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@comment $NetBSD: PLIST,v 1.5 2022/01/16 14:32:01 nia Exp $
bin/lcf2xml
bin/lcfstrings
include/lcf/config.h
include/lcf/context.h
include/lcf/dbarray.h
include/lcf/dbarrayalloc.h
include/lcf/dbbitarray.h
include/lcf/dbstring.h
include/lcf/encoder.h
include/lcf/enum_tags.h
include/lcf/flag_set.h
include/lcf/ini.h
include/lcf/inireader.h
include/lcf/ldb/chunks.h
include/lcf/ldb/reader.h
include/lcf/lmt/chunks.h
include/lcf/lmt/reader.h
include/lcf/lmu/chunks.h
include/lcf/lmu/reader.h
include/lcf/lsd/chunks.h
include/lcf/lsd/reader.h
include/lcf/reader_lcf.h
include/lcf/reader_util.h
include/lcf/reader_xml.h
include/lcf/rpg/actor.h
include/lcf/rpg/animation.h
include/lcf/rpg/animationcelldata.h
include/lcf/rpg/animationframe.h
include/lcf/rpg/animationtiming.h
include/lcf/rpg/attribute.h
include/lcf/rpg/battlecommand.h
include/lcf/rpg/battlecommands.h
include/lcf/rpg/battleranimation.h
include/lcf/rpg/battleranimationitemskill.h
include/lcf/rpg/battleranimationpose.h
include/lcf/rpg/battleranimationweapon.h
include/lcf/rpg/chipset.h
include/lcf/rpg/class.h
include/lcf/rpg/commonevent.h
include/lcf/rpg/database.h
include/lcf/rpg/encounter.h
include/lcf/rpg/enemy.h
include/lcf/rpg/enemyaction.h
include/lcf/rpg/equipment.h
include/lcf/rpg/event.h
include/lcf/rpg/eventcommand.h
include/lcf/rpg/eventpage.h
include/lcf/rpg/eventpagecondition.h
include/lcf/rpg/fwd.h
include/lcf/rpg/item.h
include/lcf/rpg/learning.h
include/lcf/rpg/map.h
include/lcf/rpg/mapinfo.h
include/lcf/rpg/movecommand.h
include/lcf/rpg/moveroute.h
include/lcf/rpg/music.h
include/lcf/rpg/parameters.h
include/lcf/rpg/rect.h
include/lcf/rpg/save.h
include/lcf/rpg/saveactor.h
include/lcf/rpg/savecommonevent.h
include/lcf/rpg/saveeasyrpgdata.h
include/lcf/rpg/saveeventexecframe.h
include/lcf/rpg/saveeventexecstate.h
include/lcf/rpg/saveinventory.h
include/lcf/rpg/savemapevent.h
include/lcf/rpg/savemapeventbase.h
include/lcf/rpg/savemapinfo.h
include/lcf/rpg/savepanorama.h
include/lcf/rpg/savepartylocation.h
include/lcf/rpg/savepicture.h
include/lcf/rpg/savescreen.h
include/lcf/rpg/savesystem.h
include/lcf/rpg/savetarget.h
include/lcf/rpg/savetitle.h
include/lcf/rpg/savevehiclelocation.h
include/lcf/rpg/skill.h
include/lcf/rpg/sound.h
include/lcf/rpg/start.h
include/lcf/rpg/state.h
include/lcf/rpg/switch.h
include/lcf/rpg/system.h
include/lcf/rpg/terms.h
include/lcf/rpg/terrain.h
include/lcf/rpg/testbattler.h
include/lcf/rpg/treemap.h
include/lcf/rpg/troop.h
include/lcf/rpg/troopmember.h
include/lcf/rpg/trooppage.h
include/lcf/rpg/trooppagecondition.h
include/lcf/rpg/variable.h
include/lcf/saveopt.h
include/lcf/scope_guard.h
include/lcf/span.h
include/lcf/string_view.h
include/lcf/third_party/span.h
include/lcf/third_party/string_view.h
include/lcf/writer_lcf.h
include/lcf/writer_xml.h
lib/cmake/liblcf/liblcf-config.cmake
lib/liblcf.la
lib/pkgconfig/liblcf.pc
share/mime/packages/liblcf.xml