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LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial
ones.
We need multiple versions as games were written for the older versions.
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LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial
ones.
We need multiple versions as games were written for the older versions.
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LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial
ones.
We need multiple versions as games were written for the older versions.
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LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial
ones.
We need multiple versions as games were written for the older versions.
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## v0.14.2 / Unreleased
Features:
* Sprues for DriveThruCards and printandplaygames!! (#247, from @blinks)
Bugs:
* Fixed bug on circle and other shapes that had an extra stroke from a
previous text call (#248)
* Fixed extra page on all sprue saves (#246)
* Fixed layout parsing issue with multiple inheritance (#244)
Chores:
* Bumped deps: Pango et al. to 3.2.7, Cairo to 1.15.13.
Special thanks to @blinks
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Changes:
2.5.1.4 @ 2016-Jan-10
[+] Added "Fix clipping problems in large levels" option.
[+] Added "gl_finish" config variable.
[+] Added "mus_fluidsynth_gain" and "mus_opl_gain cfg" config variables to
fine tune output of fluidsynth and opl2 midi. Values allowed are 0 to
1000. 50 (default) exactly matches old behavior.
[+] Added a "Health Bar Above Monsters" option (health_bar* config variables).
[+] Added a "Things appearance" automap option. Possible values: "classic",
"scaled" and "icons".
[+] Added "notarget" and "fly" cheat codes.
[+] Added MBF's "-beta" codepointers.
[+] Added a new HUD.
[+] Added "shaders" sector light mode.
[+] Support "Classic Doom" WAD files of Doom 3 BFG Edition, by Fabian
Greffrath.
[+] Support for HACX 1.2 IWAD, by Fabian Greffrath.
[+] Support up to eight joystick buttons instead of just four, by Fabian
Greffrath. The fifth and sixth buttons are mapped to strafe left and right.
[+] Mouse look now is available in software mode.
[+] Added a crosshair. Three different crosshair graphics are for choice:
cross, angle and dot. Extra features are changing crosshair colors
according to the player's health and/or on sight of a target.
[+] Added "Allow Jump" option on "Prboom-plus 'bad' compatibility settings"
page. Implemented by Fabian Greffrath.
[+] Added a "Backpack Changes Thresholds" option.
[+] -skipsec accepts a minutes prefix followed by a colon.
[+] Two-key strafe50: StrafeOn + MoveLR = strafe50
[+] Added "Allow Vertical Aiming" option on "Prboom-plus 'bad' compatibility
settings" page.
[*] Update to newest SDL libraries: SDL_mixer 1.2.12, SDL_image 1.2.12,
SDL_net 1.2.8.
[*] Brown color for weapons that cannot be fired on weapon HUD widget.
[*] "Use GL surface for software mode" mode now works much faster if
gl_finish is 0 in config.
[*] process_affinity_mask config variable is removed. Single CPU core will be
automatically forced if SDL MIDI player is used.
[*] Better support for Chex Quest, by Fabian Greffrath. Embed chex.deh by
fraggle in prboom-plus.wad.
[*] Redo MBF-style multiple DEHACKED lumps. Load command line DeHackEd patches
after DEHACKED lumps.
[*] Improved rendering precision (wall wiggle), by kb1.
[*] Realign automap grid with blockmap.
[-] 'Max Health', 'Max Soulsphere' and 'Megasphere Health' DEH parameters did
not work after warping to level from command line since 2.4.8.1.
[-] Buggy invulnerability effect if hi-res textures are used and there is no
support for GL_ARB_framebuffer_object.
[-] Simple shadows flicker during lowering lifts.
[-] "Change palette on pain/bonus/power" settings did not work.
[-] Lines of walls on automap were not displayed on Planisphere 2 at some zoom.
[-] Fixed HOMs on Planisphere 2.
[-] Incorrect clipping of automap in opaque mode after changing view window
size. Affects only software mode.
[-] Fixed long wall error.
