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2022-10-31games/woof: Update to 10.4.0micha2-8/+6
Woof! 10.4.0 ------------ New Features and Improvements - Add snapshots to savegames. - Separate mouse sensitivities for turn/strafe/move/look. - Add mouse WheelLeft/WheelRight buttons (by @rrPKrr). - Offer a choice of widescreen ratios (16:10, 16:9, 21:9) in the config file. - Remove SPEED and TIME prefixes from the level time widget. - Disable toggles and menu shortcuts when typing on chat. - Add level brightness feature and ability to disable (or fade) menu background. Bug Fixes - Draw par times for IWAD maps and if set by DEH or UMAPINFO. - UMAPINFO: Draw par times on intermission screen before endpic. - Fix par time array overflow for Episode 4. - Check demoplayback when calculating CRITICAL (by @rrPKrr). Miscellaneous - Convert main executable to .dll and add .exe and .com launchers.
2022-09-30games/woof: Update to 10.3.0micha3-8/+8
Woof! 10.3.0 ------------ New Features and Improvements - Add new steam dirs for Unity IWAD and Final Doom. - Add optional BLOCKMAP bug fix by Terry Hearst. Add a "compatibility breaking" menu category for this and "Pistol Starts". - Implement player view/weapon bobbing (off, full, 75%). - Complete "missed backside" emulation and disable it by default. - Avoid demo lump name collisions (e.g. MAP01.lmp). - Add rudimentary support for "REKKR: Sunken Land" (rename IWAD extension to .wad), fixes unwanted colored blood. - Add reverb/chorus settings for Native MIDI. - Let exit lines blink on the Automap as well if "blinking keyed doors" are enabled. - Add smooth texture and flat scrolling. - Synchronize animated flats. - Remove the "STS" prefix from the Level Stats widget. Bug Fixes - Skip response file in M_CheckCommandLine(), fixes network games initiated from the setup tool. - Fixes for netgame demos and automap (fix playback skipping and progress bar for netgame demos, fix angles and interpolate other player arrows in automap, allow restart level/demo in deathmatch). - Try loading a song again if SDL_Mixer couldn't detect it, fixes playback of some obscure MP3 files. - Fix binding the mouse wheel to any action, excluding movement (forward/backward, turning and strafe). - Fix Windows native MIDI level transitions (by @ceski-1). - Remove SDL version check for Windows 11 "freezing" issue. - Fix printing of timing demo results. - Fix an issue with caching zero-sized lumps. - Fix blood color setting (resp. unsetting) in DEH. - Fix brightmap of the COMPUTE1 texture (by @JNechaevsky). Miscellaneous - The code base has been made compatible with Clang 15 and now requires a C99 capable compiler.
2022-09-11*: bump PKGREVISION for flac shlib bumpwiz1-1/+2
2022-08-22games/woof: Remove patch (merged upstream)micha1-17/+0
2022-08-22games/woof: Update to 10.2.0micha3-14/+12
Remove patch for PKGMANDIR (merged upstream). Do not use "doc/Woof" subdirectory. Woof! 10.2.0 ------------ New Features and Improvements - Continue demo recording: Start the game with -playdemo demo1 -record demo2 or -recordfromto demo1 demo2 (also works in multiplayer). - Join demo key that allows to start recording a demo from anywhere while the demo is playing (also works in multiplayer). - Looking up/down with gamepad (padlook key). - Add a FluidSynth gain setting to config. It allows to manually adjust the volume for "quiet" soundfonts. - Replace the "Enable translucency" option with "Enable predefined translucency". Turn off translucency for things that were defined in Boom/MBF, but don't change the translucency defined in PWAD/Dehacked. - The cosmetic recoil option works with some MBF21 codepointers. All weapons in Vesper.wad now have recoil. - Implement NOTARGET cheat. - Always display level title in automap overlay mode. - Print complevel in console when loading level. - -skipsec takes negative numbers to skip from the end of the demo instead of from the start. - Restart level/demo key also restarts demo playback. Bug Fixes - Fix of hanging decoration disappearing (FW.wad MAP02). - Compatibility for non-Latin paths in environment variables on Windows (e.g. DOOMWADDIR). - Fix misplaced level stats text on Boom HUD. - "Pain/pickup/powerup flashes" option also affect invulnerability. - Enable colored blood in strict mode, but don't change vanilla monsters. Fixes colored blood in Judgement.wad - Don't allow strafe and turn at the same time with gamepad (prevent easy SR50). - Fix suppress savegame in G_ReadDemoTiccmd(). - Fix restart demo recording after death in single player. - "Demo recording" message did not appear after restarting level. - Fix a crash when loading a saved game with the automap open. - Fix forced savegame load. - Properly update status bar every tick (MAYhem19.wad, Avactor.wad). - Allow adding *.zip files from DOOMWADDIR and other standard paths. - Remove beta assets, add UMAPDEF for BETALEVL.WAD. - Reset weapon bobbing interpolation when changing screen size/automap leaving.
