r --autofix --only aligned After running the above command, three packages had to be adjusted manually: In maelstrom-x11, pkglint didn't see that a commented variable assignment should have been re-aligned as well. In netmaze, there was a single line that didn't align well with all the others, but pkglint decided to adjust the whole paragraph to this single line. The result would have been ok, but not good. In tscp, there was a paragraph where some of the lines were indented one space more than the others. This rule is useful when one variable name is very long compared to the others, but not in this case.
2018-01-01Revbump after boost updateadam1-2/+2
2017-08-24Revbump for boost updateadam1-2/+2
2017-04-30Recursive revbump from boost updateryoon1-2/+2
2017-01-01Revbump after boost updateadam1-2/+2
2016-12-10NOT_PAX_ASLR_SAFE and NOT_PAX_MPROTECT_SAFE. PKGREVISION -> 6.dholland1-2/+5
2016-10-07Revbump post boost updateadam1-2/+2
2016-07-16Switch to openal-softmarkd1-3/+3
2016-03-05Bump PKGREVISION for security/openssl ABI bump.jperkin1-2/+2
2015-11-03Add SHA512 digests for distfiles for games categoryagc1-1/+2
Problems found locating distfiles: Package blokus: missing distfile blokus-1.1.tar.gz Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz Package dungeon: missing distfile dungeon-gdt-glk.tar.gz Package gate88: missing distfile Gate88_Mar19_05.tar.gz Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip Package rollemup: missing distfile Rollemup.tar.gz Package tscp: missing distfile tscp181.zip Package xbat: missing distfile xev111.tar.gz Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz Package xrick: missing distfile xrick-021212.tgz Package xskat: missing distfile xskat-cards.tar.gz Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2015-04-25Recursive revbump following MesaLib update, categories g through n.tnn1-2/+2
2015-03-31Needs libXxf86vm.joerg1-1/+2
2014-12-20Fix build with MesaLib 10 (under recent NetBSD/amd64 7.99.3).ryoon2-1/+41
2014-02-12Recursive PKGREVISION bump for OpenSSL API version bump.tron1-1/+2
2014-01-09Fix build. Add a forgotten patch.ryoon1-0/+14
2014-01-01Update to 0.8.1ryoon8-180/+575
* Non-OpenGL drawing is not supported anymore * Disable wiimote support * I have tested on Fedora 22 with xf86-video-nv Changelog: SuperTuxkart 0.8.1 ~~~~~~~~~~~~~~~~~~ * New track STK Enterprise * Updated track The old mines * Updated Lighthouse track * Updated Zen Garden track * New Soccer mode * New Egg Hunt mode * New karts Xue and Sara * Updated Beastie kart * Added Tutorial * Added new Supertux difficulty * New bubblegum shield weapon * New Speeodmeter and nitro meter * Add ability to filter addons * Updated nitro models * Add ability to save and resume Grand Prix * Improve skid marks and nitro effects * Wiimote support
2013-06-26Add missing include for rand.joerg2-1/+14
2013-02-16Recursive bump for png-1.6.wiz1-2/+2
2013-02-06PKGREVISION bumps for the security/openssl 1.0.1d update.jperkin1-1/+2
2013-01-22Replace -j ${MAKE_JOBS} with ${_MAKE_JOBS}.ryoon1-3/+3
Fix build when MAKE_JOBS is not defined.
2013-01-06Update to 0.8ryoon11-924/+2391
Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-3/+1
2011-12-23revbump recursively to force build against fixed plib pkg (whichdrochner1-1/+2
installs static libraries), from David Holland
2010-12-17Add upstream bug report URL.wiz3-5/+7
2010-12-17Initial import of supertuxkart-0.6.2a:wiz8-0/+964
SuperTuxKart is a free 3d kart racing game; we want to make the game fun more than we want to make it realistic. You can play with up to 4 friends on one PC, racing against each other or just try to beat the computer. See the great lighthouse or drive through the sand and visit the pyramids. Race underground or in space, watching the stars passing by. Have some rest under the palms on the beach (watching the other karts overtaking you :) ). But don't eat the bananas! Watch for bowling balls, plungers, bubble gum and cakes thrown by opponents. You can do a single race against other karts, compete in one of several Grand Prix, try to beat the high score in time trials on your own, play battle mode against your friends, and more!