[-] Boom's ability to change floor and ceiling lighting independently was not
applied to things in opengl.
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Libretro is a simple but powerful development interface that allows for
the easy creation of emulators, games and multimedia applications that
can plug straight into any libretro-compatible frontend. This development
interface is open to others so that they can run these pluggable emulator
and game cores also in their own programs or devices.
Craft is a Minecraft clone. It's just a few thousand lines of C and uses
modern OpenGL (shaders).
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Version 1.14.4
* Security Fixes
* Fixed Lua being able to escape sandboxing via load/loadstring (CVE-2018-1999023).
* Add-ons server
* Made it so plain-text .po catalogues in add-ons are detected and added to
the list of translations for them.
* Campaigns
* Dead Water:
* In 'Tirigaz', take the situation into account of orcs being killed either
first or by undead.
* Delfador's Memoirs:
* Fix hero units costing upkeep
* Eastern Invasion:
* Fixed missing prisoners and loss of recallable units in 'Captured'.
* Northern Rebirth:
* Level 0 units are not available anymore after scenario 5
* Secrets of the Ancients:
* Adjust gender of enemies to better match story in S11 & 21
* Simplify dialog to fix possible confusion in S16
* Have nagas be able to recruit in S21
* The South Guard:
* S4: undead leader won't leave the castle anymore
* S5: the untypical situation that one can defeat the lich before finding
Urza Afalas is now handled
* Under the Burning Suns:
* S11: added custom graphics for the citadel.
* S12: clarified the alien bodies' weaknesses.
* Various visual improvements.
* Editor
* Fixed saving a map as a scenario not enabling scenario editor tools.
* Graphics
* New attack animation for the Peasant.
* Tweaked the Ruffian's attack animation timing.
* Language and i18n
* Updated translations: British English, Bulgarian, Chinese (Simplified),
Chinese (Traditional), Czech, French, German, Hungarian, Japanese,
Scottish Gaelic, Slovak, Spanish
* Lua API
* Upgrade to Lua 5.3.5.
* Multiplayer server
* Fixed lobby and whisper messages not having a maximum length.
* User interface
* Improved the layout of the Statistics dialog.
* Allow changing dropdown menu selections with the scrollwheel.
* Fixed lobby chat box scrolling to top on a new message if it isn't at the
bottom
* Fixed the unit preview pane not showing the default race icon when detailing
a single unit's stats.
* Sort units secondarily by XP in the unit list dialog.
* Whiteboard related bugfixes
* WML engine
* Fixed errors about WESNOTH_VERSION not being defined when trying to load
add-ons that have preprocessor errors.
* Miscellaneous and bug fixes
* Added an advanced preference to enable experimental PRNG combat.
* Campfires use illumination instead of a different ToD.
* Linux builds now enable security hardening by default.
* Fixed MP admins being unable to observe private games.
* Fixed MP faction, leader, and leader gender changes persisting even if the
selection dialog is dismissed.
* Fixed an issue with positioned sound sources ignoring the volume set in
Preferences after going off the audible radius and back.
* Fixed wmllint choking on gzipped binary files (e.g. gzipped tarballs).
* Fixed wmllint crashing on nonexistent paths provided in the command line.
* Slight changes to the objectives dialogue
* Greatly improved touch control support.
* Fixed wmlindent crashing on nonexistent paths provided in the command line
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C++14 default language.
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3.0.0:
There are not many new features and changes to the game itself, as the main goal of this release is to keep the game playable on modern systems, and there is finally also support for Mac and Android systems. This was all done by integrating the classic Mirror Magic game engine into the game Rocks’n’Diamonds as a new custom game engine, therefore using R’n’D as the new technical platform for this and any future release.
