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$NetBSD: patch-aj,v 1.2 2002/06/23 08:45:09 kent Exp $
--- mpg123.h.orig Fri May 28 23:51:58 1999
+++ mpg123.h
@@ -56,8 +56,115 @@
# define real float
#elif defined(REAL_IS_LONG_DOUBLE)
# define real long double
+#elif defined(REAL_IS_FIXED)
+# define real long
+
+# define REAL_RADIX 15
+# define REAL_FACTOR (32.0 * 1024.0)
+
+# define REAL_PLUS_32767 ( 32767 << REAL_RADIX )
+# define REAL_MINUS_32768 ( -32768 << REAL_RADIX )
+
+# define DOUBLE_TO_REAL(x) ((int)((x) * REAL_FACTOR))
+# define REAL_TO_SHORT(x) ((x) >> REAL_RADIX)
+# define REAL_MUL(x, y) (((long long)(x) * (long long)(y)) >> REAL_RADIX)
+
+#elif defined(REAL_IS_FIXED_ARMV4)
+# define REAL_IS_FIXED
+# define real long long
+
+# define REAL_RADIX 32
+# define REAL_FACTOR (4294967296.0)
+
+# define REAL_PLUS_32767 ( 32767LL << REAL_RADIX )
+# define REAL_MINUS_32768 ( -32768LL << REAL_RADIX )
+
+# define DOUBLE_TO_REAL(x) ((long long)((x) * REAL_FACTOR))
+# define REAL_TO_SHORT(x) ((x) >> REAL_RADIX)
+
+/*
+ * "Reals" are signed, 15 bits before the point, 32 bits after.
+ * Multiplication is done like so:
+ *
+ * if |x| < 2^8, shift x >> 7, else shift x >>15
+ * if |y| < 2^8, shift y >> 7, else shift y >>15
+ * multiply x * y (just avoids clipping MSB)
+ * shift the result >> 2, 10 or 18 bits, to make a total shift of 32 bits
+ *
+ * I'd do it in C, but gcc optimises it rather poorly (2K stack
+ * frames, anyone?). Hence the bit of (ARMv4) asm magic below.
+ * (Unfortunately, the CLZ opcode, which would make for a much neater
+ * solution to this, doesn't appear until ARMv5)
+ *
+ * (tjd April 2002)
+ */
+
+# define REAL_MUL(x, y) real_mul((x),(y))
+
+static __inline__ long long real_mul(long long x, long long y) {
+ const register long long _x asm("r0") = (x);
+ const register long long _y asm("r2") = (y);
+ register long long rv asm("r0");
+ __asm__ __volatile__ (
+"@ we'll need to shift the result at least >> 2\n"
+" mov r4, #2\n"
+"@ both args >> 7,\n"
+" mov r0, r0, lsr #7\n"
+" mov r2, r2, lsr #7\n"
+" orr r0, r0, r1, lsl #25\n"
+" orr r2, r2, r3, lsl #25\n"
+" mov r1, r1, asr #7\n"
+" mov r3, r3, asr #7\n"
+"@ check if x needs further shiftage\n"
+" cmp r1, #0\n"
+" cmnne r1, #1\n"
+" addeq r4, r4, #8\n"
+"@ shift x if needed\n"
+" movne r0, r0, lsr #8\n"
+" orrne r0, r0, r1, lsl #24\n"
+" movne r1, r1, asr #8\n"
+"@ check if y needs further shiftage\n"
+" cmp r3, #0\n"
+" cmnne r3, #1\n"
+" addeq r4, r4, #8\n"
+"@ shift y if needed\n"
+" movne r2, r2, lsr #8\n"
+" orrne r2, r2, r3, lsl #24\n"
+" movne r3, r3, asr #8\n"
+"@ multiply (ignoring overflow)\n"
+" mul r3, r0, r3\n"
+" mla r3, r1, r2, r3\n"
+" umull r0, r1, r2, r0\n"
+" add r1, r1, r3\n"
+"@ shift the result the appropriate amount\n"
+" rsb r3, r4, #32\n"
+" mov r0, r0, lsr r4\n"
+" orr r0, r0, r1, lsl r3\n"
+" mov r1, r1, asr r4\n"
+ : "=r" (rv)
+ : "0" (_x), "r" (_y)
+ : "r1", "r3", "r4", "cc");
+ return rv;
+}
+
#else
# define real double
+#endif
+
+#ifndef DOUBLE_TO_REAL
+# define DOUBLE_TO_REAL(x) (x)
+#endif
+#ifndef REAL_TO_SHORT
+# define REAL_TO_SHORT(x) (x)
+#endif
+#ifndef REAL_PLUS_32767
+# define REAL_PLUS_32767 32767.0
+#endif
+#ifndef REAL_MINUS_32768
+# define REAL_MINUS_32768 -32768.0
+#endif
+#ifndef REAL_MUL
+# define REAL_MUL(x, y) ((x) * (y))
#endif
#ifdef __GNUC__
|