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2022-05-23graphics/blender: use statvfs on solarisdholland1-1/+2
From Gilles Dauphin in PR 35928.
2021-11-15blender: use BLAKE2swiz1-2/+2
2021-11-04update to blender 2.93.5.mrg1-5/+4
among other things, fixes a problem with proxy creation for video editing (T87932). full list of fixes since 2.93.1: LTS Release 2.93.2: Line Art Bug FIx: stroke default in-front should be on. [rB9e64fd461ac3fa05e4ae780ee3a9f41b18c7c216] Follow Path for empty works only in negative values. [T89153] Align Orientation to Target keeps rotation when toggled. [T89571] `bpy.ops.screen.screen_full_area()` resets certain fields of the context. [T89526] Fix edit-mesh random select regression in random seed use. [rB27e32652679] Use-after-free when tabbing through numeric inputs. [T89265] Fix invalid polygon normal array access building bake data. [rB32658bb5c9f] Select Similar Face Regions triggers AddressSanitizer crash. [T89247] Undefined Geometry nodes cause a crash when connected to a Group Output node. [T89004] Set Origin missing from Text object in 2.93. [T88808] Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader. [rB3c6a981fd98] Viewport Render Preview glitching with Eevee Render Engine. [T89405] Cleanup: Remove deprecated variables and functions calls from our ffmpeg code. [rBf522e8db228] Fix T87932: Failure to build movie strip proxy. [rBfe4cbe62dff] Make encoded video fps correct with ffmpeg < 4.4. [rB14308b0a5ef] Fix T88623, T87044: Make encoded videos play correctly in VLC. [rB19c0666d408] FFmpeg: Update proxy settings. [rB00ffe028200] Fix T57397: Movies are blurred after sws_scale. [rB13ab6b7bb60] FFmpeg: Fix seeking not returning the correct frame when not using TC index. [rB7eb3e77b94f] Fix: Wrong logic for checking if we can reuse decoded frame. [rB02a6be54432] Fix: Prevent small memory leak in VSE indexer. [rBcea80f1add5] Fix: VSE timecodes being used even when turned off. [rBa68f5456e48] Fix: VSE indexer seeking not working correctly. [rB7616f4ae577] Fix: VSE search in mpegts files would fail. [rB444a8cbc2fd] Fix: VSE seeking with proxy strips would fail on certain frames. [rBbec8e436a1c] UI: Collection tab should hide when scene master collection is active. [T89422] Blender crash when showing thumbnail of a strongly skewed .exr image. [T89868] Fix T89861: Checking face selection breaks UV stitch operator. [rB062764d5d01] Fix T70356: Scaling up 1×1 pixel image reads past buffer bounds. [rB41bd164e4c7] Fix object "Set Origin" operating on linked library data. [rB5d1ef0efd01] BlenderKit: draw categories in asset card. [rBA0d880d12] BlenderKit: many post-release fixes. [rBA526557bb] BlenderKit: fix category display. [rBA29db4b5f] BlenderKit: fix an error when trying to assign material to unsupported object type. [rBAae7be84e] Alembic export not respecting the renderable flag. [T89594] Alembic export: evaluation mode option. [rB7b94e7cca49] TGA Images with any alpha value smaller than one behaves unexpected. [T89034] Collection user counts are set to `1` on file load. Boolean modifier orphans Collections. [T89765] Round end-caps on Freestyle lines not working properly. [T88015] Crash when baking to vertex colors while "Normals-> Auto Smooth" is enabled. [T88756] Crash when using Cycles preview or render - custom data layer / auto smooth. [T89455] Crash when editing a Collection Instance referenced by Line Art object. [T89838] [2.93.2] Geometry nodes: wrongly detected "Node group has unidentified nodes or sockets" error. [T89851] Persistent data, motion blur, and geometry displacement results in glitchy meshes during rendering. [T89736] adding a custom AOV doesn't show the output on the compositors render layer node. [T89981] Geometry Nodes: `New' Button tries to create node_tree on active modifier, rather than button context. [T89982] Py API: `bpy.data.orphans_purge` incorrect argument parsing. [T89733] Drawing with make line tool in an empty scene results crash. [T89724] It can't snap vertices when using community addon `Snap_Utilities_Line'. [T89812] Blender File View - can't type space while holding shift key. [T85517] Separating meshes by material makes render passes in cycles stuck in 1/64. [T89884] LTS Release 2.93.3: Cursor vertex snapping not working in UV editor. [T90477] Fix invalid index use for edit-mesh laplacian smooth. [rB4d7f10d6143] Fix slicing with negative indices. [rBe862874606b] Slicing certain BMEditSelSeq objects crashes Blender. [T89450] Fix broken logic in Windows directory query function. [rBa1b687c7a4a] font loading creates duplicate ID names. [T90417] Separate by loose parts weird result. [T85436] Edit mode. Spin tool. Spin center is always on 3d-cursor despite pivot selection. [T86030] Fix memory leaks in Python gizmo get/set handlers. [rB2be2aeaf0a5] Fix gpu.types.GPUTexture crash when the size argument was too big. [rBbc627fbf657] Fix memory leak with Python RNA property get callback errors. [rBa818ad5a549] LineArt: Occlusion accuracy fix. [rB69edb9c7d96] BlenderKit: fetch user's ratings from server. [rBA6a81558b] BlenderKit: improve ratings UI. [rBA78a5ae9b] GPencil: Dopesheet channel box selection is offset. [T89952] Very slow performance when copying rigid body physics. [T76356] Hair particles duplication with duplicate settings enabled copies all the particles instead of one selected. [T83317] NodeTree.links.new() can connect one output to a multi-input many times; access violation occurs when disconnecting. [T89416] UI: Output Metadata: Strip Name no long accessible. [T78469] Driver Editor not updated in real-time (blender >= 2.90). [T87041] Crash after Instancing to Scene after making linked Collection local. [T89835] Spline IK `joint_bindings` parameter is broken. [T83164] LTS