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4.1.0.0:
added various additional customization options to create your own games
added showing/hiding game element sections in the level editor depending on the selected game engine
added doing ‘redo’ by pressing ‘undo’ button with Ctrl or Shift key in the level editor
added new automatically saved config file for the selected zoom tile size in the level editor
moved level property ‘initial wind direction’ to balloon elements in editor
fixed various bugs (and probably added some new ones)
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1.8.0:
(None)
1.8.0-RC1:
- Feature: [GFX] Climate-specific Action5 extra airport sprites
- Feature: Draw vertical separators at tile distance in the train depot GUI
- Feature: [Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled
- Feature: [Build] Project file generator for kdevelop 4/5
- Feature: Add option to close windows with right click
- Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list
- Feature: Display aircraft type in vehicle preview/purchase/detail windows
- Change: [NewGRF] Various performance improvements to resolving VA2
- Change: [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships
- Change: Check companies for bankruptcy before subtracting reoccuring monthly costs
- Change: [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite
- Change: [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version
- Change: Reword texts in industry view, when stockpiling is used
- Change: Remove the gap between windows when positioning them after opening
- Change: [Build] Enable usage of static_assert for MSVC
- Change: [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file
- Change: Do not cancel headquarter construction and engine-preview-query when shift-clicking
- Change: Parse extmidi command string for parameters to pass on
- Change: Draw images in centre of buttons
- Fix: Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it
- Fix: Hair selection was missing one option
- Fix: Avoid tile operations outside map border when building lock
- Fix: Catenary sprites got mixed up for depots
- Fix: Make automatic window-positioning RTL-aware
- Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values
- Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers
- Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers
- Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry
- Fix: [NPF] Reserved track bits were not accounted for when trying to find any safe position
- Fix: Do not modify argv[0]
- Fix: Do not search directories when opening ini files as we already have their full path
- Fix: Road tunnel/bridge heads have no trackbits wrt. catenary drawing
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Performing substitutions during post-patch breaks tools such as mkpatches,
making it very difficult to regenerate correct patches after making changes,
and often leading to substituted string replacements being committed.
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Correct dependency to ruby-highline17.
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Version 1.14.3
AI
* Fixed crash in presence of units with negative hitpoints (issue 3042).
* Efficiency improvements to filter evaluations in the Goto Micro AI and some
AI helper functions
Campaigns
* Dead Water:
* Fix possibility of villagers blocking pickup of sword in S10 The Flaming
Sword (issue 3207).
* Descent Into Darkness:
* New Parthyn map in S1 and S6.
* Northern Rebirth:
* Reduced starting gold and income in scenarios 10 to 13
* Secrets of the Ancients:
* Fix S09 Training Session not ending when all dark adepts die (issue 3192)
* Tutorial:
* S2: made enemy starting gold equal to that of the player.
* Under the Burning Suns:
* Added portrait and updated sprite for Giant Ant.
Language and i18n
* Updated translations: British English, Chinese (Traditional), Czech, French,
Italian, Japanese, Scottish Gaelic, Spanish
Multiplayer server
* Fixed lan_server option not causing the server to exit once vacated, e.g.
when using the Host Networked Game option from the Multiplayer menu in the
game (issue 3206).
Music and sound effects
* The music now changes immediately when you load a save file (issue 2602).
* Fixed Lua errors when setting a music track that cannot be found when the
playlist is already empty, e.g. if there's no music installed for the
game (issue 3194).
WML engine
* Removed validation to ensure units cannot have negative hitpoints. We
learned that the ability to create such units is documented, and thus
disallowing it was an API change. Since API changes aren't allowed in
the stable branch, we have reverted it.
Miscellaneous and bug fixes
* Fixed an occasional crash at the loading screen related to multi-thread
access of the image cache.
* [kill] animate=yes no longer scrolls to units through fog or shroud, thus
matching 1.12's behavior again.
* [message] displays the unit type name when a nameless unit speaks and no
custom caption= is specified (issue 3211).
* do_not_list=yes units are no longer excluded from the debug mode-only
Create Unit dialog.
* Fixed a rare issue where disabled attacks could cause the wrong attack to
be initially selected in the Unit Attack dialog. This bug also had the
potential to cause units to the wrong attack when engaging or viewing
damage calculations.
