Age | Commit message (Collapse) | Author | Files | Lines |
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From: Thomas Klausner <wiz@danbala.ifoer.tuwien.ac.at>
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XXX There's still a 'ls: ./acinclude.m4: No such file or directory' that
I don't know where it's coming from, but the pkg builds anyways.
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files from there too. (patch-ab was updated without that nethack-tty's
patch-sum file was updated)
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noted compile problems.
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VERSION in the configure script is 0.5.6 instead of 0.6.0.
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Catan board game.
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appropriate.
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from tampering with their savegames.
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more fine-grained NO_{BIN,SRC}_ON_{FTP,CDROM} definitions.
MIRROR_DISTFILES and NO_CDROM are now dead.
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WHAT'S CHANGED SINCE 1.11.0:
- Readline support added to the server.
- May now disperse initial units over specified area. See "dispersion"
server option.
- May now arrange for first client to connect to have a higher cmdlevel
than the following clients. See "cmdlevel" server option.
- Save files now transparently (un)compressed when (loaded) saved.
- Now requires a minimum number of ocean tiles to be adjacent to a land
tile wished to be transformed into ocean. Default is 1.
- Added Nuclear Fallout. Industrialization and population still
generate Pollution. Dropping a Nuke generates Nuclear Fallout, which
is distinct from Pollution. There is a new command to clean Fallout
vs. cleaning Pollution. Fallout contributes to Nuclear Winter --
which also changes terrain, but tends to Desert, Tundra and Glacier.
Added a new "cooling" icon to the info area to indicate the progress
towards Nuclear Winter, and also an icon for Fallout on the main map.
AIs are now more aggressive at cleaning up Pollution, but not Fallout.
- Ported to OpenVMS.
- Moved most of the dependencies on the "civstyle" server option to
separate values in game.ruleset files.
- Fixed bugs in "turns to build" displays.
- Fixed bug whereby Diplomat/Spy investigations of cities did not
reveal the correct supported and present unit lists.
- Fixed multiple bugs in go-to code.
- Fixed bug where starting a revolution, saving the game and restarting
the server would allow switching governments without anarchy.
- Fix bug that you could paradrop into cities you were at war with even
if they contained enemy units.
WHAT'S CHANGED SINCE 1.10.0:
- Internationalization extended. Still needs improvement.
Current localizations: de en_GB es fr hu ja nl no pl pt pt_BR ru.
- Added full Fog of War. Controlled by "fogofwar" server option.
- Added explicit Diplomatic States between civilizations: war, neutral,
no-contact, cease-fire peace and alliance.
- Allow terrain changes to/from land/ocean. Default ruleset allows
Engineers to Transform Swamp to Ocean and Ocean to Swamp. Also
allows Forest to be Mined into Swamp.
- Increased maximum number of players to 30.
- Fortifying now takes a turn to complete (like Civ1/2).
- Added correct Civ2 style of Apollo wonder (shows entire map, rather
than just cities). Selected by "civstyle" server option.
- Aggressive sea units no longer cause unhappiness when in a city.
- Added Civ2 rule that firepower is reduced to 1 for both the defender
and the attacker when a ship bombards a land unit.
- When changing current research, if user changes back to what was being
researched, the penalty is not applied (you keep all your bulbs).
- Added pop-up of more details when clicking on info box in GTK+ client.
- Improved the global warming danger indicator.
- Added warning of incipient city growth.
- The server "remove <player>" command is no longer available after the
game has started.
- Added "fixedlength" server option to make all turns exactly "timeout"
duration.
- The "timeout" time may be much longer (up to a day).
- Added goto for air units. If destination is beyond range, they will
stop in cities/airfields/etc. to get there.
- May now select a unit by clicking on the unit pile display on the left.
- Diplomats/Spies moving by goto now do pop-up the Diplomat/Spy command
dialog when they reach a city.
- Improved goto algorithm and implementation.
- Help dialog displays which buildings an advance will obsolete.
- Optionally show city food/shields/trade productions on main map.
- Added server option "autotoggle", which toggles AI status on and off
as players connect and disconnect.
- Allow Hoover Dam to be built anywhere, to conform to Civ2.
- Show turns per advance in Science Advisor dialog.
- Improved map and unit movement drawing code.