2022-08-11Bump all dependent packages of wayland (belatedly)gutteridge1-1/+2
The package changed with the addition of its libepoll-shim dependency. Otherwise, we can get: ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
2022-07-18games/woof: Update to 10.1.0micha5-29/+33
Modified patch for man pages to use ${CMAKE_INSTALL_MANDIR}. Woof! 10.1.0 ------------ New Features and Improvements - Now you can load zip archives with WAD, lmp and music files. Use the usual -file parameter or put them in the autoload folder or drag-and-drop them onto the woof executable. - Support for high quality music packs (see https://sc55.duke4.net/ or http://sc-d70.retrohost.net/). Unpack them into the autoload folder or load as zip archives. - Apply various interpolations for automap (@JNechaevsky). - Pan/zoom automap faster by holding run button (@JNechaevsky). - Choose use button action on death (default reborn, load last save or nothing). - Optimization for drawing huge amount of drawsegs from PrBoom+. Improve FPS on planisf2.wad and Eviternity.wad MAP26 and others (@JNechaevsky). - Support -skill 0 in complevel vanilla. - Show "Demo recording" message in game. - Check the command line options. Show an error message if the parameters are incorrect. - Working console output on Windows. Start the game in the console with the command woof or woof.com. - Add -help command, CMDLINE.txt with full list of command line options. - Optional solid color status bar background for widescreen mode. - Smooth automap lines from Crispy Doom. - Allow automap panning in overlay mode. - Add "Pain/pickup/radsuit flashes" and "Screen melt" menu options. Bug Fixes - Update to SDL_Mixer 2.6.1, which fixes loop points in .mod, .ogg, .flac, .mp3 music files. - UMAPINFO: fix exitpic and enterpic fields. - Ask for confirmation on window close with Alt-F4 (@joanbm). - Fix Boom weapon autoswitch (from DSDA-Doom). - Set window focus on startup (fix wrong player's angle at the start if using -warp). - UMAPINFO: fix desync in finale skipping (fixes DBP37_AUGZEN.wad AUGZEND2ALL-00027.lmp demo). - Don't let failed loadgame attempts reset gameepisode/gamemap. - Switch automap to FRACTOMAPBITS coordinate system from PrBoom+. Fixes automap glitches on planisf2.wad and others (@JNechaevsky). - Center mouse if permanent mouselook is disabled. - Disable interpolation for sectors without thinkers. Fixes flickering on PAR.wad E1M2. - Initialize the monsec widget's y coordinate with dummy values (fixes top of Eviternity.wad status bar overridden by 1 px).
2022-07-11games/woof: Update to 10.0.3micha2-7/+6
Woof! 10.0.3 ------------ New Features and Improvements - Two-colored HUD widgets (as in Crispy Doom). Bug Fixes - Fix complevel vanilla scrollers. - Fix reload level during intermission. - Check if the lump can be a Doom patch in R_GenerateLookup(). - Fix gcc-12 -O3 compiler warnings. - Only create autoload subdirectory relative to D_DoomPrefDir(). - Workaround for optimization bug in clang (taken from Eternity Engine, fixes desync in competn/doom/fp2-3655.lmp and dmn01m909.lmp).
2022-07-02*: Recursive revbump from audio/pulseaudioryoon1-1/+2
2022-07-01games/woof: Honor PKGMANDIR on installmicha3-7/+14
This should fix bulk build on SmartOS.