* Fixed [scenario] map_file= being unusable in most circumstances.
Version 1.14.2
Campaigns
* Northern Rebirth:
* S02.1 Infested Caves: keep side 8 AI leader from wandering off too far
and ending up on a keep with only one hex for recruiting.
* S02.1 Infested Caves: AIs are less likely to kill each other in early
game, which would make it harder for the player otherwise.
* S02.1 Infested Caves: Dwarvish allies are also less likely to die.
* S02.1 Infested Caves: minor map tweaks and improvements.
* S05 The Pursuit: removed a bottleneck and tweaked Rod of Justice.
* Sceptre of Fire:
* In 'Caverns of Flame', fixed various issues with the volcano eruption.
* Under the Burning Suns:
* Various Quenoth unit graphics updates.
* Descent into Darkness:
* In 'A small Favor', disabled a not intended way to win the scenario.
* Secrets of the Ancients:
* Bats are transformed to normal ones already after S5
Graphics
* Fixed a minor team coloring mistake in the north-facing Revenant standing
animation.
Language and i18n
* Updated translations: British English, Chinese (Simplified), Czech, French,
Galician, German, Italian, Japanese, Scottish Gaelic, Spanish, Ukrainian
User interface
* List boxes (MP lobby game list in particular) now keep the scroll position
when they change, instead of keeping the selected item visible (issue 3016).
* Fixed MP lobby player list scrolling to top when it changes
* Fixed the first unit sometimes not being selected when opening the Recall
dialog.
* Fixed a crash when using very large portraits in [message] (issue 2912)
* Added a button to access the version info dialog to Preferences.
* Removed player list sorting options in the MP lobby. The list is now
automatically sorted alphabetically, friends first.
* Rearranged campaign difficulty menu layout
Terrains
* Removed hidden terrains that were not supposed to make it to 1.14: ^Prg,
^Prgo, ^Pwd, ^Pwdo
Miscellaneous and bug fixes
* Fixed memory leak in terrain filter code. In a huge map with Silver Mages,
it could leak several gigabytes of memory in a long session.
* Fixed: unit halo remained after undoing a recall (issue 3065)
* Fixed: unit halo intensity doubled during AMLA animation
* [change_theme] no longer causes a Lua error when theme= is not specified
instead of explicitly set to an empty string.
* [change_theme] no longer requires running a separate action to update the
UI afterwards (e.g. [redraw]) and the status panels are updated immediately.
as well.
* Lua random map generator: fixed error when flipping map; specifically this
also fixes an assert at the start of HttT S7 (Sceptre of Fire) that had a
50% chance of being triggered
* Experimental AI: fixed recruiting not working on maps without enemies, such
as the first two turns of Dark Forecast
* Experimental AI: fixed recruiting evaluations sometimes not being updated
* Replaced deprecated Lua code and all remaining uses of FOREACH and MESSAGE
macros
* Fixed [color_adjust] interacting poorly with time of day color shifts and
values outside the [-255, 255] range (issue 3144).
* Fixed a regression from 1.13.10 where modification option values couldn't
be properly saved in arrays.
* Added stricter validation to ensure units cannot have negative hitpoints,
except during specific attack-related events.
* Added deprecation notices for several macros that had them missing before.
* [message] no longer scrolls to units through fog or shroud so it matches
1.12's behavior.
* Fixed animation-wide text_color and blend_color keys being overwritten. This
fixes level-in and level-out animations sometimes fading to black instead of
white.
* Fixed [animate_unit] freezing the game when observing MP games (2970).
* Fixed carryover behaving differently when loading a start-of-scenario save
(issue 3152).
* Fixed turn replay function in MP.
* Fixed savegames being created even when not needed (issue 3150).
* Fixed handling of extra_recruit in planning mode (issue 3100).
* Fixed handling of skirmisher in planning mode.
* Fixed handling of filter_recall in planning mode.
* Fixed possible segfault at game end.
* Fixed require_resource in [resource].
