1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
$NetBSD: patch-ab,v 1.1.1.1 2004/05/14 15:42:14 dillo Exp $
This includes sound-20040508.diff from the master site.
--- engine.cpp.orig Mon Apr 19 21:01:30 2004
+++ engine.cpp
@@ -23,14 +23,13 @@
Engine::Engine(SystemStub *stub, const char *dataDir, const char *saveDir)
- : _stub(stub), _log(&_res, &_vid, stub), _res(&_vid, dataDir), _vid(&_res, stub),
+ : _stub(stub), _log(&_mix, &_res, &_vid, stub), _mix(_stub), _res(&_vid, dataDir), _vid(&_res, stub),
_dataDir(dataDir), _saveDir(saveDir), _stateSlot(0) {
}
void Engine::run() {
_stub->init("Out Of This World");
setup();
- // XXX
_log.restartAt(0x3E80); // demo starts at 0x3E81
while (!_stub->_pi.quit) {
_log.setupScripts();
@@ -47,10 +46,11 @@ void Engine::setup() {
_res.allocMemBlock();
_res.readEntries();
_log.init();
+ _mix.init();
}
void Engine::finish() {
- // XXX
+ _mix.free();
_res.freeMemBlock();
}
@@ -100,6 +100,7 @@ void Engine::saveGameState(uint8 slot, c
_log.saveOrLoad(s);
_res.saveOrLoad(s);
_vid.saveOrLoad(s);
+ // XXX _mix.saveOrLoad(s);
if (f.ioErr()) {
warning("I/O error when saving game state");
} else {
@@ -128,6 +129,7 @@ void Engine::loadGameState(uint8 slot) {
_log.saveOrLoad(s);
_res.saveOrLoad(s);
_vid.saveOrLoad(s);
+ // XXX _mix.saveOrLoad(s);
}
if (f.ioErr()) {
warning("I/O error when loading game state");
|