2022-06-29games/woof: Update to 10.0.0micha5-17/+34
Patch for WAD path ported to new source tree structure. Install man page with patch for target directory. Woof! 10.0.0 ------------ Main Features - Implement Crispy HUD as an alternative to Boom HUD. - Add mouselook implementation. - Stretch short skies (< 200 px height) optionally, else fill with a solid color (from Eternity Engine). - More demo playback QOL features (progress bar, -skipsec, fast-forward key). - Smooth diminishing lightning from Crispy Doom. - Gradual decrease/increase of gamma from Doom Retro (the old gamma levels are still available with the default F11 key). - Brightmaps for textures and sprites from Crispy Doom. - Add woof-setup multiplayer launcher with master server browser (from Chocolate Doom). - Add support for SMMU swirling flats. - Strict mode (sets compatibility and cosmetic settings according to DSDA rules). - Fix netgame level reload. - Fix uncapped mode in netgame (needs more testing).
2022-03-28g*/*: revbump(1) for libsndfiletnn1-1/+2
2022-03-11games/woof: Sort PLISTmicha1-3/+3
2022-03-11games/woof: Update to 9.0.0micha3-10/+12
Woof! 9.0.0 ----------- New Features and Improvements - Integration of Chocolate Doom network code. - Implement low-res turning (and -shorttics). - Implement Fluidsynth music backend. - Additional widget colors options, i.e. "backpack changes thresholds" and "color of armor depends on type". - Complete crosshair implementation with 4 different shapes (cross, angle, dot and big cross), color by player health and highlight on target. - Support up to 8 pages of savegames. - Skip quicksave/quickload questions, allow quickload before quicksave. - Add IDBEHOLDO cheat to disable all powerups (and invisibility) at once. - Import R_ClipWallSegment() function from PrBoom. - Draw Time widget on intermission screen. - Add config key and input binding to disable vertical mouse movement (novert). - Improve menu legibility for the other three IWADs, i.e. Chex Quest, HACX and REKKR. - Properly tab-aligned HU string widgets. - Generalize the BFG Edition IWAD fixes. - Implement netgame reload level. - IDMYPOS prints high precision coordinates. - Implement render stats cheat. - Implement BUDDHA cheat and IDDQD after death. - Implement -coop_spawns parameter. - Show game speed in the time widget if not 100 pct. - Missing weapons leave a small gap in the Boom HUD. - Re-arrange the General menu. - Always append WAD file name to savegame names, even for IWADs. - Implement SNDFONT lump. - Improve fuzzed sprite visibility in hires mode. - Add umapdef for SIGIL_v1_21.wad. - Show DMENUPIC if TITLEPIC is unavailable or from the IWAD. Bug Fixes - Fix scaled time interpolation. - Allow the DEH parser to skip blank lines. - Automap: fix drawing marks > 9. - Fix player mobj is always in S_PLAY_RUN1 state in complevel boom. - Initialize certain video parameters only once, e.g. apply scalefactor from command line only once during initialization. - Fix display level title in overlay automap mode if STS/Time widget is on. - Fix vanilla Doom has at most 10 deathmatch starts. - Fix menu selection for items with alphaKey == 0. - Fix total time display on the intermission screen. - Fix vertical position of the Time/STS widgets. - Fix levelname on automap screen with Time/STS widget enabled. - Fix widescreen rendering of shareware HELP2 screen. - Split dirname and basename at both types of slashes on Windows. - Fix possible integer overflows in timing functions. - Fix a potential crash in the demo reel.
2022-02-11games/woof: Documentation fixmicha1-2/+9
Variable in INSTALL.pkgsrc was not replaced. Bump PKGREVISION.