Release 2.93.4: VSE: Flush audio encode after finishing video export. [rB85c08c9717b] FFMPEG: Fix building with older versions that need FFMPEG_USE_DURATION_WORKAROUND. [rB7ec351c0d53] VSE: Fix "off by one" error when encoding audio. [rB9511009438d] VSE: Fix memory leak when adding bad image/movie strips. [rB54a821e8fd7] VSE: Fix video strip duration calculation. [rBd486d248687] VSE: Fix seeking issues. [rB00dd68405d8] VSE: Fix audaspace not reading ffmpeg files with start offset correctly. [rB489df7ac88c] VSE: Use lines to draw waveform. [rBc634d859b21] M2T video seeking is broken. [T87967] Add sanity NULL checks when loading sound sequences. [rB1a4122d4415] wrong address to get boost libraries in /build_files/build_environment/install_deps.sh. [T90719] Effect Strip added to a nested Metastrip gets duplicate name (thus inherits fcurves from other Strips). [T90737] Memorie spike shrink-wrap and geometry nodes. [T89429] Fix: DNA struct alignment on 32 bit. [rB9fb9bf59967] Makesdna: Fix detecting 32 bit padding issues. [rB70df9119f46] Fix FTBFS on mips64el architecture. [rB9d94b358ca1] Fix memory leak with building springs in the cloth simulator. [rB20f04ce62af] Knife project leaks memory each time a text, curve, or surface object is used for cutting. [T90791] Grease Pencil layer transformations ignored by select tool. [T90690] Fix memory leak in edit-mesh dissolve degenerate. [rBe1e2abd4bf0] Scale to Fit overflows into a second line. [T89241] Memory leak after importing a model/ toggling shading workspace. [T88033] ASAN: Trying to Undo a knife-project operation causes heap-use-after-free failure. [T90493] blender 2.93.1 fails to build with python 3.10.0b4 (upcoming python 3.10). [T89931] Incorrect result of Vector Projection (Geometry Nodes -> Attribute Vector Math). [T90567] Grease Pencil Reproject Strokes on surfaces from a camera's point of view is incorrectly placing the strokes on the Back Faces when canvas is intersecting the object. [T89101] Something in Blender can generate invalid (Nan) values in UVMaps. [T79775] Blender Crashing when opening file. [T89805] bpy.types.Object.parent_bone not reset when clearing a bone parent. [T88498] UI bugs in NLA Editor and Action Editor. [T87681] Animation channels widgets (graph, action, NLA, *dopesheet*) block input for the search channel, and invert search toggle. [T90364] LTS Release 2.93.5: Crash selecting 3D tracking marker. [T90651] Image Editor not sampling color from the the currently selected pass. [T90772] PulseAudio breaks animation playback in new scene (no imported sound involved) LTS backport, 3.0 is fine. [T90887] Blender popup windows open on the wrong screen. [T90752] Fix buffer size mismatch in SCRIPT_OT_python_file_run. [rB515bdda3d9c] Fix invalid mask use for the UV-project modifier. [rB969d6d3a0ff] Fix "Text to Object" creating invisible object. [rB933c6b7d8a3] Fix T88909: Win32 getTitle() UTF8 Support. [rBd6facd44b53] Fix error scaling thumbnails to zero dimensions. [rB16637e7ff40] Audio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears. [T88887] GPencil Time Offset Modifier together with Armature Modifier or/and Lattice Modifier broken in 2.93.3. [T91060] Grease Pencil: Adding driver in Transform doesn't behave as expected during playback. [T88433] GPencil: Sculpt Smooth Brush is using Affect Pressure but is not used internally. [T91159] Loop Tools Relax. [T90600] Text "Scale to Fit" no longer working properly since 2.93.4. [T91401] Fix memory leak if an error occurred assigning id-property sequence. [rBec448d5a6ac] Bisect straight line gesture features dont work ("Flip" / "Snap" option). [T91320] Workbench doesn't respect GP simplify options when rendering. [T91448] GPencil: Scripting weight_get and Vertex Groups not working at expected with several groups. [T91511] GPencil: Interpolate Sequence crash and quit. [T91534] Eevee ambient occlusion is incorrect on M1 macMini. [T87801] Intel HD graphics: Changing Roughness Value to 0 causes mesh to be black. [T88754] VSE playback periodically refuses to work (Pulseaudio, OpenAL seems fine). [T89045] GPencil: Tint modifier "apply" removes the effect. [T91607] Texture Paint Stencil doesn't use assigned UV Layer. [T91557] Fix default surface resolution U/V mis-match. [rB4528c9a357a] Fix `WM_window_find_under_cursor'. [rB1ff10bb6d18] Fix building without audaspace. [rBaf42086e743]
2021-10-26graphics: Replace RMD160 checksums with BLAKE2s checksumsnia1-2/+2
All checksums have been double-checked against existing RMD160 and SHA512 hashes
2021-10-07graphics: Remove SHA1 hashes for distfilesnia1-2/+1
2021-07-26update to blender 2.93.mrg1-6/+9
thanks to nia and joerg for help with updating. see https://www.blender.org/download/releases/ for a full list of changes. vague summary includes: 2.91: The fourth major release in 2020 is here to further improve the user experience, adding powerful new booleans, better cloth sculpting with support for collisions, volume objects modifiers, improved animation tools and so much more. Introducing collision support for the sculpt cloth brush and filter. The new Sculpt Trim tool lets you cut and even add geometry using box or lasso gestures. This brush includes a set of deformation modes designed to control the shape of the mesh boundaries. The new Simulation Target property allows the Pose and Boundary brushes to simulate cloth effects as you use them. Introducing the Exact solver to take care of complex geometry. Curve and text objects now have support for custom bevel profiles, just like the bevel modifier. All bevel types now support flat curve caps too! A new modifier for volume objects allows you to dynamically convert them into a mesh, ideal for stylized fluids. Convert any mesh into a volume and combine it with the new Volume Displace modifier. Convert images into Grease Pencil objects with just one click! The new Holdout option in materials allows you to paint holes in strokes and filled areas. Can't remember where that setting is? Search for it! Sloppy typing? Don't worry! Fuzzy search makes it so you can be less precise and still find what you look for. The new support for Compound Shape collisions allow for complex simulations not possible before. You now can combine multiple primitive shapes into a concave shape, resulting in blazing fast simulations. Everywhere! Tag your collections with colors. Drag & drop now works for modifiers, constraints and Grease Pencil effects. Animation curves can now become much snappier, allowing for more sudden changes with fewer keyframes required. 