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2001-01-04Use random(3) instead of rand(3) -- makes the game much more interesting...wiz12-10/+279
2001-01-03Update package -> update PLIST, please.wiz1-7/+18
2001-01-02Update xconq to release 7.4.1. Notable changes include:kleink5-16/+29
*** 7.4.1 The Windows port has not been built, and probably won't build without some work, because of networking changes in shared Windows/Unix code. Made cconq build again. *** 7.4.0 Hans Ronne contributed a new Tolkien-inspired game "Lord of the Rings" (lord-rings.g), and its supporting modules 3rd-age.g and t-midearth.g. Keir Novik's "Carrier Battles" (tailhook.g), a detailed game of WWII naval combat, and "Coral Sea", a Coral Sea scenario for it, are now part of the game library. Erik Sigra and Michael Burschik contributed better random name generators, for Swedish and German place names respectively. Standard flags now include 16-pixel-wide versions, and the 8-pixel version use more colors. The program tracks views of units using individual objects, which enables more accurate display of multiple enemy units stacked at a single location. Networked games can be started from a mix of interactive and command-line invocations. The game module will not be downloaded through the network connection, which makes startup faster. Some unused and un-useful GDL constructs are gone, such as extension properties, program-version, and image palettes. The program supplies more feedback on why actions and tasks fail. There is a "new" AI type named oplayer, which is just the previous version of the AI. This is mainly for testing that the AI is actually getting smarter rather than dumber. There is now more control available for the behavior of independent units, for instance, you can set whether they will research and build other units. Sides now get colors instead of numbers if they have no emblems. Games can use unit images that fill an entire hex, where previously they were limited to a smaller bounding box within the hex. This is controlled by a new GDL variable "bigicons". The tcl/tk interface now has a working isometric display mode. The tcl/tk interface now lists only finished games by default, and includes a button to list all games. The Mac interface has many display improvements, from terrain transitions to more floating windows. The old Xt/Xaw interface has been removed, since it was no longer being maintained. There have been a host of minor improvements throughout the programs and game libraries.
2000-12-31You can't change the DISTNAME.veego1-2/+3
Just add a PKGNAME when you want to change the version to xxxnb1.
2000-12-31Bump name to netris-0.5nb1 for the IPv6 patchhubertf1-2/+2
2000-12-31Add IPv6 supporthubertf2-2/+19
Patch submitted by Tomasz Luchowski <zuntum@eik.pl> in PR 11855.
2000-12-27Mark as i386-only since it uses assembler.wiz1-1/+3
2000-12-27Remove a compilation warning.wiz2-1/+15
2000-12-27Fix compilation on alpha. (ssize_t != int)wiz5-1/+74
2000-12-27make this work on alpha. (had bogus endianness test)dmcmahill5-19/+53
2000-12-24Remove obsolete MIRROR_DISTFILE (we're allowed to distribute the unmodifiedwiz4-12/+4
files).
2000-12-20Set IS_INTERACTIVE (for bulk builds) and bail out (for interactive builds)wiz2-2/+26
if DISPLAY isn't set.
2000-12-20Apply network patch from distribution site (to small to fetch, just addedwiz3-4/+21
it), and allow usage of CFLAGS from environment. Patches supplied by Adam Ciarcinski in private mail.
2000-12-16Update to 3.4, provided by Jeff Rizzo in pkg/11564wiz5-19/+14
Changes since 3.2: Ramsch variation, improved computer help & players, german man page, improved IRC mode and some other changes.
2000-12-15Add USE_XPM.wiz1-1/+2
2000-12-15Add and enable clanbomber.garbled1-1/+2
2000-12-15New pkg for clanbomber-1.01, a clanlib game. This game has some seriouslygarbled8-0/+111
impressive framerates.
2000-12-15Make this program able to find it's datafiles properlygarbled3-2/+17
2000-12-15Upgrade this to 0.3 version so that it works with the new clanlibgarbled5-42/+26
2000-12-14Now that clanlib has been fixed, pacman works (at least on i386/1.5K).wiz1-3/+1
2000-12-14Remove obsolete message.wiz1-3/+0
2000-12-14Have crossfire look in the right directory for global defaultsgarbled1-0/+12
2000-12-14Some minor fixes to make he game a little more playable. There still seemsgarbled4-5/+45
to be a problem with keybindings however.
2000-12-14Tweak.wiz1-5/+5
2000-12-14Fix path.wiz1-1/+1
2000-12-14add conflict with quake3arena (some Help files are installed by both).wiz1-1/+3
2000-12-13add and enable quake3arenawiz1-1/+2
2000-12-13Import package for quake3arena (linux), full version. (Game datawiz7-0/+104
must be provided by the user, of course.) Package provided by Jared McNeill in pkg/11712.
2000-12-13Create and remove directory "share/doc/kde/HTML/pt" in "kdebase" packagetron1-2/+1
because it it used by the "kdegames" and "kdevelop" packages.
2000-12-13Add and enable crossfire-cli and crossfire-srv, and fix some stupiditygarbled6-6/+9
in my initial import.
2000-12-13Remove this pkg, as it has been replaced with separate client/servergarbled24-1686/+0
packages in the new version.
2000-12-13This is the client side of the new split client/server crossfire pkg.garbled10-0/+160
Again, too many changes to list.
2000-12-13Import new pkg fro crossfire-srv. This is the server portion of thegarbled11-0/+1844
crossfire game, which has now been split out from the client side. Too many differences to list from the old version.
2000-12-12Unify Makefiles -- mostly headers: remove FreeBSD Ids.wiz1-2/+1
Consistent 4 character indentation of SUBDIR entries.
2000-12-09add and enable quake3arenawiz1-1/+2
2000-12-09Import quake3arena-demo package (using the linux demo version),wiz6-0/+333
based on the great install framework by abs found in heretic2-demo.
2000-12-07regenwiz1-2/+1
2000-12-05Use /dev/audio instead of /dev/dsp. Fix provided by Adam Ciarcinski inwiz2-5/+5
pkg/11576.
2000-12-04Add directory to PLIST for removal.jlam1-1/+2
2000-11-30Make this package work in the presence of xpkgwedge by passing XMKMFagc3-3/+19
through the environment, and using it.
2000-11-27Install x11tiles the proper way for nethack-x11. This fixes the problempooka5-20/+21
of nethack-x11 not having `pretty' graphics reported by Julian Coleman on tech-pkg
2000-11-27Make this work with current automake.mycroft6-22/+57
2000-11-27Compile modules with `-avoid-version'. Update PLIST accordingly.mycroft4-6/+34
2000-11-27Complete list of "xbill" pximap files.tron1-1/+48
2000-11-27Install all pixmap files now.tron1-13/+0
2000-11-27Ooops, forgot to remove dependence on "xbill" package.tron1-2/+1
2000-11-27Add conflict with "xbill" package which installs a (now) different settron1-1/+3
of pixmaps to "share/pixmaps/xbill".
2000-11-27We can't share the pixmaps with current version of "gnome-games" any moretron1-1/+3
because the sets are no different. So add a conflicht with the "gnome-games" package.
2000-11-27"USE_LIBINTL" is not enough, add "-I${LOCALBASE}/include" to "CFLAGS".tron1-9/+10
2000-11-26gnome-stones needs to be linked with -export-dynamic to expose a bunch ofmycroft2-1/+14
symbols...