2021-12-08revbump for icu and libffiadam1-1/+2
2021-12-01games/woof: Update to 8.1.0micha2-6/+6
Woof! 8.1.0 ----------- - The engine is now able to load any map between E1M99 and E99M99 or MAP00 and MAP99, respectively, without necessary UMAPINFO support, e.g. by means of the IDCLEV cheat or the -warp command line parameter (@rfomin). - The current and next map are now reported when the IDCLEV cheat is entered without a target map number (PrBoom+). - The -noload and -noautoload parameters were added which prevent autoloading of WADs and DEHs. - Double-click acting as "use" has been fixed for subsequent clicks (regression introduced in 8.0.0). - Textures are now only composed of patches that are in the range of known patches, fixes a crash at startup with t-drought_RC2.wad. - The maximum screen width in widescreen mode is now capped at 1120 px which corresponds to a 21:9 ratio in hires mode. - The implementation of the Lost Soul bounce fix has been brought in line with PrBoom+ (@rfomin).
2021-11-19games/woof: Update to 8.0.0micha3-11/+14
Woof! 8.0.0 ----------- - Workaround for SDL_Mixer MP3 header check (fixes music in PREACHER.WAD) (@rfomin). - Fix order of DEH files processing (@rfomin). - Fix automap marks in overlay mode (@rfomin). - Multiple key (or mouse/gamepad button) bindings for all actions (@rfomin). - Modern gamepad support (@rfomin). - Add (optional) transparent ghost monsters from Crispy Doom (@rfomin). - Fix spectre/fuzz effect (taken from SMMU and Crispy Doom) (@rfomin). - Uncouple showing "secret revealed" message from general messages. - Add flashing in the automap for key based switches from Crispy Doom (@rfomin). - Fix things display in automap overlay mode (@rfomin). - Error reporting when detecting PNG patches (@rfomin). - Add forgotten codepointers to the [CODEPTR] dehacked section (fixes axolotlx.wad) (@rfomin). - Config settings for mouse acceleration (@rfomin). - Fix idclev for UMAPINFO defined maps (@rfomin). - Show time/STS widgets above status bar (extended HUD from DSDA-Doom) (@rfomin). - UMAPDEF lumps for internal UMAPINFO (fixes No Rest for the Living midipack) (@rfomin). - Cosmetic menu groups (@rfomin). - Add comp_reservedlineflag (MBF21 v1.4 update) (@rfomin). - Bring comp_ledgeblock implementation in line with DSDA-Doom (@rfomin). - Save the setup menus' cursor positions. - Reset the column drawing function (fixes some rendering issues). - Print a message when toggling "always run". - Add Chex Quest support (@rfomin). - When drawing introductory levelname, use height of entering patch (fixes CWILV graphics from Eviternity.wad) (@rfomin) - Save window position across fullscreen toggles. - Fix musinfo lumpnum reset (@rfomin). - Port exclusive fullscreen over from Chocolate Doom (fullscreen_width and fullscreen_height in config). - Convert pusher source thing pointers into indices (fixes rare savegame issue) (@rfomin). - Add ENDOOM support from Chocolate Doom (@rfomin). - Fix UMAPINFO enterpic field (@rfomin). - Add global autoload directories to search before local ones (fixes autoload on *NIX systems).
2021-10-26games: Replace RMD160 checksums with BLAKE2s checksumsnia1-2/+2
All checksums have been double-checked against existing RMD160 and SHA512 hashes
2021-10-07games: Remove SHA1 hashes for distfilesnia1-2/+1
2021-09-29games/woof: Update to 7.0.0micha3-64/+7
Woof! 7.0.0 ----------- - Options loaded from a PWAD are now disabled in the menu instead of merely skipped (@rfomin). - Trim trailing spaces off the demo footer. - OPL emulation based on Nuked OPL3 Version1.8 has been ported over from Chocolate Doom. - Avoid namespace clash with the time symbol, e.g. on SmartOS. - Use unambigious integer types in the BMP screenshot saving code. - The Alt-Tab bug workaround has been extended to SDL 2.0.16 (@rfomin). - The actual sample frequency is now fed back into snd_samplerate config variable. - Native Windows MIDI support has been implemented, replacing woof-midiproc (@rfomin). - The demo_version value is now logged in P_SetupLevel(). - Don't change MUSINFO music if nomusicparm is set (@rfomin). - Fix wrong generalised door sounds (@rfomin). - Fix the Boom elevators movement interpolation (@rfomin). - Enable cosmetic compatibility options for all complevels, i.e. comp_blazing, comp_doorlight and comp_skymap (@rfomin). - Next level key also skips the current demo (@rfomin). - cmake: always unzip SDL2 binaries in build directory (@melak47). - Fix M_PAUSE graphics location in hires mode (@rfomin). - Make keyed doors flash on the automap, ported over from Crispy Doom (@rfomin). - Keep the map static in overlay mode if not following the player. - Implement DSDHacked support (@rfomin). - Fix the dehacked string replacement behavior (@rfomin). - Fixed a bug in DeHackEd string replacements with a length of exactly four (@JadingTsunami). - Add comp_voodooscroller, MBF21 v1.3 update (@rfomin). - Demo features (@rfomin). - If a new game is started during demo recording, start a new demo. - Add key to finish demo recording. - Count spawned monsters - Add demo file name suffix counter, rngseed is generated before restart recording. - Use SDL functions to load a WAV lump (@rfomin).