2.92: A completely new workflow for editing meshes, new physics simulation methods, faster Cycles rendering, better compositing with Eevee, and so much more. Blender 2.92 marks the beginning of something incredible. The new Geometry Nodes editor opens the door for creating and manipulating meshes using a node-based system. Create your own custom modifier! Expose properties from the nodes in the modifier stack for an easy-to-use interface. This first iteration focuses on object scattering and instancing, laying the groundwork for more advanced workflows in the upcoming releases. Smear multires displacement over the limit surface similar to how smearing for colors and topology slide works. Shape silhouettes as you please with this new option in the Grab tool. Mesh Fairing allows you to visually remove parts of your mesh by completely smoothing the area inside a Face Set. Grease Pencil strokes can now be edited as curves! The Trace Image feature now supports image sequences! Grease Pencil interpolation has been improved to better deal with different sized strokes. Volume rendering is significantly more memory efficient, by using a sparse NanoVDB grid. OptiX now supports hybrid rendering to combine the power of your CPU and GPU devices. See everything with the new Exposure node in the Compositor. 2.93: A total of 22 new nodes were added to the Geometry Nodes editor expanding the attribute system, sampling textures, support for volume data, improved usablity, mesh primitives, Cycles support for attributes, and much more. It is now possible to create mesh circles, cones, cubes, cylinders, grids, ico-spheres, uv-spheres, and lines without ever leaving the Geometry Nodes editor. Geometry Nodes allows you to create the most flexible modifiers. For this releases' splash, the author Erindale went all-in and made the entire thing pretty much using only Geometry Nodes. It has never been easier to create, tweak, and expand Masks or Face sets as you sculpt. Splitting complex figures into multiple objects is a quick way to significantly improve performance. In order to ease this workflow, there is a new way to quickly jump between objects while in Sculpt mode. The Line Art modifier generates stylized lines on your scene, collections, or individual objects. The Interpolate operator is now a full-fledged tool! The new Eevee looks so good you may want to re-render all your projects. The new Depth of Field handles close-ups and outlines much better. Volume shaders in Eevee now support Area Lights and Soft Shadows.
2021-07-08blender: build with openexr3markd1-1/+3
2020-09-05blender: Update to 2.90.0ryoon1-7/+6
Changelog: Building on the success of the 2.8 series, Blender 2.90 continues to polish the user experience, introducing improvements to EEVEE, Cycles, sculpt, VR, animation, modeling, UV editing and so much more. Blender integrates industry standard libraries such as Intel Embree, Intel OpenImageDenoise and NVidia Optix to provide a cutting-edge rendering experience.
2020-08-29blender: Update to 2.83.5ryoon1-5/+5
Changelog: 2.83.5 FCurve editor crash when zooming out to limit [T79254] Crash displaying the same mesh in two windows [T79260] Fix interface artifacts on Intel GPUs [388639243053] Outliner “Make Single User” crash [T79187] Eevee cubemaps shows black [T79158] Smooth brushes crasing in dyntopo [T79007] Too much memory usage rendering animation with persistent images [T78537] CLOG writes/reads outside allocated memory. [T78730] Crash converting curve to mesh [T79207] Fix usercount not decrementing in `gpencil_stroke_separate_exec` [4251a87bf60e] UV select-linked failure to de-select [T46568] GPencil weight paint crash when painting over modifier generated [T78884] Workbench: Fix broken id pass [38e9a349defc] Workbench: Object color mode broken if more than 4096 objects [T79509] GPUShader: compile error on AWS Elastic Graphics [T79246] Blend file corrupted during save caused by high Cubemap Size [T78529] EEVEE: LightCache: Add warning if the cache cannot be saved [fce71a255cb9] Crash loading nested set-scenes [T79575] Fix crash switching render slots when there is only one slot [a9e0aeaf653d] Triangulate quads with ‘Beauty’ can make zero area faces [T79482] “Add plane > align” causes crash when certain rigs are in the scene [T77847] Crash when changing View Layer while VR session runs [T79324] Video Sequencer image sequence strip source path breaks [T79676] Crash rendering grease pencil from compositor with multiple scenes [T77885] EEVEE: Crash on Macos due to lightcache baking [T79703] 2.83.4 Crash when adjusting sequencer property [T78999] GPencil: Fix unreported missing strokes in interpolation [dcf7a0507755] Crash related to viewing video files [T78867] Mantaflow Field weights cannot be animated [T79264] Batch Generate-Previews doesn’t work anymore [T79031] Dimensions fail on negative scaled axis [T79272] Scale to Fit Text Box fails when text is too narrow [T77609] Copy-pasting