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path: root/games/nethack-qt/patches/patch-ab
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$NetBSD: patch-ab,v 1.6 2003/03/01 21:12:51 pooka Exp $

--- sys/unix/Makefile.top.orig	2003-02-23 16:43:39.000000000 +0200
+++ sys/unix/Makefile.top	2003-03-01 22:06:45.000000000 +0200
@@ -14,18 +14,17 @@
 # MAKE = make
 
 # make NetHack
-PREFIX	 = /usr
 GAME     = nethack
 # GAME     = nethack.prg
-GAMEUID  = games
-GAMEGRP  = bin
+GAMEUID  = root
+GAMEGRP  = games
 
 # Permissions - some places use setgid instead of setuid, for instance
 # See also the option "SECURE" in include/config.h
-GAMEPERM = 04755
-FILEPERM = 0644
+GAMEPERM = 2755
+FILEPERM = 0664
 EXEPERM  = 0755
-DIRPERM  = 0755
+DIRPERM  = 0775
 
 # GAMEDIR also appears in config.h as "HACKDIR".
 # VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
@@ -35,12 +34,12 @@
 # therefore there should not be anything in GAMEDIR that you want to keep
 # (if there is, you'll have to do the installation by hand or modify the
 # instructions)
-GAMEDIR  = $(PREFIX)/games/lib/$(GAME)dir
+GAMEDIR  = $(PREFIX)/share/$(GAME)dir340
 VARDIR  = $(GAMEDIR)
-SHELLDIR = $(PREFIX)/games
+SHELLDIR = $(PREFIX)/bin
 
 # per discussion in Install.X11 and Install.Qt
-VARDATND = 
+VARDATND =  pet_mark.xbm rip.xpm
 # VARDATND = x11tiles pet_mark.xbm
 # VARDATND = x11tiles pet_mark.xbm rip.xpm
 # for Atari/Gem
@@ -87,9 +86,12 @@
 $(GAME):
 	( cd src ; $(MAKE) )
 
-all:	$(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
+all:	$(GAME) datastuff
 	@echo "Done."
 
+datastuff: recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
+	@echo "Data Sets Built."
+
 # Note: many of the dependencies below are here to allow parallel make
 # to generate valid output
 
@@ -180,18 +182,15 @@
 		-e '}' 					\
 	  	-e '$$s/.*/nodlb/p' < dat/options` ;	\
 	$(MAKE) dofiles-$${target-nodlb}
-	cp src/$(GAME) $(GAMEDIR)
-	cp util/recover $(GAMEDIR)
+	cp util/recover $(PREFIX)/bin
 	-rm -f $(SHELLDIR)/$(GAME)
 	sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
 		-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
+		-e 's;XXXPREFIXXXX;$(PREFIX);' \
 		< sys/unix/nethack.sh \
 		> $(SHELLDIR)/$(GAME)
 # set up their permissions
-	-( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
-			$(CHGRP) $(GAMEGRP) $(GAME) recover )
-	chmod $(GAMEPERM) $(GAMEDIR)/$(GAME)
-	chmod $(EXEPERM) $(GAMEDIR)/recover
+	chmod $(EXEPERM) $(PREFIX)/bin/recover
 	-$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
 	$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
 	chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
@@ -227,16 +226,16 @@
 # and a reminder
 	@echo You may also want to install the man pages via the doc Makefile.
 
-install: $(GAME) recover $(VARDAT) dungeon spec_levs
+install-dat: recover $(VARDAT) dungeon spec_levs
 # set up the directories
 # not all mkdirs have -p; those that don't will create a -p directory
 	-mkdir -p $(SHELLDIR)
-	-rm -rf $(GAMEDIR) $(VARDIR)
 	-mkdir -p $(GAMEDIR) $(VARDIR) $(VARDIR)/save
 	-rmdir ./-p
 	-$(CHOWN) $(GAMEUID) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
 	$(CHGRP) $(GAMEGRP) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
-	chmod $(DIRPERM) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
+	chmod $(DIRPERM) $(GAMEDIR) $(VARDIR)
+	chmod 770 $(VARDIR)/save
 # set up the game files
 	( $(MAKE) dofiles )
 # set up some additional files
@@ -244,9 +243,20 @@
 	-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
 			$(CHGRP) $(GAMEGRP) perm record logfile ; \
 			chmod $(FILEPERM) perm record logfile )
+	-touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
+	-touch -c $(VARDIR)/save/*
+	-mkdir -p $(PREFIX)/share/doc/nethack
+	cp doc/Guidebook $(PREFIX)/share/doc/nethack
+	chown $(GAMEUID):$(GAMEGRP) $(PREFIX)/share/doc/nethack/Guidebook
+	chmod $(FILEPERM) $(PREFIX)/share/doc/nethack/Guidebook
 # and a reminder
 	@echo You may also want to reinstall the man pages via the doc Makefile.
 
+binfiles: $(GAME)
+	cp src/$(GAME) $(SHELLDIR)/$(GAME)$(GTYPE)
+	-( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)$(GTYPE) ; \
+		$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)$(GTYPE) )
+	 chmod $(GAMEPERM) $(SHELLDIR)/$(GAME)$(GTYPE)
 
 # 'make clean' removes all the .o files, but leaves around all the executables
 # and compiled data files