- Added "End Turn when done moving" local option.
- City production penalties now applied more correctly.
- Added Sentry and Fortify to Present Units' City Dialog pop-up.
- More nations added.
- Added a resource file for the GTK+ client.
- Improved network code for more reliable connections.
- Split nations.ruleset into individual <nation>.ruleset files.
- Extended registry file format to allow including files and overriding
entries.
- Added --with-xaw and --enable-client=xaw3d options to ./configure
script.
- Lots of bug fixes and code cleanups.
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- Integrate X11 and Win32 code
- Greyscale X11 support added
- X11 performance enhancements
- Fix mouse offset problem
- Fix integer overflow problems at high tech levels
- Fix crashes when right clicking on grass squares
- The code has been "cleaned" using indent
- Some reworking of the Load/Save logic
- Fixed buffer overflow security holes. (Thanks to all those that brought my
attention to them.)
- The 'creating directory' questions are now asked within the game itself,
rather than via the controlling console or xterm. (Means you can start it
from, say, an fvwm menu.)
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* AI code reverted to the 0.2 codebase.
* Fixed bug in tournament mode regarding AI selection.
* Added --insanity command-line option.
* Updated theme 3dRokz.
* Made configure more friendly to stow and related programs.
* Uses join face when puyo is joined.
* New theme: smileys (Brett Smith)
* Sound support added
* Music added -- still waiting on sound effects
* Updates to how hostname is obtained
* Fixed compilation error when --disable-network specified.
* Counting error on closed shapes fixed: This bug manifested itself
when mintomatch == 5 and a square cluster was formed -- the square
cluster was counted as 7 connected puyos, hence a match. Oops.
(thanks to Nick Cabatoff for spotting)
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If anywhere, it should be the value of MAINTAINER in the Makefile.
Some minor cleanup/reformatting while I'm here.
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This release contains numerous fixes to bugs in 3.3.0 and users are advised
to upgrade.
Note that old savegames and bones files won't work anymore.
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(it should have been ONLY_FOR_PLATFORM)
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has a chance of compiling on platforms without <machine/joystick.h>,
i.e. everything except i386 and arm32.
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link against libintl.so, update the dependency on gettext to >=0.10.35nb1.
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* should not cause any conflicts with the new bulk-package targets,
* didn't contain a reason for why they were disabled or
* were disabled for some false reason (and a IGNORE/BROKEN in the pkg's
Makefile would be more appropriate)
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From PR#10685 by Joachim Kuebart <kuebart@mathematik.uni-ulm.de>.
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got added in 1.4Y; on older version of NetBSD, ncurses will be used.
Replace previous code that did the same, but wasn't shared.
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appropriate variables instead.
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manner - use the first word of the ${GZIP_CMD} definition from
bsd.pkg.mk, and substitute this value in the same manner that the
PREFIX is set. This is useful on systems other than NetBSD, where
gzip may not be installed in /usr/bin. Use a descriptive name for the
input of the pre-processed file.
Make sure that gcc is used when compiling on Solaris.
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use it accordingly.
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which takes entries of the format <make-definition-name>=<pkgname>. This
has not been added to MAKEFLAGS because (a) premature optimisation is the
root of all evil, and (b) because the .for loop used to implement this
shows the wrong results when multiple prefices are evaluated.
Modify all the package Makefiles to use EVAL_PREFIX, thereby simplifying
them considerably.
ALso simplify the logic to calculate the prefix as well.
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package's prefix would not work as part of the environment specification
via MAKE_ENV (as it would not be executed in the correct directory).
Fix this by invoking pkg_info(1) directly, not via an intermediate make(1)
step - this is not as clean, but more effective (i.e. it works).
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a bit more user-friendly.
Introduce a show-{gtk+,imlib,kdebase,qt1,qt2,xpm}-prefix target in
bsd.pkg.mk, and use "${MAKE} show-*-prefix" in package Makefiles.
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Use X11PREFIX in preference to X11BASE, just in case xpkgwedge is installed.
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that the package cooperates better with an installed xpkgwedge.
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package cooperates better with xpkgwedge.
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package cooperates better with an installed xpkgwedge.
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this package cooperates better when xpkgwedge is installed.
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this package cooperate with xpkgwedge.
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