2021-09-08Recursive revbump for audio/jacknia1-1/+2
2021-08-27games/woof: Update comment section of patches.micha3-5/+8
2021-08-23games/woof: Build fixmicha2-1/+48
Renamed variable "time" to unbreak build on SmartOS. No bump for PKGREVISION required.
2021-08-20games/woof: Update to 6.3.1micha3-8/+11
Woof! 6.3.1 ----------- - SDL's endianness swapping functions are now used. - A demo footer is added when recording a demo (@rfomin). - The EV_BuildStairs() implementation has been brought in line with PrBoom+ (@rfomin). - Support for the COMPLVL lump has been added (@rfomin). - The UMAPINFO demo extension header has been deprecated (@rfomin). Woof! 6.3.0 ----------- - Initialization of the total time counter on the intermission screen has been fixed, which affects 'complevel mbf' demo compatibility (@rfomin). - Resetting of the compatibility vector has been fixed when loading 'complevel vanilla' savegames (@rfomin). - Saving during demo playback has been fixed (@rfomin). - Status bar refresh is enforced in the Main, Episode and Skill menus as in Crispy Doom (@rfomin). - Loading savegames during multiplayer demo playback (e.g. AV.WAD DEMO1) has been fixed (@rfomin). - Demos without 'PR+UM' signature are now ignored (@rfomin). - SFX are now interpolated in a 16-bit int domain. - The default endpic has been fixed for UMAPINFO (@rfomin). - Dehacked patches from the command line are now processed after mobjinfo initialization (@rfomin). - Randomly mirrored death animations have been ported over from Crispy Doom (@rfomin). - Blood color patches have been added for Rekkr and Hacx (@rfomin).
2021-07-21games/woof: Update to 6.2.0micha2-7/+7
Woof! 6.2.0 ----------- - The low-pass filter for sound effects has been ported over from Chocolate Doom, optional and disabled by default. - The map title widget string is now capped at the first line break. - The fix for A_SpawnObject() not transferring pointers as intended if called in a missile's death state has been ported over from DSDA-Doom. - Calling S_StartSound() for sfx_None does not quit with an error message anymore. - Deleting savegames from the "Save" menu has been fixed (@rfomin). - Numerical values already set for MBF21 Bits fields are not overridden anymore by checking for mnemonics. - The WI_updateStats() timing has been adjusted for demo compatibility with PrBoom+ (@rfomin). - Unsigned integers are now read in deh_GetData() (@rfomin). Woof! 6.1.0 ----------- - The DEHEXTRA implementation has been enhanced and completed: - 200 dummy sounds have been added (@rfomin). - Support for the 'Dropped item' DEHACKED field has been added (@rfomin). - The engine does not quit anymore if joystick initialization failed. Also, errors that occur during SDL initialization are now properly reported (@rfomin). - Saving of the "window_position" config parameter has been fixed. - Missing IWAD headers are now non-fatal, preparing support for additional IWADs such as HACX or REKKR. - Specific support for the HACX IWAD has been aded. - The CI system has been migrated to Github actions (@rfomin). - The -levelstat option to write level statistics upon exit has been ported over from Crispy Doom (@rfomin). - A typo in saveg_read_ceiling_t() has been fixed which messes up savegames (@rfomin). - The console is now enabled for MSVC debug builds (@rfomin).
