Age | Commit message (Collapse) | Author | Files | Lines | |
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2015-01-09 | Removing shells/mudsh. From FreeBSD PR: | mef | 1 | -5/+0 | |
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=104260 --------------------------- The MASTER_SITES for shells/mudsh is invalid. The email address of the submitter of the port is no longer valid. The app itself is a single perl script with no author in it. --------------------------- Thanks wiz@ for review. | |||||
2005-02-24 | Add RMD160 digests. | agc | 1 | -1/+2 | |
2002-11-18 | Initial import of the MUD-Shell into the NetBSD packages collection as | cjep | 1 | -0/+4 | |
shells/mudsh. Is there any reason why a shell (or command line) cannot be as tolerant or as intelligent as a text adventure game like Zork, or a MUD (Multi User Dungeon)? Is there any reason why a shell cannot work like such a game? ("Go North", etc.) Actually, the answer is no and this is a perl implementation to prove it. Have fun, and don't get eaten by a Grue! |