strip twice crashes Blender [T77669] Prefetching can corrupt .blend files [T78837] Random crash editing shader nodes with textures [T78358] Missing depsgraph relation when using sound strips in VSE [T78920] Fix View3D “Mirror” menu, both “Global” and “Local” items are GLOBAL [4a9d903e2bfd] Crash displaying many aligned buttons [T78636] Follow Active Quads, divide by zero error [T68845] Crash when removing strips with prefetching [T78573] Fresh install of blender 2.83.0 not able to save user startup file [T78037] Weight Transfer Operator target mesh doesn’t update [T78306] Weight Transfer Operator “Deform Pose Bones” destination setting [T78308] Object disappears when scaled, set origin etc after applying smooth [T79180] 2.83.3 Fix alignment/size issue on ARM/RPi architecture [9c41744ef4] EEVEE: Cubemaps shows black [T75943] Blender Freezes when using the 3d Scale Gizmo [T77455] GPU: Apple/Nvidia Proxy check [T78175] Fix missing GPU image free in background mode [9949b5098a] Overlay: Weight colors are not in render in the right colorspace [T77780] Cycles OpenCL error rendering empty scene [T77984] Overlay: Edit mode + wire drawtype + infront not transparent [T77655] Overlay: Sulpt overlay not working if object use in-front option [T76229] Sculpt mode performance regression in 2.83 [T77641] Faces missing, weird faces added [T74024] Fix error when filtering in Outliner “Blender File” mode with libraries [d0c986b748] Fix crash when use GPencil merge without materials [T78337] Fix undefined behavior when using BSDF nodes inside volume shaders[T76171] GPencil interpolation crash [T78134] GPencil: Strokes go missing after Interpolation from another layer [T78042] Workbench: “Not enough texture slots!” Message being spammed and lags the entire computer [T77759] 2.83.2 Random crash when rendering animation [T77734] Overlay: “Outline Selected” overlay doesnt affect armatures [T66934] Crash when closing window while Outliner shows screens [ef0ded4df389] Crash on undo Draw Face Sets stroke with dyntopo active [T77328] Fix random crash in Cycles smoke volume loading [2d89951be54d] UV Editor: Fix Vertex Overlay color not being color managed [000fbef35d24] Crash after any alembic import undo in an empty scene [T77754] Crash on proxied rig, custom bone shape, driver targeting rig [T77712] Crash in VR session when opening material preview [T77830] Fix memory leak calculating deform modifiers in edit-mode [91b455c00f28] Incorrect handling of negative-scale bit in DRWResourceHandle [T77913] VSE Sequencer/Preview crash after fullscreen [T78112] Compositor Disabled Node Config -> SegFault [T67358] Undo crash due to IDTemplate operations missing undo push [T78172] Simple scene created in version 2.82 crashes Blender [T77460] 2.83.1 Fix T77774: New undo code broken by ‘make local’ behavior Audio SDL: Video editor Sound muted without muting it Fix T77803: IK Degrees of freedom drawing glitch Fix (unreported) wrong size of UserPreferences’ `dupflag` parameter. Fix Applied rBdceaef92d7a4: Fix (unreported) wrong size of UserPreferences’ `dupflag` parameter Fix T77915: Cycles OSL microfacet closure not working in custom shaders GPencil: Fix unreported Vertex Opacity Overlay not working Fix T75414: Incorrect masking in Color Balance modifier Fix T76767: Cycles performance regression with CLI renders Fix T77853: Error reloading linked library Fix missing hinting information in monospace font, rB783d3c675ac2: Fix missing hinting information in default font Fix T77657: NVIDIA Quadro FX4800 crash on startup GPencil: Improve viewlayer masking check Fix T77148: Crash changing multiple values for sequencer strips Fix T77047: Dyntopo Sample detail size on hidden mesh causes crash Fix T74101: File Browser in macOS fullscreen crashes or makes windows unusable Fix T77504: Operator search gives wrong results Fix T76894: Disable clipping region selection in material/rendered mode Fix T72936: Incorrect gizmo orientation with inherit rotation disabled Fix menu operator/search clipping the last character Fix Applied rBf649e5c418d9: Fix menu operator/search clipping the last character Fix T77603: OSL parser fails when script ends with comment without newline Fix crash running “Edit Voxel Size” operator outside of a main 3D View region Fix Applied rB5fc252feaeab: Fix crash running “Edit Voxel Size” operator outside of a main 3D View region GPencil: Fix unreported error in Dots Strokes material initialization GPencil: Fix unreported Shift+F OPacity key not working Calculate epsilon values for interp_weights_poly to improve accuracy Fix Applied rB9d5e5e282cff: Calculate epsilon values for interp_weights_poly to improve accuracy Fix T76273 Glitches caused by glCopyImageSubData on windows + intel gpu Fix Applied rB7b754c8c9952: Fix T76273 Glitches caused by glCopyImageSubData on windows + intel gpu Fix T77358: Gpencil can’t select geometry within transparent layers Fix T77520: GPencil viewlayer filter produce crash with masking layers Fix T77367: Blender’s snap package ignores command line options Fix for T77095: work around render artifacts with AMD Radeon RX 4xx and 5xx Fix T77164: scaling/rotation fails for 3 selected NURB points Fix T77156: GPencil view layer filter by layer not working Fix T77456: Broken vertex paint undo on high-poly objects Fix T77448: Camera Solver constraint can’t be converted to f-curve
2020-06-09blender: Update to 3.83.0ryoon1-6/+6
Changelog: With over 1250 bugfixes, and further critical fixes due throughout the next two years as part of the Long Term Support program, Blender 2.83 LTS provides the performance and stability needed for major projects. New features include VR support, OpenVDB import, OptiX viewport denoising and a powerful new physics-enabled Cloth Brush.