2021-06-25games/woof: Update to 6.0.0micha3-8/+13
Woof! 6.0.0 ----------- - Support for the MBF21 complevel has been added, compliant to Rev 1.2 of the spec (@rfomin). - Support for the label field has been added to the UMAPINFO implementation, bumping compliance to Rev 2 of the spec (@rfomin). - Support for ExM0 maps has been fixed, the INTERPIC patch is used for intermission screens for episode > 3 (@rfomin). - Support for autoloading from PWAD autoload directories has been added (@rfomin). - Support for deleting savegames from the menu has been added (@rfomin). - The "next level" key has been fixed for the last map in a UMAPINFO sequence (@rfomin). - UMAPINFO lumps have been added to get autoloaded for MASTERLEVELS.WAD, NERVE.WAD, E1M4B.WAD and E1M8B.WAD (@rfomin). - Parsing of the episode field in the UMAPINFO implementation has been fixed (@rfomin). - Support for backward compatible savegames has been added (@rfomin). - The colored blood feature has been ported over from PrBoom+ (@rfomin). - The "Enemies" menu is not completely disabled in the Vanilla complevel anymore (@rfomin). - The Automap overlay and rotate modes have been ported over from Crispy Doom (@rfomin). - An option has been added to always show level stats. - The UMAPINFO demo extension has been added (@rfomin). - The ability to keep the default intermission screen for a map with an UMAPINFO entry has been fixed (@rfomin). - Map entries without a 'levelname' field in their UMAPINFO entry now fall back to the default map title (@rfomin). - The ability to set 'partime' with an UMAPINFO entry has been fixed (@rfomin).
2021-05-19games/woof: Update to 5.1.0micha2-7/+7
Woof! 5.1.0 ----------- - The flashing disc icon position has been fixed in wide screen mode (@rfomin). - The double binding of the "menu up" and "menu down" keys has been removed. - Texture offsets are now always recalculated. - Path names with Unicode encoding are now supported on Windows (@rfomin). - The "Next Level" key has been fixed for Episode 4 (@rfomin). - An end-of-line character mismatch has been fixed in the Dehacked string parser. - Demo compatibility when recording in Vanilla mode has been fixed (@rfomin). - The REJECT table overflow emulation from PrBoom+/Chocolate Doom has been ported over (@rfomin). - MIDI controller values are now clamped into the [0..127] range, fixing MUS music for e.g. TNT MAP02. - In Vanilla and Boom complevels some entries in the Setup menu are now disabled if they don't apply (@rfomin). - 64 MB of RAM are now allocated by default (@rfomin). - The widescreen offsets for the Advanced HUD and custom messges has been fixed (@rfomin). - Extended HELP screens have been fixed and HELP screens are now loaded from PWADs, if available (@rfomin).
2021-04-30games/woof: Update to 5.0.0micha3-8/+9
Woof! 5.0.0 ----------- - Support for the "UMAPINFO" lump has been added, compliant to Rev 1.6 of the spec (@rfomin). - The concept of compatibility levels has been added, currently offering "Vanilla", "Boom" and "MBF" (default). The default compatibility level may be changed through the menu and overridden with the -complevel parameter, allowing for both numeric and named arguments as in PrBoom+ (@rfomin). - The comp_3keydoor compatibility flag has been removed for better compatibility with PrBoom+. Fixing this bug is now handled through compatibility levels. - Mouse button bindings for backward motion and turning right/left have been added. - Support for recording and playing back Vanilla demos without reduced turning resolution has been added through the -longtics parameter (@rfomin). - Support for "autoload" directories has been added, both for common ("doom-all") and per IWAD files. WAD files in these directories are loaded before those passed to the -file parameter, DEHACKED files in these directories are processed after those passed to the -deh parameter and before those embedded into WAD files. - The limit for the values set by the mouse sensitivity thermometers in the menu has been removed. - The instruction message for multiple choice menu items has been fixed (@rfomin). - Some portability issues caused by different platforms using either / or \ as directory separators have been fixed (@rfomin). - The order of the demo sequence has been changed to show the CREDIT graphic screen after the first demo and the port's own credit screen after the second. - The widescreen offset for the color picker cursor in the menu has been fixed (@rfomin). - Comments and helps strings are now saved in the correct order in the config file (@rfomin). - Widescreen graphics for Doom 1 endings have been fixed (@rfomin). - Boom friction is now properly saved in savegames (@rfomin).
