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path: root/games/xdoom/patches/patch-ar
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$NetBSD: patch-ar,v 1.4 2010/02/22 21:58:47 wiz Exp $

--- linuxdoom-1.10/r_data.c.orig	Mon Dec 22 20:57:47 1997
+++ linuxdoom-1.10/r_data.c	Mon Aug 22 04:13:08 2022
@@ -84,10 +84,10 @@
 typedef struct
 {
     char		name[8];
-    boolean		masked;	
+    short		masked[2];		// OBSOLETE
     short		width;
     short		height;
-    void		**columndirectory;	// OBSOLETE
+    short		columndirectory[2];	// OBSOLETE
     short		patchcount;
     mappatch_t	patches[1];
 } maptexture_t;
@@ -479,13 +479,13 @@
     }
     numtextures = numtextures1 + numtextures2;
 	
-    textures = Z_Malloc (numtextures*4, PU_STATIC, 0);
-    texturecolumnlump = Z_Malloc (numtextures*4, PU_STATIC, 0);
-    texturecolumnofs = Z_Malloc (numtextures*4, PU_STATIC, 0);
-    texturecomposite = Z_Malloc (numtextures*4, PU_STATIC, 0);
-    texturecompositesize = Z_Malloc (numtextures*4, PU_STATIC, 0);
-    texturewidthmask = Z_Malloc (numtextures*4, PU_STATIC, 0);
-    textureheight = Z_Malloc (numtextures*4, PU_STATIC, 0);
+    textures = Z_Malloc (numtextures*sizeof(*textures), PU_STATIC, 0);
+    texturecolumnlump = Z_Malloc (numtextures*sizeof(*texturecolumnlump), PU_STATIC, 0);
+    texturecolumnofs = Z_Malloc (numtextures*sizeof(*texturecolumnofs), PU_STATIC, 0);
+    texturecomposite = Z_Malloc (numtextures*sizeof(*texturecomposite), PU_STATIC, 0);
+    texturecompositesize = Z_Malloc (numtextures*sizeof(*texturecompositesize), PU_STATIC, 0);
+    texturewidthmask = Z_Malloc (numtextures*sizeof(*texturewidthmask), PU_STATIC, 0);
+    textureheight = Z_Malloc (numtextures*sizeof(*textureheight), PU_STATIC, 0);
 
     totalwidth = 0;
     
@@ -567,7 +567,7 @@
 	R_GenerateLookup (i);
     
     // Create translation table for global animation.
-    texturetranslation = Z_Malloc ((numtextures+1)*4, PU_STATIC, 0);
+    texturetranslation = Z_Malloc ((numtextures+1)*sizeof(*texturetranslation), PU_STATIC, 0);
     
     for (i=0 ; i<numtextures ; i++)
 	texturetranslation[i] = i;
@@ -587,7 +587,7 @@
     numflats = lastflat - firstflat + 1;
 	
     // Create translation table for global animation.
-    flattranslation = Z_Malloc ((numflats+1)*4, PU_STATIC, 0);
+    flattranslation = Z_Malloc ((numflats+1)*sizeof(*flattranslation), PU_STATIC, 0);
     
     for (i=0 ; i<numflats ; i++)
 	flattranslation[i] = i;
@@ -609,9 +609,9 @@
     lastspritelump = W_GetNumForName ("S_END") - 1;
     
     numspritelumps = lastspritelump - firstspritelump + 1;
-    spritewidth = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
-    spriteoffset = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
-    spritetopoffset = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
+    spritewidth = Z_Malloc (numspritelumps*sizeof(*spritewidth), PU_STATIC, 0);
+    spriteoffset = Z_Malloc (numspritelumps*sizeof(*spriteoffset), PU_STATIC, 0);
+    spritetopoffset = Z_Malloc (numspritelumps*sizeof(*spritetopoffset), PU_STATIC, 0);
 	
     for (i=0 ; i< numspritelumps ; i++)
     {
@@ -639,7 +639,7 @@
     lump = W_GetNumForName("COLORMAP"); 
     length = W_LumpLength (lump) + 255; 
     colormaps = Z_Malloc (length, PU_STATIC, 0); 
-    colormaps = (byte *)( ((int)colormaps + 255)&~0xff); 
+    colormaps = (byte *)( ((long)colormaps + 255)&~0xff); 
     W_ReadLump (lump,colormaps); 
 }