2020-04-19Apply math/eigen3 fixes to local copyjoerg1-1/+3
2020-03-17blender: Update to 2.28aryoon1-5/+5
* Exclude incompatible Python 3.6. * Fix build with Python 3.8. Changelog: Blender 2.82a: Bug Fixes Blender Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender Python Console. (rB69c587888) Fix T73898: UDIM crash changing form tiled to single (rBd6977b5) Fix T73862: Fluid Sim file handle resource leak (rB60890cc) Fix T74182: Crash saving images from non-image spaces (rB096936fe1) Fix T72903: Bone envelope & bone size tool functionality swapped (rBdd2cdd436) Fix T74278: camera border gizmo size (rB9cac5fa681, rB360443a48) Fix T54270: Reset last_hit and last_location when reading the file (rB2df040ed58fb) Fix T74431: crash when compiling renderpass shader on some AMD drivers (rB9c4523b1fde4 + rBe5f98c79b0ed) Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry (rB1648a7903672) Fix Fix (unreported) Separate bones creates empty armature (rB498397f7bd8) Revert "Constraints: remove special meaning of Local Space for parentless Objects." (rBf881162f81e) Fix T73932: modifying keyframes in nodes fails when there is an image sequence (rBf0a22f5) Fix crash loading .blend file saved with Blender 2.25 (rBed8aa15) Fix potential crash with Eevee render of missing image textures (rBab18dbb) Fix T72253: Mantaflow adaptive domain cuts off (rB32fc22db5679) Keymap: Add front/back Alt-MMB absolute view axis switching (rBa200986273) Fix T72028: Crash switching to vertex paint (rB31aefdeec5) Fix bone envelopes displaying wrong when armature is scaled (rBee7034949fd) Fix Vertex weight gradient tool show wrong weight/strength values in the UI (rBf38c54d56e) Fix T74225: Image (from sequence) cannot be loaded (rB9dbfc7ca8bf) Fix T63892: Tools cannot be registered into some contexts (e.g. PAINT_TEXTURE) (rBd95e9c7cf8) Fix T73369: corner pin & sun-beam nodes gizmos are too big (rB212660f467) Fix T74425: Cannot texture paint an images sequence anymore (rBca717f0489) Add-ons glTF: Fix some strange reference error in blender api when exporting shapekeys / ApplyModifier (rBA659c121a68) glTF: Fix crash using compositor rendering for image generation (rBAaf687f5a041ee)
2020-02-21blender: Update to 2.82nia1-5/+7
Release notes: https://www.blender.org/download/releases/2-82/ TBB being optional is broken with this release
2019-11-23blender: Update to 2.81nia1-6/+5
Release notes: https://www.blender.org/download/releases/2-81/
2019-09-18blender: Update to 2.80nia1-16/+10
Release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80
2019-07-03blender: fix build with gcc-9markd1-1/+2
GCC 9 started implementing the OpenMP 4.0 and later behavior. When not using default clause or when using default(shared), this makes no difference, but if using default(none), previously the choice was not specify the const qualified variables on the construct at all, or specify in firstprivate clause. In GCC 9 as well as for OpenMP 4.0 compliance, those variables need to be specified on constructs in which they are used, either in shared or in firstprivate clause. Specifying them in firstprivate clause is one way to achieve compatibility with both older GCC versions and GCC 9, another option is to drop the default(none) clause. This patch thus drops the default(none) clause. See https://gcc.gnu.org/gcc-9/porting_to.html#ompdatasharing patch from fedora.
2019-03-27blender: PLIST cleanup, python 3.7 patch, build patchesmarkd1-1/+4
2018-10-07Update toryoon1-9/+6
* Fix startup Changelog: 2.79 In this release: Cycles: Built-in Denoising, Shadow catcher, Principled shader, AMD OpenCL optimizations. Grease Pencil: New frame interpolation tools, per-layer onion skinning. Alembic: Improvements to compatibility, stability and support. User Interface: Initial support for reusable custom configurations, automatic DPI scaling. Twenty Three new and several updated add-ons. And: 100s of bug fixes and other improvements! 2.78 In this release: Cycles: Cycles now supports rendering spherical stereo images for VR. Grease Pencil: Reworked to be similar to other 2D drawing softwares. Alembic: Initial basic support in Blender. Improvements to Bendy Bones for Easier and Simpler Rigging. Eleven new add-ons. And: 100s of bug fixes and other improvements!
2017-02-09Force alloca to be the builtin for GCC-like compilers. Be explicit aboutjoerg1-1/+2
the Python version.
2016-08-15Update to 2.77aryoon1-12/+9
* Convert to cmake build from scons Changelog: In this release: Cycles: Better Subsurface Scattering, GPU support for Smoke/Fire and Point Density. Grease pencil stroke sculpting and improved workflow. OpenVDB caching for smoke/volumetric simulations. Reworked library handling to manage missing and deleted datablocks. Redesigned progress bar. Edit mode boolean tool, better decimate modifier. Improved extruding and weight painting tools for sculpting/painting. Support for Windows XP and the SCons build system was removed. And: 100s of bug fixes and other improvements!
2016-07-16Fix build with gcc6markd1-1/+2
2015-12-19Update blender to 2.76bmarkd1-6/+6
Fixes build with python35 (PR pkg/50566) Blender 2.76, released Oct 9, 2015. (Update 2.76b is from Nov 3 2015). - Initial support for Pixar's OpenSubdiv geometry subdivision technology. - A huge view-port performance boost. - Big file browser performance boost and arrow keys navigation support. - Node auto-offset feature that helps organizing node layouts. - Absolute grid snapping in the 3D view. - Sculpting with tiled strokes. - Text effect strips for the sequencer, supporting subtitle export - As usual, hundreds of bugs fixed and other improvements! Blender 2.75a release. - Blender now supports a fully integrated Multi-View and Stereo 3D pipeline - Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature. - UI now allows font previews in the file browser. - High quality options for viewport depth of field were added - Modeling has a new Corrective Smooth modifier. - The Decimate modifier was improved significantly. - 3D viewport painting now supports symmetry and the distribution of Dynamic Topology was improved - Video Sequence Editor: Placeholders can now replace missing frames of image sequences - Game Engine now allows smoother LOD transitions, and supports mist attributes animation - And: 100s of bug fixes and smaller feature improvements.