2021-03-31games/woof: Update to 4.0.2micha3-8/+9
Woof! 4.0.2 ----------- - Add a config example for Vanilla automap colors (thanks @OpenRift412). - Do not collapse leading slashes on Windows anymore in NormalizeSlashes() to recognize canonicalized Windows paths (@rfomin). - Prevent running out of stack space in P_SetMobjState() (@rfomin). - Only save MUSINFO music in savegames if it's actually playing. - Keep the comp_3keydoor compatibility flag out of the comp[] array to prevent demo header mismatch with PrBoom+
2021-03-15games/woof: Update to 4.0.1micha2-7/+7
Woof! 4.0.1 ----------- - Compatibility with PrBoom+ complevel 11 has been vastly improved: - Player bobbing calculation has been fixed (@rfomin). - Resetting of the doomednum feature for the MT_SCEPTRE and MT_BIBLE things has been removed, which would lead to these map things not being spawned if not in "beta emulation" mode (@rfomin). - The implementations of P_Move(), P_CreateBlockMap() and P_FindShortestTextureAround()/P_FindShortestUpperAround() have been modified to match the ones from Boom, which are unconditionally used in PrBoom+ (@rfomin). - More MBF code pointers have been disabled in Boom compatibility mode (@rfomin). - Compatibility defaults have been brought in line with PrBoom+: - Enable "Zombie players can exit levels". - Disable "Build stairs exactly the same way that Doom does". - Enable "Fix 3-key door works with only 2 keys". - The padvalue typo in the REJECT buffer overflow emulation has been fixed (@rfomin). - Data is now properly free()d in some functions in i_sound.c (@rfomin). - A wrong function argument in MUSINFO logging has been fixed (@rfomin). - A dummy entry has been added to the S_music[] array for the NUMMUSIC counter, fixing a crash when changing music from a MUSINFO track.
2021-03-08games/woof: Update to 4.0.0micha2-7/+7
Woof! 4.0.0 ----------- - The -fast and -respawn options are now properly reloaded from savegames. - PNG screenshots are now exact reproductions# of the actual game# screen. - Framebuffer overflows are now prevented in V_DrawPatchGeneral() and V_CopyRect(). - The bmp2c.c tool now builds with MSVC build (@rfomin). - A workaround for the SDL 2.0.14 Alt-Tab bug on Windows has been introduced (@rfomin). - A woof-midiproc.exe has been ported over from Crispy Doom, allowing to set SFX and music volume separately on Windows (@rfomin). - The SPECHITS overflow emulation has been ported over from Chocolate Doom / PrBoom+, allowing for some more obscure Vanilla demos to keep sync. - The "IDKFA" cheat string has been externalized, allowing it to be replaced by DEHACKED. - The widescreen rendering mode has been ported over from Crispy Doom with proper support for the widescreen assets found e.g. in the Unity version of Doom (@rfomin). - MIDI playback on big-endian systems has been fixed (@BeWorld2018). - The "HI_START"/"HI_END" namespace has been introduced to avoid conflicts with high-resolution textures (@rfomin). - The option to show the "A secret is revealed!" message has been added (@rfomin). - The window geometry and display index settings are now saved across restarts (@rfomin). - The -pistolstart command line option has been added (@rfomin). - Support for 16-bit WAV sound lumps has been added (@rfomin). - Support for the "MUSINFO" lump has been added (@rfomin). - Demo compatibility with Boom 2.02 has been vastly improved: - MBF codepointers are now disabled during Boom demo playback (@rfomin). - The P_FindShortestTextureAround() function has been fixed (@rfomin). - Boom's friction code has been restored (@rfomin). - Boom's BLOCKMAP generation code has been integrated (@rfomin). - Sprite lumps smaller than 8 bytes are now ignored (@rfomin). - Empty music lumps (i.e. with zero length) are now properly handled (@rfomin). - The weapon attack alignment implementation has been brought in line with Crispy Doom. - The "no fog on spawn west" Vanilla Doom bug is now properly emulated (@rfomin). - Switches definitions referencing unknown texture names are now ignored instead of exiting (@rfomin). - A crash has been fixed when reading out joystick button states. - Endianess issues with positioning the status bar patch, drawing the bunny scroll screen and fullscreen patches have been fixed. Unfortunately, some of these changes made it necessary to change the savegame format which is now incompatible to previous releases.
