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2022-10-10wm/leftwm: Fix broken buildpin1-70/+70
See, http://www.ki.nu/pkgsrc/reports/current/NetBSD-9.0/20221007.2334/leftwm-0.4.0/build.log Caused by regenerated 'Cargo.lock'. Fetch the correct versions of dependencies. While here, add a conflict with 'lefthk'. The daemon is built-in the WM and the standalone package is only intended to be used with other WMs.
2022-10-04wm/leftwm: regenerate checksumspin1-4/+4
Somehow this got the wrong checksums.
2022-10-02wm/leftwm: update to 0.4.0pin1-302/+304
IMPORTANT NOTE: LeftWM has changed the config language from TOML to RON with the 0.4.0 release. Please use 'leftwm-check --migrate-toml-to-ron' to migrate your config and visit the wiki, https://github.com/leftwm/leftwm/wiki for more information. Fixed - Fixed again a lot of small papercuts - Command parity between keybinds and external aka `leftwm-command` commands - Improved window snapping - Improved behaviour of floating windows - `dock` windows not recieving `click` after some window was `fullscreen` Added - Commands `AttachScratchpad`, `ReleaseScratchpad`, `NextScratchpadWindow`, `PrevScratchpadWindow` - Commands `MoveWindowToNextTag`, `MoveWindowToPreviousTag` - Window rules by `WINDOW_CLASS` or `WINDOW_TITLE` - `test-full` to `Makefile` using padantic clippy as well - Introduced `lefthk` as default daemon to handle keybinds - Changed config language from `TOML` to `RON` - Journald logging is default for AUR packages and when building from source - Tags support `urgent` flag - `sloppy_mouse_follows_focus` - `disable_window_snap` Minimum Supported Rust Version - The currently supported MSRV is 1.59.0
2022-04-25wm/leftwm: update to 0.3.0pin1-193/+217
-fix RightWiderLeftStack and LeftWiderRightStack -feature: implement FocusWindowTop command (#605) -Rotate grid horizontal (#620) -Fix build errors on architectures with u8 (#623) -Refactor: remove disable_current_tag_swap from Config trait (#617) -Implement layouts per workspace (#636) -fix order of setting XDG Autostart env (#646) -fix: include display id in command pipe name (#643) -leftwm(leftwm-check): Add note about commands.pipe deprecation, closes … -Make workspace layouts an option (#671) -Allow array for mousekey and single value for modifiers (#675) -Avoid heap allocation in keyboard::grab_keys (#686) -Avoid heap allocation in missing_expected_file (#687) -fix: dialogue windows getting cut-off (#668) (#683) -fix(641): focus the last window in the workspace (#642) -fix(416): focus empty workspace on click (#693) -Reduce xlib calls and other optimisations (#690) -Fixes cursor jumping on things like steam and brave (#703) -FocusWindow command (#694) -fix: workspace id validation (#711) -Fix spacing and else statements on liquid templates (#728) -Allow disabling swap for MoveWindowTop (#713) -Fixed basic_polybar theme for multi-monitor setup (#714) -Attempt to fix #275, #575; if accepted, supersedes #697 (#723) -Configurable new window behavior (#710) -update edition to 2021, update dependencies (#594) -Layout CenterMainFluid (leftwm-core) (#638) -Dirty clickto fix (#696) -use correct border-color for previous window in window_take_focus. pa… -fix parsing issues in command_pipe.rs (#734) -Add ReturnToLastTag feature to unconditionally go to last visited tag (… -CloseAllOtherWindows command (#737)
2022-02-27wm/leftwm: fix buildpin1-1/+2
Fix build errors on architectures with u8
2021-12-13wm/leftwm: update to 0.2.11pin1-4/+4
-make dialogs resizable and fix steam -Remove commented code and fix polkit windows -Improve dialog sizing -Focus the parent of the parent when closed
2021-12-06wm/leftwm: import packagepin1-0/+395
Left is a tiling window manager written in rust for stability and performance. The core of left is designed to do one thing and one thing well. Be a window manager. Because you probably want more than just a black screen LeftWM is built around the concept of theming. With themes you can choose between different bar/compositor/background/colors, whatever makes you happy. LeftWM has been built from the very beginning to support multiple screens and has been built around ultrawide monitors. You will see this with the default key bindings.