2015-12-15Update blender to 2.74markd1-8/+9
Blender 2.74, released Mar 31 2015! - Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute. - Viewport has new cool compositing features, outliner now manages orphan datablocks better. - Modeling now allows custom normals, and transferring data layers between meshes! - Massive improvements to hair dynamics and editing tools: a big step forward with more to come… - A new tool “Cavity Mask” was added to sculpting/painting, along with other improvements. - Great memory consumption optimization in Freestyle NPR stroke rendering. - Grease pencil and Game engine improvements, and more… Blender 2.73, released January 8 2015! - Several Cycles Rendering updates, improvements and new features, support for GeForce 9xx GPUs. - New fullscreen mode, improved Pie Menus, 3D View can now display the world background. - Knife-tool now allows freehand smart cuts, and more improvements were made in selection tools, Bevel Modifier and Shapekeys. - Unwrapping UVs was improved, strength is now enabled for Grab and Snake Hook brushes, better visual feedback mode for painting with masks. - Sequencer now can show a backdrop, strips can be snapped to others along with other improvements. - Freestyle NPR Rendering has a new SVG exporter add-on, along with other improvements. - Grease Pencil had a major update, it is now possible to edit and animate strokes! New draw styles, and imporvements in user interface. - Collada Importer was updated, improving the compatibility with other software’s bone concepts. - Add-ons: FBX improved importing/exporting armatures, some Python API changes could need some Add-ons to be updated! - As usual several other minor updates and improvements, and lot of bugfixing also in this release. Blender 2.72, relased Oct 4 2014. Cycles GPU rendering supports Volume and Subsurface Scattering now. The User Interface comes with optional Pie Menus now and the Tooltips have been improved. For Modeling, a new intersection tool has been added in Edit Mode. Texture painting workflow has been streamlined with easy access to painted images and UV layers. The Compositor now comes with a Sun Beam node. Freestyle NPR rendering is now available with Cycles as well.
2015-11-03Add SHA512 digests for distfiles for graphics categoryagc1-1/+2
Problems found with existing digests: Package fotoxx distfile fotoxx-14.03.1.tar.gz ac2033f87de2c23941261f7c50160cddf872c110 [recorded] 118e98a8cc0414676b3c4d37b8df407c28a1407c [calculated] Package ploticus-examples distfile ploticus-2.00/plnode200.tar.gz 34274a03d0c41fae5690633663e3d4114b9d7a6d [recorded] da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated] Problems found locating distfiles: Package AfterShotPro: missing distfile AfterShotPro-1.1.0.30/AfterShotPro_i386.deb Package pgraf: missing distfile pgraf-20010131.tar.gz Package qvplay: missing distfile qvplay-0.95.tar.gz Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2014-07-09Update to 2.71ryoon1-8/+7
Changelog: Many bugfixes. I detail see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70/Bug_Fixes and http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Bug_Fixes
2014-04-17Limit heap check call to libstdc++.joerg1-1/+2
2014-04-07Update to 2.70ryoon1-26/+7
Changelog: New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail. The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects. Cycles Rendering Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone. CPU rendering performance was improved, particularly for hair, textures and Open Shading Language. Motion Tracker Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm. User Interface The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more. Modeling The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers. The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well. Threaded Dependency Graph An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful. Game Development The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added. A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game. Freestyle NPR Rendering The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized. More Features Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders. Feature Videos For a visual demonstration of some of the new features in this release, check out the feature videos created during the development of this release. Addons Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon Bug Fixes In addition to the new features, over 560 bugs that existed in previous releases have been fixed.
2014-02-01Build on Linux.markd1-1/+2
2014-01-10Update to Blender 2.69. Add fixes for building with Clang, either fromjoerg1-6/+23
upstream or submitted for upstream. Import changes: A new hidden wire display option was added to help with retopology. Mesh Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved. New curve and lattice editing tools were added too. Hair rendering was improved with a new Hair shader and reorganized settings. Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring. Sky rendering now uses a more accurate sky model. New blackbody, vector transform and HSV nodes were added. The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering. The Motion tracker now supports plane tracking, which can be used to replace billboards, screens and other flat things in footage. Lists in the user interface can now be resized, sorted and filtered. Further there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers. FBX Import support has been added and FBX/OBJ can now export split normals (without the need for the edge split modifier). In addition to the new features, over 270 bugs that existed in previous releases have been fixed.
2013-10-12Update to 2.68aryoon1-12/+8
Changelog: * New features * Bugfixes * Many improvements
2013-03-13Update to 2.66aryoon1-5/+4