2021-01-11games/woof: Update to 3.1.0micha2-7/+7
Changelog: - A choice of a centered or bobbing weapon sprite during attack has been added. - A default save slot name is generated when the user saves to an empty slot. - The total time for all completed levels is now calculated.
2020-11-30games/woof: Update to 3.0.0micha2-7/+7
* The player coordinates widget on the Automap is now optional. * Sounds may now be played in their full length. However, this only applies to sounds originating from (removed) map objects, not to those that emerge "in the player's head". * All textures are now always composed, whether they are multi- patched or not. Furthermore, two separate composites are created, one for opaque and one for translucent mid-textures on 2S walls. Additionally, textures may now be arbitrarily tall. * A new wrapping column getter function has been introduced to allow for non-power-of-two wide mid-textures on 2S walls. * Parts of the renderer have been upgraded to use 64-bit integer types. * Empty DEHACKED lumps are now skipped.
2020-10-19games/woof: Update to 2.3.2micha2-7/+7
- Demos recorded in PrBoom's own demo format are now detected and ignored. - A crash when the second finale text screen is shown has been fixed.
2020-10-01games/woof: Update to 2.3.1micha2-7/+7
2020-09-28games/woof: Update to 2.3.0micha2-7/+7
- Binaries are now built with optimization flags and debugging information (stripped for release). - A "secret" option to force integer video scaling factors has been added ("integer_scaling"). - A mouse button binding for the "Use" action has been added. Double click acting as "Use" has been made optional. - The "Ouch Face" and the "Picked up a Medikit that you really need" message are now shown as intended. You may have to rebind your mouse buttons!
2020-09-14games/woof: Update to 2.2.0micha2-7/+7
- Level stats and level time widgets have been added to the automap. - The weapon sprites can now be centered during attacks. - A crash when a Dehacked patch attempts to assign a non-existent code pointer has been fixed.
2020-09-11games/woof: Build fix for Darwinmicha1-1/+10
XDG desktop and icon files are now always installed (on Darwin too). pkgsrc users maybe have X11 installed on Apple machines.
2020-09-03games/woof: Update to 2.1.1micha2-7/+7
Bug-fix release, fixing linedef type 242 rendering with moving control sectors and SDL2_Mixer opening a different number of audio channels than requested.
2020-08-21games/woof: Update to 2.1.0micha2-8/+7
- The "Run" key inverts "Always Run" behaviour. - Key bindings have been added to restart a level or go to the next level.
2020-08-18*: revbump for libsndfileleot1-1/+2
2020-07-20games/woof: Update to 2.0.2micha2-7/+7
More fixes to linedef type 242 fake floors and ceilings rendering.
2020-07-16games/woof: Update to 2.0.1micha2-7/+7
The rendering of linedef type 242 fake floors and ceilings has been fixed.
2020-07-03games/woof: Update to 2.0.0micha2-7/+7
- Support for uncapped rendering frame rate with frame interpolation has been added. - A char-signedness issue has been fixed.
2020-06-10games/woof: Update to 1.2.2micha2-8/+7
Changelog: - The code has been prepared to compile with GCC 10.1. - Support for tall textures and sprites in DeePsea format has been added. - Missing textures are now treated as non-fatal.
2020-06-03games/woof: Build fix for SmartOSmicha1-1/+9
Rename uint_t (is defined by unistd.h on SmartOS). Bump PKGREVISION.
2020-05-28woof: add missing pkg-config toolwiz1-1/+2
2020-05-11games/woof: import woof-1.2.1micha6-0/+120
Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems. MBF stands for "Marine's Best Friend" and is regarded by many as the successor of the Boom source port by TeamTNT.