* Fixed require_scenario=yes not working with map_generation (issue 3105).
Version 1.14.1
Campaigns
* Eastern Invasion:
* In 'Captured', fixed units incorrectly costing upkeep after leveling up.
* Secrets of the Ancients
* Fixed minor unit naming inconsistencies (issues 2844 and 2846).
* Under the Burning Suns
* Added custom graphics for the broken tree in S1.
* Various sprite and image updates.
* Fixed a bug in the formation ability causing defense bonuses not being
received in some cases.
Language and i18n
* Updated translations: British English, Chinese (Simplified), Czech, French,
Galician, German, Italian, Japanese, Scottish Gaelic, Slovak, Spanish
* Fixed Logging Options tooltips not being translatable (issue 2837).
* Add command-line argument to disable the filtering of incomplete translations
in the language selection list.
Multiplayer server
* Added support for matching user, IP, and email bans from a forums board
when the forum_user_handler is enabled and active. (IP and email bans with
wildcards are not supported yet.)
* Fixed various instances of the server crashing under certain conditions.
Performance
* Added an option to disable the FPS limiter for a slight performance boost.
Units
* Changed the plural name for the merfolk race from Mermen to Merfolk (issue 2940)
and replaced a few instances in core unit or terrain descriptions accordingly.
User interface
* Removed individual Join/Observe buttons for each game in the MP Lobby.
* Highlight the titles of MP games with vacant slots.
* Improved MP Lobby layout on low resolutions.
* Improved reporting of network errors in the MP lobby (issue 3005).
* Ensure the chat widget remains the correct size even after a window resize.
* Custom MP game names are now capped at 50 characters.
* Restored Era info to main MP game display.
* Improved the resolution selection criteria for the MP Lobby.
* Fixed inactive weapon specials being displayed in the Unit Attack dialog
unlike in 1.12 (issue 3033).
Miscellaneous and bug fixes
* Removed misleading tooltip text stating registered nicknames are optional for
the official MP server.
* Attempting to save a screenshot with an unsupported format now shows an error
message, instead of saving the screenshot as BMP with the requested extension.
* It is now possible to disable logdomains in the Logging Options dialog.
* Fixed the wesnoth(6) manpage claiming the default log level is 'error' when it
has been 'warning' since version 1.9.0.
* Document --log-none in the wesnoth(6) manpage.
* Avoid trying to load invalid base64-encoded data URIs.
* wesnoth_addon_manager and the addons.wesnoth.org web index can now use data URIs.
* Fixed a crash when using certain invalid color= values.
* Implemented a workaround for an unhandled std::bad_cast from string comparison
functions that caused a crash-to-desktop when opening Preferences among others
(issue 3050).
* Fixed many crashes and out-of-sync errors when using the planning mode.
Version 1.14.0
Campaigns
* Under the Burning Suns
* New set of Quenoth faction and character portraits by LordBob.
* Updated sprites for several Quenoth units.
* Fixed "Invalid WML found" error that can be caused by the Quenoth Youth
support ability.
Help browser
* Temporarily hidden Editor section as it is mostly incomplete and of little
use right now (issue 2963).
Language and i18n
* Fixed Version label on the title screen not being translatable (issue 2914).
* Updated translations: Czech, French, Galician, German, Japanese, Polish,
Scottish Gaelic, Slovak, Spanish
Multiplayer
* Fixed regression causing a crash-to-desktop when trying to log into the
server using a registered and active account without specifying a
password.
* Fixed an infinite loading screen if the server shut down or restarted
mid-login.
* Fixed an infinite loading screen when attempting to login with an
unregistered nickname followed by a registered one.
* Dark Forecast: Fixed possible Lua error when the weather changes.
User Interface
* Implemented MP chat message history saving (issue 1194, issue 2802).
* Fixed context menus not dismissing on right click.
Miscellaneous and bug fixes
* Fixed an AI assertion when a unit with one disabled attack attacked a unit
with no attacks or a single disabled attack.