Changelog: Bug fix update Over 80 bugs fixed since 2.66 release: Interface Fix #34357: Image editor scope and clip editor track preview did not resize properly with different DPI settings. (r54760) Fix #33466: Alt+MouseWheel changes frame as well as buttons (r54929) Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don't fit properly. (r54945) Fix soft shadow at top edge incorrectly drawn (r54954) Fix #34418: Screencast could be started twice (r54961) Fix #34509: Panel color were not updated from old files properly (r54996) Allow trackpad and magic mouse swipes to control brush size for circle select. (r55027) Fix (regression) #34391: Window position not saving correctly for next start-up (r54879) Fix #34390: quicktime video codec menu showing blank (r54942) Viewport Fix #34378: GLSL materials using multiple UV layers fail in editmode (r54783) Fix #34347: View3D Mini-Axis drawing in error with overlay (r54789) Fix #34426: Manipulator handles drawn incorrectly by depth (r54923) Fix glitch rotating the camera in camera mode drawing helper-line in random locations (r54928) Animation Fix zoom for graph-editor (and other editors) (r54910) Sequencer Fix #34439: Strip modifier - Mask multiply failure (r54901) Fix #34453: Added RGBA|RGB channels toggle to sequencer preview (r54904) Fix sequencer crash when pasteing strips after creating new file (r54935) Composite/Nodes Fix #34356: Inputs list in file output doesn't appear properly. (r54754) Fix #34359: Crash when using image output node (r54746) Fix #34474: "Record Composite" image op segfaults in compositor code (r54948) Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node" (r54960) Fix #34507: Adding reroute node into invalid links would crash the compositor (r55047) MovieClip/Tracking Fix memory leak when loading multilayer EXR as movie clip (r54934) Fix for incorrect subpixel precision of marker when using track offset (r55028) Render Fix #34351: Displacement map Bake margin does not work (r54748) Fix #34436: Node editor delete texture crash (r54908) Fix #34493: Image Sequence texture didn't allow "Offset" with fcurves. (r55012) Fix #34475: Weird noise bug with Texture nodes (r55021) Fix for texture preview render with show alpha enabled (r55026) Fix image transparency backwards compatibility. Now the texture datablock has a 'Use Alpha' option again. (r55022) Render (Cycles) Fix #34421: viewport render stuck with no objects in the scene. (r54885) Fix #34480: hair render in dupligroup did hide the emitter properly in some cases. (r54959) Modifiers Fix #34358: Shrinkwrap modifier project along normal did not work correctly (r54793) Fix #34369: applying screw modifier turns object to black (r55004) Tools Fix #34384: Border select in UV Image window crashed (r54816) Fix for weight paint using values over 1.0 when blending (r54833) Fix for regression in 'object.shape_key_transfer' operator since BMesh merge (r54834) Fix #34415: Edge slide results in segmentation fault on certain mesh (r54875) Fix #34455: Origin to Center of Mass is missing in menu Object > Transform (r54891) Fix selecting linked faces (r54920 r54921) Fix #34366: mesh.select_mode operator could not be configure the use_extend and use_expand properly. (r54944) fix #34486: Selection of bones in armature edit mode only toggles between two bones (r54969) Fix #34534: Copy/Paste objects hangs (r55051) Fix (regression) #34438: Solidify crease error (r54882) Fix missing select menu for weight, vertex, texture paint modes. (r54883) Fix joining meshes could loose crease/bevel weights (r54899) Fix (regression) #34449: Edge toggline bevel failed (r54900) Sculpt Fix #34370: Collapse-Edges crash in dyntopo (r54827) Fix #34431: Crash when dyntopo enabled and using view plane mode (r54971) Fix #34473: Blender Crashes on toggling modes, dynatopo sculpt/object mode. (r55007) Game Engine Fix projection clipping (r54733) Fix #34349: Character walkDirection ADD mode -#INF error. (r54738) Fix #18967: Enable alpha buffer (useful for TV broadcasting). (r54745) Fix #34353: Ray cast on Triangle mesh bounded Rigid Body Object crashes (r54757) Fix #34219: Webcam support under Linux in Standalone broken (r54764) Fix #34330: Action Actuator "caching" the previous ran actions (r54766 r54767 r54769) Fix error using actions with multiple scenes (r54767) Fix object color channels can now be animated separately without zeroing out the other channels (r54772) Fix error using uninitialized variables for rendering (r54776 r54781) Fix #34377: Game-Engine - Multi UV mesh's materials not backwards compatible (r54780) Fix Game-Engine crashing when on material conversions (r54837) Fix #34440: Motion blur (2d filter) not working in osx (r54912) Fix #34428 #20856 #20281: converting multi-uv layers. (r54972) Fix #34523: 2D-Filter produces render error (r55010) Fix #34517: 2D-Filter causes mouselook script drifting effect (r55011) Rigid Body Fix motion paths calculation being incorrect for rigid bodies (r54799) Allow rigidbody collision groups to be animated (r54818) Fix #34410: Planes with Rigid Body always keep distance to colliding objects (r54855) Fix #34420: Rigid objects not resetting original properly after running a simulation. (r54862) Fix inconsistency with world rebuilding with the start frame (r54990) Text Editor Fix Fix text editor bug: ctrl+F is not configurable (r54878) Fix #54907: freeze when turning on syntax highlight (r54907) Fix crash when overwriting ascii character with multibyte character (r54917) Python Fix Python console bug: "autocomplete" doesn't advance cursor properly when completion includes UTF8 characters (r54824) Fix #34423: foreach_get crash for any non existant attribute (r54865 r54866) Fix #34372: mesh.verts.foreach_set not working with normals (r54943) Fix for python exception getting the ID from an operator button (r54835) Other Fix freeing all bakes in particle mode (r54822) Fix file with packed images crashes on load (r54790) Fix image alpha version patch with library linked files (r54794) Fix #34427: Collada export crash with armature (r54856) Fix X3D import error loading UV's (r4325) Fix X3D import for images (r4327) Rigify fixes (r4321 r4334 r4335)
2013-02-27Update to 2.66ryoon1-6/+6
Changes: This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver. In detail, see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66
2013-02-19Fix build with new libpng.joerg1-1/+2
2013-01-02Update to 2.65aryoon1-7/+7
* Fix build on NetBSD current, repoted by dholland@ Fix NetBSD version conditional and link to libexecinfo Changelog: * More features * 200 over bug fixes
2012-12-03Update to 2.64aryoon1-20/+19
XXX This revision may build on NetBSD 6.* and Linux only. * Convert to scons build * Remove MESSAGE file, we need not to copy files to ~/.blender Changelog: * Add cycles engine * New features and bugfixes
2012-10-20const global objects must have a defaulted constructor.joerg1-1/+4
Make sure that functions are defined before used in templates.
2012-07-03Define ABS before using it. Don't use the address of a function when ajoerg1-1/+4
call is desired.
2011-04-01Fix CVE-2008-4863 using the Debian patch by James Vega.wiz1-1/+2
Bump PKGREVISION. Mark MAKE_JOBS_SAFE=no since installation fails with -j16.