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Change dependency to devel/ruby-highline17.
Bump PKGREVISION.
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Changelog:
More acronyms
Offensive acronyms database which can be searched with the -o flag.
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Bugfix against zip slib attacks
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permstr.cc: In function 'bool operator==(PermString, const char*)':
permstr.cc:163:26: error: no matching function for call to 'operator==(PermString&, bool)'
if (operator==(a, false) || !b)
^
In file included from permstr.cc:19:0:
../include/lcdf/permstr.hh:113:1: note: candidate: bool operator==(PermString, PermString)
operator==(PermString a, PermString b)
^~~~~~~~
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# Squib CHANGELOG
Squib follows [semantic versioning](http://semver.org).
## v0.14.1 / 2018-03-15
Chores:
* Bumped deps: Pango et al. to 3.2.1, Cairo to 1.15.12. (Fixes an issue with Ruby 2.5 and Windows)
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## v0.14.0 / 2017-11-06
Features:
* `save_pdf/save_sheet` method now supports `sprue`, which allows you to define templated layouts and position your cards freely (#217) by @felixleong. See docs for how to use this _very_ powerful feature!
* `circle` method now supports various `arc` options, so you can draw partial circles (#211) by @sparr
* `save_sheet` method now supports `rtl` or "right-to-left", for easier duplex printing of backs (#204, #208) by @sparr
* `yaml` method for reading in data, much like `csv` and `xlsx` by @blinks
* Layouts now support `*=` and `/=` operators in addition to `+=` and `-=` (#200).
* `save_pdf` method also supports `rtl` by @vador
* New DSL methods `safe_zone` and `cut_zone` will draw a rectangle inset from the margins for quick proof checking
* New "advanced" option for creating new projects, if you do `squib new --advanced yourgame` (@andymeneely).
* New built-in layout: `party.yml`. (@andymeneely)
Compatibility:
* DPI is correctly respected with font sizes now. To convert to Squib v0.14+, divide your old font sizes by 3 (precisely, 300/96=3.125). By @felixleong
Docs:
* Command-line is better documented now
* Some more examples included in various places
Bugs:
* fix save_sheet to calculate rows correctly based on range (#207) by @sparr
Chores:
* Going back to our policy of locking in our dependencies so that we don't have new gems breaking things.
* Bumped deps, Cairo to 1.15.10 and Pango et al. to 3.1.9
Special thanks to @sparr, @felixleong, @blinks, @vador for all of their work!!
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This is necessary because of the last xerces-c update. Found by John D.
Baker in PR pkg/52851.
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Rocks'n'Diamonds 4.0.1.3
Shortly after the release, a regression bug was discovered in version 4.0.1.2, caused by the performance tuning for the “autotest” and warp mode tape replay, affecting the Emerald Mine game engine.
Rocks'n'Diamonds 4.0.1.2
fixed bug in EM engine on 64-bit systems (potentially breaking some tapes)
fixed some bugs that potentially broke older tapes that should work again now
fixed bug when checking out-of-bounds frames im graphics definitions
fixed bug with (float) division by zero when auto-testing very short tapes
added some performance tuning for “autotest” and warp mode
improved drawing title messages which use different fonts
Rocks'n'Diamonds 4.0.1.1
added workaround for broken MIDI volume behaviour for Windows platform
fixed bug with fading menu music on ‘start game’ if game music is the same
fixed bug with cheat codes not working anymore after changing player name
fixed memory fragmentation by repeated creation of differently sized bitmaps
fixed warnings on Windows complaining about program not responding
fixed cheat for loading solution tape to quietly remove inserted tape
fixed cheat for loading solution tape for Supaplex style levels with demo
fixed bug which could cause saving tapes with a wrong level number filename
fixed loading tapes that exceed the maximum allowed tape size
fixed potential off-by-one buffer overflow bug when recording tapes
fixed many more bugs (that are all listed on git.artsoft.org)
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Remove now obsolete packages.
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