2009-11-03Fix build on NetBSD.markd1-2/+5
2009-09-22Update to 2.49b. Upstream changes:hasso1-4/+4
Updates: - Update for new OpenAL windows library. - Update Japanese translation. - Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 64 bit. - Updated Blender/Python API and GameEngine docs. - http://www.blender.org/documentation/249PythonDoc - Python Script Pack and Example Files. Various Bugs: - SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting - Softbody, non mesh objects missing initializers [bug #18982] - Self Shadow Vertex Colors, improved blur method to give more even results. - Converting nurbs to a mesh ignored smoothing for Alt+C and from python. - Object Active to Other, Fix python error when running in local view. - Ancient resource leak where checkPackedFile would open a file and never close it. - Fix for uninitialized memory use with X11 keyboard and tablet events. - Fix for building with CLang (LLVM) Render Bugs: - Using LightGroups override for material doesn't work for preview renders. - Render Stamp, error in setting the alpha value when drawing text into a char buffer. - Lumma Matte, Fix in low value setting. Originally checked against the wrong channel (chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0 - Baking selected to active with nearby dupliframes objects crashes blender [bug #19029] - Fix for high energy sunlamps, turning specular black [bug #18837] Game Engine Bugs: - Saving runtime on Windows didn't work with python2.6 - Let IPO's animate the ref value for KX_BlenderMaterial's Game Engine Python Bugs: - Converting a mesh from a python argument was broken but happened to work in some cases. - Memory leak fix for action.channelNames. - Was writing to freed memory when freeing a python object in some cases. - Removing GameLogic.EvalExpression(), was unstable. - Crash fix when casting a ray to the same location as the object. - Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254] - Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963] Game Engine Bullet Bugs: - Crash fix when a parent compound object didn't have a physics controller. - Fix for the torque actuator x -& y-axis not working. Sequencer Bugs: - IPO curve-deletion resulted in non-working effect - easy retiming only allowed enlarging of strips, now shrinking is alsa possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length) - frames after end-of-display of input strips can now be accessed. - frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two). - Scene-Strip rendering with compositor scenes failed, if they had no camera attached. - Fixed hdd-audio for sample formats other than 16 bit (8 bit eg). Import/Export Bugs: - FBX Export, Incorrect formatting that broke some converters. - BVH Motion Capture Import, Did not support single rigid body objects. [bug #18949] - OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (improves import from SketchUp) - Collada export, Empty material slot would raise a python error. - Collada import, fixes for increased Sketchup interoperability and more. - Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces. - Quake MAP Export, had support for single triangular brush unnecessarily disabled. - Quake MD2 Export, Fix for vertex normals [patch #19206] Python API: - Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead. - Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF. - Documentation corrections. - Support for rendering background scenes different from the active scene. - scene.render.render() now behaves the same in interactive and background mode - scene.render.saveRenderedImage() now works correctly in background mode - Armature active bone can be set. New: - 16bit SGI image loading - When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is enabled that fixes some menu drawing issues with Mesa3D DRI drivers for Intel and Radeon cards. - Python API - Particles - Draw As variable and dict - Strand render toggle - Object, psys variable in duplicate - Material, Strand render variables - Texture, Use colorbands - Lamp, Spot buffer type selection - Game Engine Physics support for reinstancePhysics mesh from Python and the dynamic actuator. - ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options. - Video and blend file demo. - http://www.graphicall.org/ftp/ideasman42/reinstance.ogv - http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend - Mouse focus sensor "pulse" option to pulse TRUE when the object under the mouse changes. - EDL importer for the sequencer. supports... - audio, video edits - fades, wipes, speed changes (video only) - importing from multiple reels - Example import from final cut pro. - http://www.graphicall.org/ftp/ideasman42/edl_in_blender_px.png - http://www.graphicall.org/ftp/ideasman42/edl_import_ui.png
2009-08-28Update to 2.49a. Upstream changelog is of course too massive, you can lookhasso1-10/+7
at http://www.blender.org/development/release-logs/ for info about new features and fixes. While here, sort PLIST correctly.
2008-06-23Fix build on DragonFly. From Hasso Tepper in PR pkg/39020.markd1-2/+2
2008-06-21Don't leak WRKDIR in rpath. Bump revision.joerg1-1/+2
2008-05-17Fix CVEs CVE-2008-1102 and CVE-2008-1102 for blender:tonnerre1-1/+4
- Fix arbitrary code execution vulnerability in .bend files which contain a crafted RGBE file (CVE-2008-1102). - Create various temporary files in safer paths (CVE-2008-1103).
2008-01-04Update blender to version 2.45markd1-8/+6
pkgsrc changes: use cmake rather than SCons to build. DESTDIR support 2.45 The 2.45 is a bugfix release, to stabilize the 2.4x series. No new feature have been added, but serious effort has been put in tracking bugs and fixing them. Some performance issues have also been addressed. 2.44 This release adds subsurface scattering, improved sculpting tools, ffmpeg support for additional platforms, a number of animation tool improvements, and a huge number of Python scripts and API enhancements. 2.43 This release features sculpting meshes that work as if they were clay, render passes, retopology painting, multi-resolution meshes, texture map and light map baking, support for multiple uv sets, fast 3D painting, defocus blur node, multi-layer image read/write, painting in video sequences, matte, key, and difference composite nodes, a number of improved 3D animation tools such as proxy objects, walk cycles, simulation tool improvements for fluid dynamics, hard body dynamics, and cloth and softbody dynamics. There were also additional compositing and video editing improvements. 2.42 This release is the result of work done for the Elephants Dream short film. It includes major feature additions such as node based materials, node based compositing, a renderer rewrite, improved UV tools, improved character tools, an array modifier, and a host of other improvements.
2007-08-08Don't use malloc.h, always use stdlib.h.joerg1-1/+2
2006-02-23Add DragonFly support. Make pthread linkage more portable.joerg1-5/+5
2006-02-12Fix an Apple specific buffer overflow. To skip the first argument fromjoerg1-1/+2
Finder, some copying to and from a local buffer in main is done, without argument checking. When a web browser or MUA is configured to start Blender automatically, this might be exploitable to gain priviledges of the current user. This is related to CVE-2005-3151.
2006-02-10Changes 2.41:adam1-5/+7
* GLSL pixel and vertex shaders * Full access to Blenders material capabilities * Split screen and multi-viewports * Number of fixes were made to the physics system * Return of the armature capabilities
2005-09-06Fix NetBSD statvfs check to be >= 299000900 not >= 200040000abs1-2/+2
No pkgrevision bumps needed.